Heavy Shank: Difference between revisions

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*[[EM-0, Spiritless Machine]]
*[[EM-0, Spiritless Machine]]
*[[Galagos, Kell's Scourge]]
*[[Galagos, Kell's Scourge]]
*[[Graviton Burner]]
*[[HKD-1, Instrument of Xivu Arath]]
*[[HKD-1, Instrument of Xivu Arath]]
*[[Irradiated Shank]]
*[[Irradiated Shank]]

Latest revision as of 03:10, July 4, 2024

This article is about the general Fallen Shank enemy. For the House of Salvation variant, see Heavy Shank, House Salvation.
Heavy Shank
RHS1.jpg
Biographical information

Species:

Fallen

Type:

Shank

House:

Devil Splicers
House of Devils
House of Dusk
House of Rain
House of Salvation
Kell's Scourge

Combat information

Weapon(s):

Void Shank Turrets

Abilities:

High Durability
Midair Levitation
Solar Absorption Shield (high difficulty)

 

Heavy Shanks are a Shank variant belonging to the Fallen.

History[edit]

Heavy Shanks were first created by the rising Archons of the House of Devils from Cosmodrome debris and cannibalised Servitor parts to infiltrate the vault of the Warmind Rasputin during the Taken War.[1]

A year later, amidst the SIVA Crisis, the Devil Splicers created a variant called Voltage Eaters to defend Vosik, the Archpriest in their lair.[2] By the time of the Red War the following year, the House of Dusk began mass-producing Heavy Shanks to provide fire support for scavenger crews. These Heavy Shanks use the same model as S.A.B.E.R.-2, but are armed only with void turrets. Since then, Heavy Shanks have appeared across many Houses and other Fallen syndacates.

Gameplay[edit]

Heavy Shanks are heavyweight units on par with Captains and Servitors. Like their smaller counterparts, Heavy Shanks are fully capable of flight, allowing them to attack from unexpected directions. Although they have a weak spot, the vent on their front, they posses very high health. Their armament consists of a pair of heavy turrets mounted under their chassis that inflict Void damage. These turrets can fire independently of the direction the Heavy Shank is turned towards, allowing them to shoot at targers behind themselves, or fire at two foes simultaneously. On top of that, Heavy Shanks always gain Solar Absorption Shields with the default Shielded Foes Modifier, independently of the Hot Knife modifier that specifically shields Shanks.

On the other hand, Heavy Shanks are much slower and noisier than their smaller counterparts, allowing players to detect and evade them more easily. They also lack any sort of melee attack.

Named Heavy Shanks[edit]

S.A.B.E.R. Units[edit]

Notable Heavy Shanks[edit]

Variants[edit]

Notable Variants
Common Variants
Specific Variants

Gallery[edit]

Trivia[edit]

List of appearances[edit]

References[edit]