Dread Bearer: Difference between revisions
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|class= [[Raider]] | |class= [[Raider]] | ||
|mission= [[Nightmare Containment]] | |mission= [[Nightmare Containment]] | ||
|weapon= [[Scorn Rifle]] <br> [[Scorn Crossbow]] | |weapon= {{Icon|Void}} [[Scorn Rifle]] <br> {{Icon|Void}} [[Scorn Crossbow]] | ||
|ability= High Durability <br> Rapid Movement <br> Ultra Smash <br> | |ability= High Durability <br> Rapid Movement <br> {{Icon|Kinetic}} Ultra Smash <br> {{Icon|Solar}} Burning Effect <br> Drop Core of Dread | ||
}} | }} | ||
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|class= [[Chieftain]] | |class= [[Chieftain]] | ||
|mission= [[Nightmare Containment]] | |mission= [[Nightmare Containment]] | ||
|weapon= [[Scorn Blaster]] <br> [[Scorn Cannon]] <br> [[Scorn Mine Launcher]] | |weapon= {{Icon|Solar}} [[Scorn Blaster]] <br> {{Icon|Solar}} [[Scorn Cannon]] <br> {{Icon|Arc}} [[Scorn Mine Launcher]] | ||
|ability= High Durability <br> Rapid Movement <br> Teleportation <br> [[Ether Totem]] {{C|[[Solar|Torch]], [[Arc|Bind]] or [[Void|Shield]]}} <br> Ultra Smash <br> Drop Core of Dread | |ability= High Durability <br> Rapid Movement <br> Teleportation <br> {{Icon|Solar}}{{Icon|Arc}}{{Icon|Void}} [[Ether Totem]] {{C|[[Solar|Torch]], [[Arc|Bind]] or [[Void|Shield]]}} <br> {{Icon|Kinetic}} Ultra Smash <br> Drop Core of Dread | ||
}} | }} | ||
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|mission= [[Nightmare Containment]] | |mission= [[Nightmare Containment]] | ||
|weapon= | |weapon= | ||
|ability= High Durability <br> Rapid Movement <br> | |ability= High Durability <br> Rapid Movement <br> {{Icon|Arc}} Overcharged Ether <br> {{Icon|Arc}} Ground Slam <br> Drop Core of Dread | ||
}} | }} | ||
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|class= [[Incendior]] | |class= [[Incendior]] | ||
|mission= [[Nightmare Containment]] | |mission= [[Nightmare Containment]] | ||
|weapon= [[Cabal Magma Launcher]] | |weapon= {{Icon|Solar}} [[Cabal Magma Launcher]] | ||
|ability= High Durability <br> Rapid Movement <br> Limited Flight <br> Strafe Thrusters <br> Magma Burn Effect <br> Compression Blast <br> Cabal Melee <br> Magma Malfunction <br> Drop Core of Dread | |ability= High Durability <br> Rapid Movement <br> Limited Flight <br> Strafe Thrusters <br> {{Icon|Solar}} Magma Burn Effect <br> {{Icon|Solar}} Compression Blast <br> {{Icon|Kinetic}} Cabal Melee <br> {{Icon|Solar}} Magma Malfunction <br> Drop Core of Dread | ||
}} | }} | ||
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|class= [[Raider]] | |class= [[Raider]] | ||
|mission= [[Nightmare Containment]] | |mission= [[Nightmare Containment]] | ||
|weapon= [[Scorn Mine Launcher]] <br> [[Scorn Crossbow]] | |weapon= {{Icon|Arc}} [[Scorn Mine Launcher]] <br> {{Icon|Void}} [[Scorn Crossbow]] | ||
|ability= High Durability {{C|Major}} <br> Rapid Movement <br> Smoke Dash <br> Drop Core of Dread | |ability= High Durability {{C|Major}} <br> Rapid Movement <br> Smoke Dash <br> Drop Core of Dread | ||
}} | }} | ||
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Dread Bearers appear during the first two tiers of Nightmare Containment. | Dread Bearers appear during the first two tiers of Nightmare Containment. | ||
The Ultra Scorn ones are the main targets of the first and third | The Ultra Scorn ones are the main targets of the first and third phases, where they will appear in pairs or quartets and slowly move towards the [[Nightmare Harvester]]. They fight much like normal bosses, bombarding approaching [[Guardian]]s with their ranged attacks and smashing the ground when they get close. They are highly resilient, so it is recommended to kill the [[Minor]] [[Nightmare Chieftain]]s and [[Nightmare Raider]]s that spawn alongside them to acquire their Unstable Essence. Killing them and dropping their Cores of Dread into the Harvester fills it with large amounts of Shards of Dread, allowing the phase to progress much quicker and materializing a [[Scythe]] Relic that can be used to more easily dispatch the remaining Bearers and other enemies. | ||
Dread Bearer Incendiors are rarer, appearing during phase four of the first two tiers of Containment if there are no Scythes available. Killing them gives out another Core, which can be used to make a Scythe and more easily kill the [[Valus Thu'ur, Vessel of Nightmares|Vessels of]] [[Primus Or'sek, Vessel of Nightmares|Nightmares]]. | Dread Bearer Incendiors are rarer, appearing during phase four of the first two tiers of Containment if there are no Scythes available. Killing them gives out another Core, which can be used to make a Scythe and more easily kill the [[Valus Thu'ur, Vessel of Nightmares|Vessels of]] [[Primus Or'sek, Vessel of Nightmares|Nightmares]]. | ||
Major Raiders appear in the third tier of the event | Major Raiders appear in the third tier of the event when the [[Nightmare of Navôta, Eir-Spawn]] is the final boss. Two appear when the Nightmare becomes phantasmal, and must be killed to make Navôta damageable again. Their cores can also be deposited to make new Scythes. If the cores aren't deposited fast enough, more [[Minor]] Dread Bearer Raiders will start appearing. | ||
==Gallery== | ==Gallery== |
Revision as of 15:59, August 30, 2024
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Dread Bearers are a unique group of powerful Nightmare enemies that appear during the Nightmare Containment Public Event, consisting of Ultra Scorn Raiders, Chieftains and Abominations, as well as Major Cabal Incendiors and Scorn Raiders.[1]
Gameplay
Dread Bearers appear during the first two tiers of Nightmare Containment.
The Ultra Scorn ones are the main targets of the first and third phases, where they will appear in pairs or quartets and slowly move towards the Nightmare Harvester. They fight much like normal bosses, bombarding approaching Guardians with their ranged attacks and smashing the ground when they get close. They are highly resilient, so it is recommended to kill the Minor Nightmare Chieftains and Nightmare Raiders that spawn alongside them to acquire their Unstable Essence. Killing them and dropping their Cores of Dread into the Harvester fills it with large amounts of Shards of Dread, allowing the phase to progress much quicker and materializing a Scythe Relic that can be used to more easily dispatch the remaining Bearers and other enemies.
Dread Bearer Incendiors are rarer, appearing during phase four of the first two tiers of Containment if there are no Scythes available. Killing them gives out another Core, which can be used to make a Scythe and more easily kill the Vessels of Nightmares.
Major Raiders appear in the third tier of the event when the Nightmare of Navôta, Eir-Spawn is the final boss. Two appear when the Nightmare becomes phantasmal, and must be killed to make Navôta damageable again. Their cores can also be deposited to make new Scythes. If the cores aren't deposited fast enough, more Minor Dread Bearer Raiders will start appearing.
Gallery
Appearance
- Destiny 2: Season of the Haunted (First appearance)
References
- ^ Bungie (2022/5/24), Destiny 2: Season of the Haunted - Public Event: Nightmare Containment