Root of Nightmares: Difference between revisions

From Destinypedia, the Destiny wiki

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==Walkthrough==
==Walkthrough==
==Unique Enemies==
==Unique Enemies==
*[[Aspirant of Nezarec]]
*[[Cavum of Nezarec]]
*[[Redolence of Decay]]
*[[Redolence of Splendor]]
*[[Terrestrial Lieutenant]]
==Rewards==
==Rewards==
===Weapons===
===Weapons===

Revision as of 15:57, March 14, 2023

"I don't have time to explain why I don't have time to explain."
This article has new content coming soon from Lightfall and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.

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Root of Nightmares
Root of Nightmares.jpg

Game:

Destiny 2

Player(s):

1-6

Recommended Power Level:

1770

Location:

Essence

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 
A sinister threat has taken root.

Root of Nightmares is a raid in Destiny 2, released in the Lightfall expansion on March 10, 2023.

Bosses

Walkthrough

Unique Enemies

Rewards

Weapons

Armor

Hunter Warlock Titan
Mask of Trepidation Mask of Detestation Helm of Agony
Grips of Trepidation Wraps of Detestation Gauntlets of Agony
Vest of Trepidation Robes of Detestation Plate of Agony
Boots of Trepidation Boots of Detestation Greaves of Agony
Cloak of Trepidation Bond of Detestation Mark of Agony

Other rewards

  • Raid Armor Mods
    • Chill Out - Defeating a combatant with a Stasis weapon spawns a Stasis crystal. Must have a Stasis subclass equipped.
    • Precise Jolts - Rapid precision hits with Arc weapons jolt the target. Must have an Arc subclass equipped.
    • Volatile Volleys - Defeating powerful combatants with a Void weapon gives your Void weapons Volatile Rounds. Must have a Void subclass equipped.
    • Radiant Heat - Powerful combatant final blows with Solar weapons grants Radiant. Must have a Solar subclass equipped.
    • Tangled Up - Defeating a combatant with a Strand weapon spawns a Tangle. Must have a Strand subclass equipped.
    • Cabal Extinguisher - When an ally gains Flux of Darkness or Field of Light, deal increased weapon damage to Cabal combatants for a short time.
    • Release Recover - When you lose Flux of Darkness or Field of Light, begin recovering health.
    • Focused Darkness - When you have Flux of Darkness, gain increased ability damage and mobility.
    • Focused Light - When you have Field of Light, gain increased weapon damage and resilience.
  • Inspiral Lore Book

Transcript

Gallery

Trivia

References