The Undying Mind (strike): Difference between revisions
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''The players spawns in the Black Garden.'' | ''The players spawns in the Black Garden.'' | ||
*'''[[Ghost (Little Light)|GHOST]]''': I like this place better when | *'''[[Ghost (Little Light)|GHOST]]''': I like this place better when it's dead. | ||
''The fireteam takes out large hordes of Vex units surrounding them, including Minotaurs and Hydras that should be dealt with cautiously. After all waves are cleared, the gate opens and the players can continue.'' | ''The fireteam takes out large hordes of Vex units surrounding them, including Minotaurs and Hydras that should be dealt with cautiously. After all waves are cleared, the gate opens and the players can continue.'' |
Revision as of 09:30, September 23, 2022
The Undying Mind (strike) | |
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Destinypedia doesn't currently have a walkthrough for this level; could you write one? | |
- "The Black Garden may not stay among us for long. Something has begun to repair the schism torn by its destruction. Vex now flood the Garden channels to protect it. We must stop the weavers before they seal the Garden and begin to summon back its heart."
- — Ikora Rey
The Undying Mind is a Level 20 Strike on Mars, taking place entirely within the Black Garden. It comes with The Dark Below expansion. The fireteam's objective is to kill a Vex Hydra named The Undying Mind before it can resurrect the Black Heart.
Objectives
- Find the Undying Mind
- Reach the Mind
- Eliminate the Precursors
- Fight to the Mind
- Kill the Mind
Transcript
{Loading screen}
- IKORA: The Black Garden may not stay among us for long. Something has begun to repair the schism torn by its destruction. Vex now flood the Garden channels to protect it. We must stop the weavers before they seal the Garden and begin to summon back its heart.
The players spawns in the Black Garden.
- GHOST: I like this place better when it's dead.
The fireteam takes out large hordes of Vex units surrounding them, including Minotaurs and Hydras that should be dealt with cautiously. After all waves are cleared, the gate opens and the players can continue.
After climbing to the top, Precursor Minotaurs, Goblins and Hobgoblins appear, along with a major Divisive Oculator. The fireteam eliminates them and continues through the Garden.
When the players reach the final encounter area, Goblins and Minotaurs spawn through a portal. After they are killed, the confluxes activate and the Undying Mind spawns. The fireteam kills it, along with waves of Precursors on the ground.
IKORA: The Black Garden remains here, among the Light. But the Vex will never cease until their birthplace is restored, and we must keep it here until we can understand its origins.
Enemies
- Goblin
- Depraved Goblin
- Precursor Goblin
- Hobgoblin
- Precursor Hobgoblin
- Minotaur
- Precursor Minotaur
- Harpy
- Hydra
- Cyclops
Bosses
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