Eleatic Principle: Difference between revisions

From Destinypedia, the Destiny wiki

No edit summary
(updated page)
 
Line 1: Line 1:
{{Weapon infobox
{{Weapon infobox
|image= [[File:Eleatic_Principle.jpg|350px]]
|image=[[File:Eleatic_Principle.jpg|350px]]
|manufacturer=  
|manufacturer=
|class= [[Legendary]]
|class=[[Legendary]]
|type= [[Machine Gun]]
|type=[[Machine Gun]]
|patterns=
|frame=[[lightgg:878286503|Rapid-Fire Frame]]
|level=  
|craftable=Yes
|defense=
|patterns=5
|stability= 34
|level=
|handling= 50
|defense=
|magazine= 75
|stability=34
|handling=50
|magazine=75
|feed=
|feed=
|ammo= Heavy Ammo
|ammo=Heavy Ammo
|mode=  
|mode=
|swing speed=  
|zoom=16
|damage= [[Arc]]
|aim=67
|range= 26
|rate=900 RPM
|service= Yes
|damage={{Icon|Arc}} [[Arc]]
|affiliation= [[Guardian]]
|range=26
|service=Yes
|affiliation=[[Guardian]]
}}
}}
{{Quote|Explanation leads to contradiction|In game description}}
{{Quote|Explanation leads to contradiction|In game description}}
Line 24: Line 28:
==Perks==
==Perks==
{{PerkTable
{{PerkTable
|barrel1= [[lightgg:1467527085|Extended Barrel]]  
|barrel1=[[lightgg:1467527085|Extended Barrel]]
|barrel1= [[lightgg:1392496348|Polygonal Rifling]]
|barrel2=[[lightgg:1392496348|Polygonal Rifling]]
|barrel2= [[lightgg:3661387068|Chambered Compensator]]
|barrel3=[[lightgg:3661387068|Chambered Compensator]]
|barrel3= [[lightgg:1482024992|Smallbore]]
|barrel4=[[lightgg:1482024992|Smallbore]]
|barrel4= [[lightgg:4090651448|Corkscrew Rifling]]
|barrel5=[[lightgg:4090651448|Corkscrew Rifling]]
|barrel5= [[lightgg:202670084|Full Bore]]
|barrel6=[[lightgg:202670084|Full Bore]]
|barrel6= [[lightgg:3250034553|Hammer-Forged Rifling]]
|barrel7=[[lightgg:3250034553|Hammer-Forged Rifling]]
|barrel7= [[lightgg:839105230|Arrowhead Brake]]
|barrel8=[[lightgg:839105230|Arrowhead Brake]]
|barrel8= [[lightgg:1840239774|Fluted Barrel]]
|barrel9=[[lightgg:1840239774|Fluted Barrel]]
|mag1= [[lightgg:1087426260|Appended Mag]]
 
|mag1= [[lightgg:1431678320|Alloy Magazine]]
|mag1=[[lightgg:1087426260|Appended Mag]]
|mag2= [[lightgg:3230963543|Flared Magwell]]
|mag2=[[lightgg:1431678320|Alloy Magazine]]
|mag3= [[lightgg:679225683|Light Mag]]
|mag3=[[lightgg:3230963543|Flared Magwell]]
|mag4= [[lightgg:1968497646|Armor-Piercing Rounds]]
|mag4=[[lightgg:679225683|Light Mag]]
|mag5= [[lightgg:2420895100|Extended Mag]]
|mag5=[[lightgg:1968497646|Armor-Piercing Rounds]]
|mag6= [[lightgg:1561002382|High-Caliber Rounds]]
|mag6=[[lightgg:2420895100|Extended Mag]]
|mag7= [[lightgg:1885400500|Ricochet Rounds]]
|mag7=[[lightgg:1561002382|High-Caliber Rounds]]
|1stperk1= [[lightgg:2621346526|Ensemble]]
|mag8=[[lightgg:1885400500|Ricochet Rounds]]
|1stperk1= [[lightgg:2387244414|Zen Moment]]
 
|1stperk4= [[lightgg:588594999|Moving Target]]
|1stperk1=[[lightgg:2621346526|Ensemble]]
|1stperk7= [[lightgg:2416023159|Offhand Strike]]
|1stperk2=[[lightgg:2387244414|Zen Moment]]
|1stperk8= [[lightgg:744594675|Well-Rounded]]
|1stperk3=[[lightgg:588594999|Moving Target]]
|1stperk9= [[lightgg:1570042021|Heating Up]]
|1stperk4=[[lightgg:2416023159|Offhand Strike]]
|1stperk10= [[lightgg:684456054|Eddy Current]]
|1stperk5=[[lightgg:744594675|Well-Rounded]]
|2ndperk1= [[lightgg:1890422124|Tap the Trigger]]
|1stperk6=[[lightgg:1570042021|Heating Up]]
|2ndperk1= [[lightgg:2846385770|Rangefinder]]
|1stperk7=[[lightgg:684456054|Eddy Current]]
|2ndperk4= [[lightgg:438098033|Harmony]]
 
|2ndperk7= [[lightgg:11612903|Adrenaline Junkie]]
|2ndperk1=[[lightgg:1890422124|Tap the Trigger]]
|2ndperk8= [[lightgg:1048183818|Adaptive Munitions]]
|2ndperk2=[[lightgg:2846385770|Rangefinder]]
|2ndperk9= [[lightgg:2610012052|Golden Tricorn]]
|2ndperk3=[[lightgg:438098033|Harmony]]
|2ndperk10= [[lightgg:365154968|Target Lock]]
|2ndperk4=[[lightgg:11612903|Adrenaline Junkie]]
|origin1= [[lightgg:2565067140|Head Rush]]
|2ndperk5=[[lightgg:1048183818|Adaptive Munitions]]
|2ndperk6=[[lightgg:2610012052|Golden Tricorn]]
|2ndperk7=[[lightgg:365154968|Target Lock]]
 
|origin1=[[lightgg:2565067140|Head Rush]]
}}
}}


Line 78: Line 86:
MESSAGE ENDS
MESSAGE ENDS


==Appearance==
==List of appearances==
*''[[Destiny 2]]'': ''[[Season of the Witch]]'' {{1st}}
*''[[Destiny 2]]'':  
**''[[Season of the Witch]]'' {{1st}}
 
==References==
<references/>


[[Category:Machine Guns]]
[[Category:Machine Guns]]
[[Category:Craftable weapons]]
[[Category:Craftable weapons]]
[[Category:Legendary weapons]]
[[Category:Legendary weapons]]
[[Category:Weapons]]
[[Category:Weapon lore]]

Latest revision as of 23:24, November 29, 2023

Eleatic Principle
Eleatic Principle.jpg
Production overview

Rarity class:

Legendary

Weapon type:

Machine Gun

Intrinsic frame:

Rapid-Fire Frame

Is craftable:

Yes

Patterns needed:

5

Min-max stability:

34

Min-max handling:

50

Min-max magazine:

75

Specifications

Ammunition type:

Heavy Ammo

Rate of fire:

900 RPM

Damage:

Arc Arc

Effective range:

26

Hidden stats

Aim assistance:

67

Zoom:

16

Service history

In service:

Yes

Affiliation:

Guardian

 

"Explanation leads to contradiction"
— In game description

Eleatic Principle is a Legendary Machine Gun introduced in Season of the Witch.

Perks[edit]

Intrinsic Trait Intrinsic Frame Barrel Bowstring Blade Haft Sight Magazine Arrow Guard Perk 1 Perk 2 Stock Grip Origin Catalyst

Extended Barrel Appended Mag Ensemble Tap the Trigger Head Rush
Polygonal Rifling Alloy Magazine Zen Moment Rangefinder
Chambered Compensator Flared Magwell Moving Target Harmony
Smallbore Light Mag Offhand Strike Adrenaline Junkie
Corkscrew Rifling Armor-Piercing Rounds Well-Rounded Adaptive Munitions
Full Bore Extended Mag Heating Up Golden Tricorn
Hammer-Forged Rifling High-Caliber Rounds Eddy Current Target Lock
Arrowhead Brake Ricochet Rounds
Fluted Barrel

Lore[edit]

SENDER:IKO-006 DECRYPTION KEY:SE7SYZP17A$IKO-006 SUBJ:Understanding

Savathûn didn't construct her Spire for Light and logic alone. There is more to this then meets the eye. That's the crux of it.

What is imbaru? Asking the question yields an ounce of tribute by itself;failing to answer it yields more. It's impossible to engage with the concept without falling into the web of cunning devised by the Witch Queen, even after her death.

It's elegant. And infuriating.

We are familiar with the sword logic: the need to endure and force the universe to endure you. It's a contest. When there is nothing left standing but you, then you've won. Your prize is existence.

But imbaru is tribute from the failure to understand. When Savathûn ensnared us with her cunning, she fed her worm. Every false step or mistake in our attempts to unravel Savathûn's plans gave her exactly what she wanted. Whenever someone believed a lie or doubted a truth, she became that much more powerful.

We might think we know what we're doing here, but in many ways, I doubt we do. There will be ripples from Eris's actions. We can't predict what waves she'll make.

MESSAGE ENDS

List of appearances[edit]

References[edit]