Elemental damage: Difference between revisions
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! Race !! Solar weapon !! Arc weapon !! Void weapon | ! Race !! Solar weapon !! Arc weapon !! Void weapon !! Kinetic Weapon | ||
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| Fallen || [[Shrapnel Launcher]], [[Fallen Walker]]'s main cannon, [[Flame Censer]], [[Flame Torch]], [[Scorch Cannon]] || [[Shock Pistol]], [[Shock Rifle]], [[Wire Rifle]], [[Shock Grenade]], [[Shock Dagger]], [[Shock Blade]], [[Pike]], [[Skiff]], Fallen Walker's secondary armaments, [[Arc Spear]] || [[Servitor]]'s blasts | | Fallen || [[Shrapnel Launcher]], [[Fallen Walker]]'s main cannon, [[Flame Censer]], [[Flame Torch]], [[Scorch Cannon]] || [[Shock Pistol]], [[Shock Rifle]], [[Wire Rifle]], [[Shock Grenade]], [[Shock Dagger]], [[Shock Blade]], [[Pike]], [[Skiff]], Fallen Walker's secondary armaments, [[Arc Spear]], Melee ([[Wretch]] only) || [[Servitor]]'s blasts || Melee | ||
|- | |- | ||
| Hive || [[Acolyte Grenade]], [[Splinter]] || [[Boomer]], [[Thrall]]'s melee attack, [[Cursed Thrall]] explosion, [[Wizard]]'s darkness blast || [[Shredder]], [[Ogre]]'s Eye Beam attack, [[Shrieker]], [[Tombship]] | | Hive || [[Acolyte Grenade]], [[Splinter]] || [[Boomer]], [[Thrall]]'s melee attack, [[Cursed Thrall]] explosion, [[Wizard]]'s darkness blast || [[Shredder]], [[Ogre]]'s Eye Beam attack, [[Shrieker]], [[Tombship]] || | ||
|- | |- | ||
| Vex || [[Slap Rifle]], [[Line Rifle]], [[Hobgoblin]]'s Shield || [[Hydra]]'s Shield || [[Torch Hammer]], [[Slap Grenade]], [[Goblin]]'s melee attack, [[Aeon Maul]], [[Cyclops]], [[Vex Laser Rifle]] | | Vex || [[Slap Rifle]], [[Line Rifle]], [[Hobgoblin]]'s Shield || [[Hydra]]'s Shield || [[Torch Hammer]], [[Slap Grenade]], [[Goblin]]'s melee attack, [[Aeon Maul]], [[Cyclops]], [[Vex Laser Rifle]] || [[Temporal Shockwave]] | ||
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| Cabal || [[Slug Rifle]], [[Projection Rifle]], [[Heavy Slug Thrower]], [[Cabal Headhunter]], [[Cabal Severus]], [[Cabal Magma Launcher]], [[Cabal warship]] Missile Fire, [[Harvester]] Missile Fire, [[Interceptor]], [[Goliath Tank]], [[Energy Shield]] || [[Psion]] Psychic Melee, Psionic Blast, [[Thresher]] Missile Fire, [[Cabal Slug Launcher]], [[Cabal Slug Shotgun]] || [[Psion]] Void Melee, Void Orb Blast, [[Cabal Bronto Cannon]] | | Cabal || [[Slug Rifle]], [[Projection Rifle]], [[Heavy Slug Thrower]], [[Cabal Headhunter]], [[Cabal Severus]], [[Cabal Magma Launcher]], [[Cabal warship]] Missile Fire, [[Harvester]] Missile Fire, [[Interceptor]], [[Goliath Tank]], [[Energy Shield]], [[Cabal Melee]] ([[Legionary]]) || [[Psion]] Psychic Melee, Psionic Blast, [[Thresher]] Missile Fire, [[Cabal Slug Launcher]], [[Cabal Slug Shotgun]] || [[Psion]] Void Melee, Void Orb Blast, [[Cabal Bronto Cannon]], Cabal Melee ([[Centurion]]) || Melee ([[Incendior]]), Cabal Claws Melee ([[War Beast]]) | ||
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| Splicers || [[Devil Splicers|Devil Splicer]] [[SIVA]]-infused weapons, [[SIVA Charge]], [[Splicer Walker]] weapons (except Shock Grenades) || [[Shock Cannon]] || [[Null Cannon]], [[Wretched Gaze]] | | Splicers || [[Devil Splicers|Devil Splicer]] [[SIVA]]-infused weapons, [[SIVA Charge]], [[Splicer Walker]] weapons (except Shock Grenades) || [[Shock Cannon]] || [[Null Cannon]], [[Wretched Gaze]] || | ||
|- | |- | ||
| Taken || [[Taken Acolyte]] melee attack, [[Shadow Thrall]] melee attack, [[Taken Wizard]] Darkness Blast, [[Taken Knight]] grenade attack, Torch Hammer, Wire Rifle || Shredder, [[Acolyte's Eye]], Shrapnel Launcher, Slug Rifle, Projection Rifle, [[Taken Ogre]] Eye Blast, [[Taken Phalanx]] shield blast || Boomer, Line Rifle, [[Taken Hobgoblin]] Retaliation Swarm, [[Taken Centurion]] Axion Dart | | Taken || [[Taken Acolyte]] melee attack, [[Shadow Thrall]] melee attack, [[Taken Wizard]] Darkness Blast, [[Taken Knight]] grenade attack, Torch Hammer, Wire Rifle || Shredder, [[Acolyte's Eye]], Shrapnel Launcher, Slug Rifle, Projection Rifle, [[Taken Ogre]] Eye Blast, [[Taken Phalanx]] shield blast || Boomer, Line Rifle, [[Taken Hobgoblin]] Retaliation Swarm, [[Taken Centurion]] Axion Dart || | ||
|- | |- | ||
| Scorn || [[Chieftain]]'s Solar totem, [[Lurker]]'s [[Scorn Pistol]], [[Scorn Walker]]'s Solar missiles, [[Wraith]]'s [[Flame Torch]]es, [[Ravager]]'s [[Flame Cauldron]] || [[Chieftain]]'s Arc totem, [[Fanatic's Staff]], [[Scorn Repeater Pistol]] || [[Raider|Raider's]] [[Scorn Rifle]], [[Chieftain]]'s Void totem, [[Raider]]'s Void [[Scorn Crossbow]], [[Stalker]]'s [[Scorn Grenade]] | | Scorn || [[Chieftain]]'s Solar totem, [[Lurker]]'s [[Scorn Pistol]], [[Scorn Walker]]'s Solar missiles, [[Wraith]]'s [[Flame Torch]]es, [[Ravager]]'s [[Flame Cauldron]] || [[Chieftain]]'s Arc totem, [[Fanatic's Staff]], [[Scorn Repeater Pistol]] || [[Raider|Raider's]] [[Scorn Rifle]], [[Chieftain]]'s Void totem, [[Raider]]'s Void [[Scorn Crossbow]], [[Stalker]]'s [[Scorn Grenade]] || | ||
|} | |} | ||
Revision as of 02:27, November 3, 2019
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Elemental damage is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of Light, and can be used to a player's advantage to make their attacks more effective. It comes into play for both Guardians and enemies.
Elemental Types
- "A spark can give life...or take it."
- — Grimoire Arc text.
- "Sometimes the only answer is to burn it all away."
- — Grimoire Solar text.
- "It's fitting, then, that we have weaponized the unknown."
- — Grimoire Void text.
There are four types of damage types:
- Kinetic—White—the default damage type on most weapons. Will cause basic damage to any enemy.
- Solar—Orange—causes Solar damage.
- Arc—Blue—causes Arc damage.
- Void—Purple—causes Void damage.[1]
Weapons
Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the common level, only Fusion Rifles do elemental damage, but at higher levels nearly all special and heavy weapons do elemental damage. Only a handful of primary weapons do elemental damage, and most of those weapons are typically acquired in Raids.[1]
The damage type on most weapons is random, though some weapons such as Exotics or Legendary Raid weapons have a set damage type.
† Murmur is capable of switching between Arc and Solar damage whereas Hard Light and Borealis can switch between Arc, Solar and Void
‡ Two-Tailed Fox fires a Solar Rocket and a Void Rocket, but it’s in-game element is void.
Subclass Elements in Destiny
Each Guardian subclass focuses on one type of elemental damage. This extends to melee attacks, grenades, and Supers.
Class | Solar | Arc | Void |
---|---|---|---|
Hunter | Gunslinger | Bladedancer | Nightstalker |
Titan | Sunbreaker | Striker | Defender |
Warlock | Sunsinger | Stormcaller | Voidwalker |
Subclass Elements in Destiny 2
Class | Solar | Arc | Void |
---|---|---|---|
Hunter | Gunslinger | Arcstrider | Nightstalker |
Titan | Sunbreaker | Striker | Sentinel |
Warlock | Dawnblade | Stormcaller | Voidwalker |
Enemies
Elemental damage will do bonus damage against certain types of enemies. The most obvious way to tell if an enemy is weak to a certain damage type is to see what color shield they have; for example, Fallen Captains with blue Absorption shields are weak to Arc attacks. Every race has at least one type of enemy shielded by default but will also have another type of enemy that's shielded whenever the Epic modifier is active (or during certain public events.) [1]
In addition to the below list, Nightmare Hunts will also frequently spawn large groups of enemies (typically the lowest class associated with the Nightmare's original race, which normally should not be able to be shielded) with Solar shields that are unusually resistant to even matching elemental damage. Nightmare Breaker mods, obtained from the gamemode, are required to effectively penetrate these shields.
Race | Solar Shield | Arc Shield | Void Shield |
---|---|---|---|
Fallen | Noble Shank | Captain | Servitor (Only in Destiny 2 in presumably certain Strikes) |
Hive | Wizard | Anointed Knight, Omnigul | x |
Vex | x | Harpy Zealot | Minotaur |
Cabal | Centurion | Bloodguard Legionary | Epic-difficulty Psion Operant |
Taken | Taken Captain, Taken Knight (During The Whisper Mission) | Taken Centurion | Taken Wizard, Taken Acolyte (During The Whisper Mission) |
Bosses | Kolar, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind† | Omnigul, Will of Crota, Vatch, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind† | Numoc, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind† |
† Indicates enemies that alternate between different shield types.
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a Nightfall mission with a 300% boost to Arc damage applies to both Guardians and enemies, so enemies that do Arc damage are especially dangerous. Note that Taken versions of enemies will do a different type of elemental damage than the original base enemy.