Raid: Difference between revisions
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*Raids are significantly longer than strikes. | *Raids are significantly longer than strikes. | ||
*Raids have no objective markers. A player must find out where to go and what to do themselves.<ref>[https://m.youtube.com/watch?v=bcMR7PNbysA '''YouTube''' - ''Everything We Know About Raids'']</ref> | *Raids have no objective markers. A player must find out where to go and what to do themselves.<ref>[https://m.youtube.com/watch?v=bcMR7PNbysA '''YouTube''' - ''Everything We Know About Raids'']</ref> | ||
*Raids can be dropped and picked up at a later time in the week. Players don't have to finish them in one sitting.<ref>[http://www.inquisitr.com/1389786/destiny-raids-defended-by-bungie-designer-discusses-how-you-can-quit-and-return/ '''Inquisitor''': 'Destiny’ Raids Defended By Bungie, Designer Discusses How You Can Quit And Return]</ref> | |||
==List of Raids== | ==List of Raids== |
Revision as of 19:44, August 9, 2014
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Raid is a game mode of Destiny. Raids are 6-player cooperative events that are of high challenge, and require communication between players to succeed.[1] They involve specific quests for groups of fireteams.[2]
Raids differ from strikes in a few ways:
- 6 player fireteams, as opposed to 3.
- No matchmaking. A player must form a fireteam beforehand.
- Raid enemies will have abilities not found elsewhere in the game.
- Raids are significantly longer than strikes.
- Raids have no objective markers. A player must find out where to go and what to do themselves.[3]
- Raids can be dropped and picked up at a later time in the week. Players don't have to finish them in one sitting.[4]