Taken: Difference between revisions

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***[[Vro'ourn, Fist of Oryx]]—Taken Centurion: [[Outbound Signal]] mission
***[[Vro'ourn, Fist of Oryx]]—Taken Centurion: [[Outbound Signal]] mission
***[[Zyrak, Daughter of Oryx]]—Taken Wizard: Blighted Coven mission
***[[Zyrak, Daughter of Oryx]]—Taken Wizard: Blighted Coven mission
***[[Xarthra]]—Taken Knight: Sometimes in the S.A.B.E.R. Strike (Nightfall)
**'''Uncategorized'''
**'''Uncategorized'''
***[[Dumuzod]]—Taken Knight: can be summoned with a [[Charged Agonarch Rune]] at [[The Founts]], Dreadnaught
***[[Dumuzod]]—Taken Knight: can be summoned with a [[Charged Agonarch Rune]] at [[The Founts]], Dreadnaught

Revision as of 20:51, July 19, 2016

Taken
TakenArmy.jpg
Overview

Goals:

Serve Oryx, the Hive, and the Darkness
Claim as many worlds as possible
Avenge Crota

At war with:

The City
The Reef
Cabal
Fallen
Vex

Distinctions:

Enslaved and corrupted version of other races
Violent twitching movements
Blackened bodies burn with an ethereal, bluish-white flame
Mere presence causes blurry vision

Average lifespan:

Indefinite

Notable individual(s):

Syrok, Word of Oryx
Baxx, Hand of Oryx
Ta'aun, Hand of Oryx
Malok, Pride of Oryx

 

The Taken are the personal army of Oryx, the Taken King. The Taken are formed from the ranks of the other enemy races in the game; they are ripped out of our dimension and then sent back, wholly possessed by the Darkness and have been twisted and corrupted, mind and body, by Oryx's power.

Overview

Taken are unwaveringly loyal to Oryx, and will turn on their former allies without hesitation. Even powerful enemies such as Vex Axis Minds or Cabal commanders are incapable of resisting this change; furthermore, the Taken are viral enough that Praedyth directly states to the Guardian that in one timeline (presumably one where Oryx's presence on Venus was not removed), they were able to overrun the Vex and drive them to extermination or perhaps even nigh-extinction, an outcome once thought to be impossible. More frightening is that although only Oryx can produce new Taken and they are tied to his power, any existing Taken will not simply dissipate with Oryx's defeat; according to Eris Morn, the Taken stagnate and decay without a master, but will linger indefinitely until they are thoroughly exterminated.

Taken versions of enemies have radically different behaviors from their standard counterparts, including new abilities designed to counter Guardian abilities. Groups of Taken can be mixed with members of different species,[1] and can appear on Earth, Venus, and Mars in most activities; on the Moon, in select Story missions and certain Patrol activites.[2][3]

While all Taken are completely enslaved to Oryx's will, more powerful Taken retain a degree of independent thought and initiative. After Oryx's defeat, the Taken Knight Malok, Pride of Oryx, attempted to seize the vacant throne for himself. Other Taken, such as Noru'usk, Servant of Oryx, have aspirations to ascend while many, like Keksis, the Betrayed, are lost and leaderless.

Taken Enemies

Fallen

Hive

  • Taken Thrall—ability to teleport short distances in an instant. Does Solar-damage.
    • Consumed Thrall
    • Devoured Thrall
      • Shadow Thrall—a shadowy imitation of a Thrall summoned by Taken Wizards. Does Solar-damage.
        • Devoured Shadow Thrall
  • Taken Acolyte—deploys Acolyte's Eye turrets. Does Arc-damage with their Shredders.
    • Devoured Acolyte
  • Taken Wizard—can summon Shadow Thralls. Does Solar-damage, and is Void-shielded. In certain cases can use "Necromantic Gaze", firing three Solar projectiles much faster than their usual Darkness blasts
    • Tortured Wizard
  • Taken Knight—fires explosive, lingering Solar jets in a wave for area denial, teleports short distances to evade attacks. Does Void-damage with their Boomer, which fires bolts with higher velocity and does not suffer gravitational drop.
    • Tortured Knight
  • Taken Ogre—does Arc-damage with both its Eye Blast and Ground Slam.

Vex

  • Taken Goblin—when in close proximity to an ally, they can generate an invincible shield for it. Armed with either a Void Slap Rifle or a Solar Torch Hammer.
    • Consumed Goblin
    • Tortured Goblin
  • Taken Hobgoblin—fires a fast-moving, Shrieker-like projectile when struck in self-defense. Fires a Void Line Rifle.
    • Devoured Hobgoblin
    • Tortured Hobgoblin
  • Taken Minotaur—always cloaked unless shot at enough. Fires Solar Torch Hammer.
    • Tortured Minotaur
  • Taken Hydra—keeps its Void Aeon Maul but loses ordinary Hydras' semicircular shields. If a Guardian gets to close it will detonate, much like The Undying Mind.

Cabal

  • Taken Psion—has the ability to multiply itself, splitting and creating another Taken Psion with full health. Does Arc-damage with their Slug Rifle. Taken Psions fire their Slug Rifles very rapidly.
    • Consumed Psion
  • Taken Phalanx—Can fire Arc blasts from their shield that can push Guardians, much like the physical shields themselves. Armed with an Arc Slug Rifle.
    • Devoured Phalanx
  • Taken Centurion—has an Arc-shield, can teleport short distances, and is armed with a Void Projection Rifle. Fires slower moving Axion Darts, much like the Voidwalker's Axion bolt, that tracks targets and deals Void-damage—these can reach enemies around corners easily and can be shot and detonated to avoid damage.
    • Tortured Centurion

Unique

  • Taken Blight—a sphere of Darkness that can appear procedurally in the world. The Blight can summon Taken ambushes, which can include named characters that drop runes.
  • Acolyte's Eye—a stationary unit deployed by Taken Acolytes. It is an orb of Darkness energy that fires Arc energy at enemies, and detonates in an Arc blast when destroyed.

Named Taken

Gallery

List of appearances

References