Christopher Barrett: Difference between revisions
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== Games == | == Games == | ||
*''[[Rise of Iron]]'' -- Game Director ( | *''[[Rise of Iron]]'' -- Game Director (2016) | ||
*''[[Destiny]]'' -- Art Director (2014) | *''[[Destiny]]'' -- Art Director (2014) | ||
*''[[Halopedia:Halo: Reach|Halo: Reach]]'' - Additional Environment Art (2010) | *''[[Halopedia:Halo: Reach|Halo: Reach]]'' - Additional Environment Art (2010) |
Revision as of 04:26, September 23, 2016
Christopher Barrett was the art director for Destiny, and current game director.[1] He has been an employee at Bungie since the year 2000 and has worked as an artist for nearly all of the studio's releases since.
Games
- Rise of Iron -- Game Director (2016)
- Destiny -- Art Director (2014)
- Halo: Reach - Additional Environment Art (2010)
- Halo 3: ODST - Additional Art Direction (2009)
- Halo 3 - Campaign Environment Lead (2007)
- Halo 2 - Lead Environment Artist (2004)
- Halo: Combat Evolved - Artist (2001)
- Myth II: Soulblighter - Multiplayer Artist (1998)
References
- ^ Game Informer #81: Destiny: Rise of Iron