Forum:The Nephilim: Difference between revisions

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(Capitol ship is the type but not its role, and I just realized that yes, I set it as flagship here XD)
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**[[Forum:Anchorage|Anchorage]]
**[[Forum:Anchorage|Anchorage]]
***[[Forum:Warpriest's Keep|Warpriest's Keep]]
***[[Forum:Jirâth's Hold|Jirgâth's Hold]]
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**[[Forum:Breakwater|Breakwater]]
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Revision as of 09:28, September 26, 2024

Forums: Index Fan Fiction The Nephilim Destiny-FrontierGhostShell.png
This mighty dreadnought must be felled before it spreads the chaos of corruption.
Vehicle
The Nephilim
Production information

Manufacturer:

Shin'ra, the Sorrow-Maker

Product line:

Enhanced Tomb Carrier

Model:

Capital ship

Technical specifications

Engine(s):

1

Other system(s):

  • Portals
  • 3 Soulfire powered spires
  • Predator genetics
  • Bio-energetics
  • Spell-towers
  • Statues
  • Arcane faster-than-light systems
  • Arcane cloaking systems

Hull:

Various Leviathan corpses

Armament:

  • 1 Leviathan Vertebrae Cannon
  • Interdimensional rifts

Crew:

Potentially millions of Hive

Complement:

Karve Scoutships
Tombships
Seeders
Taken

Usage

Role(s):

Prison ship

Affiliation:

Weavers of Sorrow

 
Location
The Nephilim
Overview

Location:

Kuiper Belt

Hostile races:

Fallen (House of Dusk)
Hive (Weavers of Sorrow)
Taken

Gameplay

Accessibility:

Complete Seeking the Seeker

Landing zones:

Dread Harbor

 

"My mighty ship will raze Sol into oblivion."
Shin'ra

The Nephilim is a massive Hive Tomb Carrier, which serves as a mobile base of operations for Shin'ra, the Sorrow-Maker during the events of Corruption's Insurgence. It also serves as a massive prison for those that Shin'ra has captured from his hunt of the Leviathans to recent events. It is a Destination added in Season of Sorrow and serves as one of the season's settings.

History

Origin

"SHIN'RA'S VILE PLAN. He seeks to build a massive ship from the corpse of the Leviathan and its kin, a temple to his mastery of the Sword Logic. The Worms agree to this action and will hold us accountable for failure to the hunt. So we must devoutly serve or perish to our Worm's hunger."
— Maker's Lament: III—Trial of War

The origins of the Nephilim date back to the Hive's war against the Ammonite. After toppling the civilization, Shin'ra would use what remained of the Leviathan to craft what Xivu Arath described as a temple to the mastery of the Sword Logic. He would use the vessel to conquer the Nadheal and the Ussatan species at the behest of the Witness's demands to gather new Disciples.

Despite his failure to bring back worthy candidates, the Witness would decree Shin'ra to continue the hunt for the Leviathans. Shin'ra and his Celebrants would hunt down the Proto-Worms across the universe, torture them, and use their dead corpses to further reinforce the Nephilim, increasing its size and power exponentially. Shin'ra would also mounted one of their vertebrae onto the front of the Nephilim to act as its primary weapon, which is capable of taking down entire fleets in a single shot, much like any other Tomb Carrier.

At an unknown point prior to the Collapse, Shin'ra would be the caretaker of the Veil, an object of immense primordial Darkness and equal to the Traveler. When he had initially experimented with it, he unintentionally released Mallum and his Tarnished into the universe. He was forced to use the Nephilim as their prison to ensure that the primordial force would not spread any further and to keep them under quarantine. He would also craft what would be known as the Subjugated Vault which would serve as a prison for the enemies of Shin'ra, training grounds for his own forces and weapons, and as a source for tribute for him to feed from.

Corruption's Insurgence

When the Black Fleet initially arrived in Sol, Shin'ra was forced to withhold from invading it due to him unleashing the Tarnished. He would await within his ship as it accompanied the Black Fleet throughout the years of the Collapse until the awakening of the Traveler. When the Black Fleet began to emerge into the system, he would station the Nephilim at the edges of the Kuiper Belt to keep a distance from the forces of the Light and to corrupt the system from its edges.

Opening of the Vault

Abhorrent Alliances

Plundering Relics

Return of the Tarnished

Design

Hull

Unlike the Dreadnaught, the Nephilim's hull was carved from the corpses of Leviathans[note 1], that were hunted down and skinned of their chitin by Shin'ra who was assisted by his own Celebrants. Their bodies rewritten in Ascendant fabric and Hive arcana to reforge them into their new shape of the Nephilim.

Its design is similar to that of other Tomb Carriers[note 2], bearing a massive hull that dwarfs the size of Cabal command vessels, bearing an onyx hue with green highlights and banners attached to it.

Interior

Some comparisons can be made between Oryx's Dreadnaught and the Nephilim for its gothic aesthetic, however the architecture within the Tomb Carrier seems to draw heavily or rather inspired the look for the Scarlet Keep and later on Savathûn's Lucent fortress. The color is that of a black and dark grays while banners of a light green hang from ceilings across the ship that bear the sigil of the Weavers. The barbaric look to the architecture proves how ancient and religious the Tomb Carrier is to the Weavers as it is seen as a massive holy site of worship to the Sorrow-Maker himself.

Propulsion

The main form of propulsion comes from its central engine, which is powered exclusively by its Soulfire core. However this same core is what powers the entirety of the ship, from its weapons, cloaking and its engines. It is however entirely fortified by layered chitin, practically impenetrable by any known means, even Cabal munitions were noted to have no effect on its shielding.

Another form of transport would be its ability to make "wounds" in space by opening rifts into the Ascendant Realm. The method for doing this would be a coven of Hive Wizards that Shin'ra employed to open these rifts and allow the Nephilim to travel vast distances, even one instance being from to Kuiper Belt, directly into the skies of the Dreaming City during the Golden War and the Hive's invasion of the Last City.

Armament

The main feature of the Nephilim is its massive cannon situated on its front bow which fires a devastating beam capable of wiping out entire fleets and quite possibly entire planets from existence.[note 3] The weapon is made from a Leviathan vertebrae covered in many runes that are meant to help channel the power that flows through the gun. Its power is funneled from the Nephilim's core and travels through the vertebrae and erupts and massive green of sickly green Soulfire. This is seen as a concentration of Corruption that tests the will and strength of whatever it is fired upon, but with all that it makes contact with, never survives the blast.

It also possesses weapons that align the starboard and port side of the ship. They are linear motor devices that uses electromagnetic force to launch high-velocity projectiles, similar in aspect to a rail gun but they fire concentrated Soulfire. These weapons are also utilized within the Dreadnaught.

Cloak

The Nephilim is unique as it possesses its own natural cloaking field. Virtually undetectable by scanners and the naked eye, the cloaking field is generated by internal systems within the ship. The field dissipates when someone or something comes into firing distance from it, allowing the Nephilim to make near perfect ambushes against enemies.

Locations

Activities

The Nephilim is a massive Destination, containing many activities from story missions, dungeons and even takedowns, most of which take place deep within the heart of the Nephilim itself. While it doesn't have any new Public Events, it does make up for it with the Corruption Insurgence World Event and its 6-Player activities with the Pit of Decay and Takedown within the Nephilim.

Notes

  1. ^ Two of these Leviathans are named, Camuul and Xivo, both of which would have a Lost Sector named after them
  2. ^ It is likely that the Nephilim is the progenitor from which Tomb Carriers are made from
  3. ^ While it is a common belief in Humanity and the Hive, it has never been truly proven that the Nephilim's main weapon is capable of destroying entire planets.

Trivia

  • "Nephilim" comes from the term of mysterious beings or people in the Hebrew Bible who are described as being large and strong.
  • Much like Lightfall's destination of Neomuna, enemies in the Nephilim patrol are permanently capped to be +15 above the player's current power level.
    • However this is not carried over to its various activity's power levels as some like the Shadow's Dawn Dungeon on Master difficulty being 30 above the current max power level and the Pit of Decay being the base power level of the current expansion.
  • Unlike other seasonal locations and activities that were added into the Destiny Content Vault, the Nephilim (and its associated activities like the Sorrow Hunts, Pit of Decay, and Shadow's Dawn) is one of the only locations to still be in the game.
  • A variant of the Nephilim appears in the High Forge, Shin'ra's Ascendant Realm, which acts as more of a living vessel than an armament.

List of appearances