Taken: Difference between revisions

21 bytes added ,  10 days ago
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Text replacement - "Stasis Boomer" to "Howler"
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Tags: Manual revert Reverted
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**[[Shadow Thrall]]—a shadowy imitation of a [[Thrall]] summoned by Taken Wizards, and do Solar-damage with their melee.
**[[Shadow Thrall]]—a shadowy imitation of a [[Thrall]] summoned by Taken Wizards, and do Solar-damage with their melee.
**[[Dire Thrall]]—spawns a [[Defensive Ward]] upon death.
**[[Dire Thrall]]—spawns a [[Defensive Ward]] upon death.
*[[Taken Acolyte]]—deploys [[Acolyte's Eye]] turrets and are armed with Arc [[Shredder]]s, which fire projectiles in an arc that can attack from over short cover, or [[Stasis Boomer]]s, which leave behind [[Stasis]] fields on impact that will freeze you in short time.
*[[Taken Acolyte]]—deploys [[Acolyte's Eye]] turrets and are armed with Arc [[Shredder]]s, which fire projectiles in an arc that can attack from over short cover, or [[Stasis Boomer|Howler]]s, which leave behind [[Stasis]] fields on impact that will freeze you in short time.
**[[Dire Acolyte]]—spawns a Shadow Warbeast upon death.
**[[Dire Acolyte]]—spawns a Shadow Warbeast upon death.
*[[Taken Wizard]]—can summon Shadow Thralls. They are [[Void]]-shielded and can use "Necromantic Gaze", firing Solar projectiles with variable speeds.
*[[Taken Wizard]]—can summon Shadow Thralls. They are [[Void]]-shielded and can use "Necromantic Gaze", firing Solar projectiles with variable speeds.
**[[Dire Wizard]]—can summon a "Dire Wizard's Eye" that fires Stasis projectiles similar to the Bleak Watcher.
**[[Dire Wizard]]—can summon a "Dire Wizard's Eye" that fires Stasis projectiles similar to the Bleak Watcher.
*[[Taken Knight]]—spews a stream of lingering Solar flames from its eye in a wave for area denial and teleports short distances to evade attacks. They are armed with Void [[Boomer]]s, which fire bolts with higher velocity and do not suffer gravitational drop, or [[Stasis Boomer]]s, which leave behind [[Stasis]] fields on impact that will freeze you if you stand in it for too long.
*[[Taken Knight]]—spews a stream of lingering Solar flames from its eye in a wave for area denial and teleports short distances to evade attacks. They are armed with Void [[Boomer]]s, which fire bolts with higher velocity and do not suffer gravitational drop, or [[Stasis Boomer|Howler]]s, which leave behind [[Stasis]] fields on impact that will freeze you if you stand in it for too long.
**[[Dire Knight]]—can launch a Strand Wave to pull caught Guardians to them into melee-range.
**[[Dire Knight]]—can launch a Strand Wave to pull caught Guardians to them into melee-range.
*[[Taken Ogre]]—does Arc damage with its Rotten Surge eye blast, which also knocks opponents back, along with a ground slam if an enemy comes too close. Rotten Surge ramps up in speed after the first attack.
*[[Taken Ogre]]—does Arc damage with its Rotten Surge eye blast, which also knocks opponents back, along with a ground slam if an enemy comes too close. Rotten Surge ramps up in speed after the first attack.
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*[[Shredder|Taken Shredder]]
*[[Shredder|Taken Shredder]]
*[[Boomer|Taken Boomer]]
*[[Boomer|Taken Boomer]]
**[[Stasis Boomer]]
**[[Stasis Boomer|Howler]]
*[[Cleaver|Taken Cleaver]]  
*[[Cleaver|Taken Cleaver]]