Salvation Walker: Difference between revisions

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==Gameplay==
==Gameplay==
The Salvation Walker is deployed when the Guardian encounter [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilise the Walker. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.
The Salvation Walker is deployed when the Guardian encounters [[Kridis, Dark Priestess]], who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.


==Unique Variants==
==Unique Variants==

Revision as of 21:21, November 16, 2020

Salvation Walker
File:SinkentoSalvageWalker1.jpg
Biographical information

Species:

Fallen

Type:

Fallen Walker

House:

House of Salvation

Mission:

The Aftermath

Combat information

Weapon(s):

Nose Repeater
Missile Pod
Laser Cannon

Abilities:

Summon Fallen
High Durability
Shock Emmission

 

Salvation Walker is a Fallen Walker deployed by the House of Salvation during the Empire's Fall mission, The Aftermath.

They were created by recruits from the House of Devils to deploy Walkers across Europa and strengthen the Salvation frontline.

Gameplay

The Salvation Walker is deployed when the Guardian encounters Kridis, Dark Priestess, who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.

Unique Variants

Gallery

List of Appearances

References