Outbreak Perfected: Difference between revisions

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====Exotic Catalyst====
====Exotic Catalyst====
*'''Outbreak Perfected Catalyst: Disease Vector''' -  Increases nanite damage. Enemies that die with nanites attached to them generate additional nanites.
*'''Outbreak Perfected Catalyst- Disease Vector:''' -  Increases nanite damage. Enemies that die with nanites attached to them generate additional nanites.


==Gallery==
==Gallery==

Revision as of 18:56, May 23, 2019

"~directive = KILL while enemies = PRESENT: executive(directive)~"
— Weapon description
Outbreak Perfected
D2 Outbreak Perfected.png
Production overview

Style:

SIVA

Rarity class:

Exotic

Weapon type:

Pulse Rifle

Required level:

50

Min-max magazine:

36

Specifications

Ammunition type:

SIVA Projectiles

Fire mode:

Burst Fire

Rate of fire:

450 RPM

Service history

Affiliation:

Guardians

 

Outbreak Perfected is an exotic pulse rifle introduced in Joker's Wild in Destiny 2. It is a remastered version of the Outbreak Prime from Rise of Iron in Destiny.

Acquisition

Over a year after the Guardian encounters and spares Mithrax, the Forsaken during the world quest Chances and Choices, a Fallen Transponder can be found in a locked room in the Tidal Anchor on Titan. This device was left behind by Mithrax for the Guardian to discover and solve by finding six data nodes throughout several Lost Sectors in the European Dead Zone and Nessus. After retrieving all six data nodes, the Guardian rendezvous with Mithrax in the basement of an old building on The Farm to stop Fallen House of Devils loyalists from stealing preserved SIVA tech from a Cryptarch Vault deep inside the Old Tower in The Last City. Upon completion of this mission, Zero Hour, the Outbreak Perfected is acquired.

Lore tab

~directive = KILL while enemies = PRESENT: executive(directive)~

The Captain stands with his primary hands braced on a command table. He stares down at a static holoprojection as though it might reveal some new secrets. Nearby, the Hunter combs through scout reports. The Warlock taps rapidly at a datapad, running simulation after simulation. No one speaks.

There is a deafening boom. The holoprojection flickers; the whole Skiff tilts seventy degrees off-kilter. The Captain holds tight to the table, reaching out with a secondary arm to snatch the Hunter as he goes toppling by. The Warlock is not a concern; she has Blinked her way to a secure handhold.

The Captain calls to his crew, speaking Eliksni too fast for the Hunter or the Warlock to follow. Someone calls back. The Skill tilts nauseously, then stabilizes.

“Eramis?” the Warlock asks.

The Captain nods. Letting go of the Hunter, he disappears through an access hatch to consult with his new crew.

“I don’t like this,” the Hunter says lowly. “We should be there with him.”

The Warlock chews on her lower lip. She doesn’t like it either, but they’ve argued endlessly with their Captain and gained no ground. ”We have to trust him,” she says finally. “This is what he wants.”

“Trust him to die?” the Hunter hisses. “Let’s break down how stupid this is: not only does he wants to infiltrate the Tower without us, he’s planning to wear Devils colors to interrupt a Devils heist to reclaim SIVA. And instead of leaning on us, his good Guardian friends, he’s banking on some stranger –“

“Not a stranger,” the Warlock cuts in.

“Fine! Not a stranger, but definitely not a friend!” The Hunter grits his teeth. “We should do it. We need to do it. Let’s just go; let’s go now. We can cut them off.” He conjures his ghost with a twist of his wrist, readying for transmat.

“We have to trust him,” the Warlock repeats, reaching out to grasp the Hunter’s forearm. “I think he’s right when he says it doesn’t mean anything if we do it. Guardians do extraordinary things all the time. And he needs more allies…”

The Captain reenters their little ad-hoc war room. They draw up guiltily. The Hunter hides his Ghost.

“All well?” he asks, looking between them.

“Eia, Mithrax,” the Warlock murmurs. “We’re all good.”

The Hunter says nothing.

“We walk this hardship-path with joyful hearts. Be brave.”

Overview

Outbreak Perfected is the third Exotic Pulse Rifle introduced into Destiny 2, the other two being Vigilance Wing and Graviton Lance.

Weapon Mods

Ornaments

  • Patient Zero - Equip this Weapon Ornament to change the appearance of Outbreak Perfected.
  • Pandemic - Equip this Weapon Ornament to change the appearance of Outbreak Perfected.

Weapon Perks

Intrinsic Perk

  • The Corruption Spreads: This weapon creates SIVA nanite swarms on rapid hits and precision kills.

Barrel Perk

  • Extended Barrel: Weighty barrel extension. Increases range, decreases handling speed, moderately controls recoil.

Magazine Perk

  • Accurized Rounds: This weapon can fire longer distances. Increases range.

Special Perk

  • Outlaw: Precision kills greatly reduce reload time.

Exotic Perk

  • Parasitism: This weapon does more damage to enemies based on the number of SIVA nanites that attach to them.

Exotic Catalyst

  • Outbreak Perfected Catalyst- Disease Vector: - Increases nanite damage. Enemies that die with nanites attached to them generate additional nanites.

Gallery

List of appearances

References

Template:Exotic weapons D2