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edits
m (Text replacement - "Howler" to "Stasis Boomer") Tags: Manual revert Reverted |
m (Text replacement - "Stasis Boomer" to "Howler") Tag: Reverted |
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**[[Shadow Thrall]]—a shadowy imitation of a [[Thrall]] summoned by Taken Wizards, and do Solar-damage with their melee. | **[[Shadow Thrall]]—a shadowy imitation of a [[Thrall]] summoned by Taken Wizards, and do Solar-damage with their melee. | ||
**[[Dire Thrall]]—spawns a [[Defensive Ward]] upon death. | **[[Dire Thrall]]—spawns a [[Defensive Ward]] upon death. | ||
*[[Taken Acolyte]]—deploys [[Acolyte's Eye]] turrets and are armed with Arc [[Shredder]]s, which fire projectiles in an arc that can attack from over short cover, or [[Stasis Boomer]]s, which leave behind [[Stasis]] fields on impact that will freeze you in short time. | *[[Taken Acolyte]]—deploys [[Acolyte's Eye]] turrets and are armed with Arc [[Shredder]]s, which fire projectiles in an arc that can attack from over short cover, or [[Stasis Boomer|Howler]]s, which leave behind [[Stasis]] fields on impact that will freeze you in short time. | ||
**[[Dire Acolyte]]—spawns a Shadow Warbeast upon death. | **[[Dire Acolyte]]—spawns a Shadow Warbeast upon death. | ||
*[[Taken Wizard]]—can summon Shadow Thralls. They are [[Void]]-shielded and can use "Necromantic Gaze", firing Solar projectiles with variable speeds. | *[[Taken Wizard]]—can summon Shadow Thralls. They are [[Void]]-shielded and can use "Necromantic Gaze", firing Solar projectiles with variable speeds. | ||
**[[Dire Wizard]]—can summon a "Dire Wizard's Eye" that fires Stasis projectiles similar to the Bleak Watcher. | **[[Dire Wizard]]—can summon a "Dire Wizard's Eye" that fires Stasis projectiles similar to the Bleak Watcher. | ||
*[[Taken Knight]]—spews a stream of lingering Solar flames from its eye in a wave for area denial and teleports short distances to evade attacks. They are armed with Void [[Boomer]]s, which fire bolts with higher velocity and do not suffer gravitational drop, or [[Stasis Boomer]]s, which leave behind [[Stasis]] fields on impact that will freeze you if you stand in it for too long. | *[[Taken Knight]]—spews a stream of lingering Solar flames from its eye in a wave for area denial and teleports short distances to evade attacks. They are armed with Void [[Boomer]]s, which fire bolts with higher velocity and do not suffer gravitational drop, or [[Stasis Boomer|Howler]]s, which leave behind [[Stasis]] fields on impact that will freeze you if you stand in it for too long. | ||
**[[Dire Knight]]—can launch a Strand Wave to pull caught Guardians to them into melee-range. | **[[Dire Knight]]—can launch a Strand Wave to pull caught Guardians to them into melee-range. | ||
*[[Taken Ogre]]—does Arc damage with its Rotten Surge eye blast, which also knocks opponents back, along with a ground slam if an enemy comes too close. Rotten Surge ramps up in speed after the first attack. | *[[Taken Ogre]]—does Arc damage with its Rotten Surge eye blast, which also knocks opponents back, along with a ground slam if an enemy comes too close. Rotten Surge ramps up in speed after the first attack. | ||
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*[[Shredder|Taken Shredder]] | *[[Shredder|Taken Shredder]] | ||
*[[Boomer|Taken Boomer]] | *[[Boomer|Taken Boomer]] | ||
**[[Stasis Boomer]] | **[[Stasis Boomer|Howler]] | ||
*[[Cleaver|Taken Cleaver]] | *[[Cleaver|Taken Cleaver]] | ||