Forum:Overload Taken Acolyte: Difference between revisions
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|rank= [[Forum:Fanfic Champions|Champions]] | |rank= [[Forum:Fanfic Champions|Champions]] | ||
|class= [[Taken Acolyte]] | |class= [[Taken Acolyte]] | ||
|mission= [[ | |mission= [[Nightfall]]s <br> [[Contact]] <br> [[Forum:Takedown under the Dreaming City|Takedown under the Dreaming City]] | ||
|weapon= [[Arc]] [[Shredder]] <br> [[Void]] [[Boomer]] | |weapon= [[Arc]] [[Shredder]] <br> [[Void]] [[Boomer]] | ||
|ability= High Durability <br> Rapid Movement <br> Teleportation <br> Hive Melee <br> Summon [[Acolyte's Eye]] <br> Overload Regeneration | |ability= High Durability <br> Rapid Movement <br> Teleportation <br> Hive Melee <br> Summon [[Acolyte's Eye]] <br> Overload Regeneration |
Revision as of 12:30, April 20, 2023
Forums: Index → Fan Fiction → Overload Taken Acolyte |
Overload Taken Acolyte | |
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Biographical information | |
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Faction: |
Savathûn's Hive |
Rank: |
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Class: |
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Combat information | |
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Weapon(s): |
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Abilities: |
High Durability |
Overload Taken Acolytes are former powerful Hive footsoldiers that were taken and granted enhanced combat and tactical efficiency by the Darkness.
Gameplay
Like their minor Taken Acolyte counterparts, the Overload Taken Acolyte can be seen at the frontlines of the Taken onslaught, utilizing their lighter weaponry to keep their enemies on their toes and occasionally conjuring Acolyte's Eyes auto-turrets to further inconvenience their opponents. What makes the Overload Taken Acolyte most unique is their increased production and creation of these Turrets, capable of creating 3 at a time for as long as they are intact. To counter the Overload Taken Acolyte's innate and somewhat frustrating defensive abilities, the player(s) should use Anti-Overload Rounds from the Seasonal Artifact to briefly stagger the Overload Taken Acolyte and mitigate their health regeneration.