Revenant (subclass): Difference between revisions
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==Abilities== | ==Abilities== | ||
===Super=== | ===Super=== | ||
*'''[[Silence and Squall]]''' | *'''[[Silence and Squall]]''': Summon two Stasis kamas, Silence and Squall, that you throw one after the other. | ||
**'''Silence''' | **'''Silence''': Creates a flash-freeze blast that freezes and damages targets. | ||
**'''Squall''' | **'''Squall''': Creates a Stasis Storm that slows and damages targets caught inside. | ||
===Grenades=== | ===Grenades=== | ||
*'''Glacier Grenade''' | *'''Glacier Grenade''': A grenade that creates walls out of Stasis shards to block damage and freeze targets; these walls can be shattered for damage. | ||
*'''Duskfield Grenade''' | *'''Duskfield Grenade''': A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume. | ||
*'''Coldsnap Grenade''' | *'''Coldsnap Grenade''': A grenade that freezes on impact and sends another seeker to find and freeze targets. | ||
===Melee=== | ===Melee=== | ||
*'''Withering Blade''' | *'''Withering Blade''': Toss a Stasis Shuriken at targets to damage and slow them. | ||
===Movement=== | ===Movement=== | ||
*'''High Jump''' | *'''High Jump''': Upgrades Double Jump with even greater height. | ||
*'''Strafe Jump''' | *'''Strafe Jump''': Upgrades Double Jump with better directional control while in the air. | ||
*'''Triple Jump''' | *'''Triple Jump''': Upgrades Double Jump with a third jump. | ||
===Class abilities=== | ===Class abilities=== | ||
*'''Marksman Dodge''' | *'''Marksman Dodge''': Automatically reload your equipped weapon while dodging. | ||
*'''Gambler's Dodge''' | *'''Gambler's Dodge''': Dodging near enemies generates Melee energy. | ||
===Aspects=== | ===Aspects=== | ||
*'''Shatterdive''' ''(A frozen scream trapped in gemstone; the recognition of a great and terrible truth. You descend upon your enemies with the enormity of the Dark.)'' | *'''Shatterdive''' ''(A frozen scream trapped in gemstone; the recognition of a great and terrible truth. You descend upon your enemies with the enormity of the Dark.)'': Activate while midair to quickly descend and shatter nearby targets on impact. Fragment Slots (1) | ||
*'''Winter's Shroud''' ''(A desire for legacy, to be known, preserved in sterile glass. The world stops and starts at your command.)'' | *'''Winter's Shroud''' ''(A desire for legacy, to be known, preserved in sterile glass. The world stops and starts at your command.)'': Dodging slows nearby targets. Fragment Slots (1) | ||
*'''Grim Harvest''' ''(A worn blade, hewn by vicious crystalline razors; a single edge now severed into a thousand. You rend the universe itself and drink its seeping energy.)'' | *'''Grim Harvest''' ''(A worn blade, hewn by vicious crystalline razors; a single edge now severed into a thousand. You rend the universe itself and drink its seeping energy.)'': melee ability kills summon a stasis shard that can be picked up for melee energy. Fragment Slots (3) | ||
*'''Touch of Winter''' ''(The two-pronged alloy skull of a Vex machine, its malevolent eye seemingly even brighter when contrasted with the cosmic shards around it. It is a machine of destruction, somehow made more menacing by its icy prison.)'' | *'''Touch of Winter''' ''(The two-pronged alloy skull of a Vex machine, its malevolent eye seemingly even brighter when contrasted with the cosmic shards around it. It is a machine of destruction, somehow made more menacing by its icy prison.)'': Your Glacier, Duskfield, and Coldsnap grenades have enhanced functionality. Glacier Grenade: Adds a Stasis crystal and changes the formation. Duskfield Grenade: Increases slow-field size and creates a small Stasis crystal on impact. Coldsnap Grenade: Seeker creates a Stasis crystal on detonation and chains one additional time. Fragment Slots (2) | ||
===Fragments=== | ===Fragments=== | ||
*'''Whisper of Bonds''' | *'''Whisper of Bonds''': Defeating frozen targets with weapons grants super energy; -10 Intellect; -10 Discipline. (added in Season 12) | ||
*'''Whisper of Chains''' | *'''Whisper of Chains''': While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets; +10 recovery. (added in Season 13) | ||
*'''Whisper of Conduction''' | *'''Whisper of Conduction''': Nearby Stasis shards track to your position; +10 Intellect; +10 Resilience. (added in Season 14) | ||
*'''Whisper of Durance''' | *'''Whisper of Durance''': Increases the duration of slow effects and those with lingering effects also last longer; +10 strength. (added in Season 12) | ||
*'''Whisper of Fissures''' | *'''Whisper of Fissures''': Increases the damage and burst radius of Stasis when you destroy a Stasis crystal or defeat a frozen target. (added in Season 12) | ||
*'''Whisper of Fractures''' | *'''Whisper of Fractures''': Your melee energy recharges faster when you are near two or more targets; -10 Discipline. (added in Season 13) | ||
*'''Whisper of Hedrons''' | *'''Whisper of Hedrons''': Gain bonus weapon damage after freezing a target with Stasis; -10 strength. (added in Season 12) | ||
*'''Whisper of Hunger''' | *'''Whisper of Hunger''': Increases the melee energy gained from picking up Stasis shards; -10 Mobility; -10 Recovery. (added in Season 14) | ||
*'''Whisper of Impetus''' | *'''Whisper of Impetus''': Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed. (added in Season 13) | ||
*'''Whisper of Refraction''' | *'''Whisper of Refraction''': Defeating a slowed or frozen enemy provides class ability energy. (added in Season 12) | ||
*'''Whisper of Rending''' | *'''Whisper of Rending''': Kinetic weapons do increased damage to Stasis crystals and frozen targets. (added in Season 14) | ||
*'''Whisper of Rime''' | *'''Whisper of Rime''': Collecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer. (added in Season 14) | ||
*'''Whisper of Shards''' | *'''Whisper of Shards''': Shattering a Stasis crystal boosts your grenade recharge rate; shatter additional crystals to increase the duration of the effect; +10 Resilience. (added in Season 12) | ||
*'''Whisper of Torment''' | *'''Whisper of Torment''': You gain grenade energy each time you take damage from targets. (added in Season 13) | ||
==List of appearances== | ==List of appearances== |
Revision as of 16:33, March 28, 2023
“ | From a whisper to a roar, be the calm and the storm. | ” |
Revenant is a Stasis-based Hunter subclass. It was released in the Beyond Light expansion in Destiny 2.
Lore
A Fallen Captain stalks his prey through the barrens of Europa, Servitor at his back. The wind kicks up shimmering plumes of frost; he doesn't see the frozen kama hurtling towards him. It strikes with a deafening crack; the Servitor is gone. The Captain flees for cover, but it's too late — he is frozen in a crystalline prison.
His battle cry freezes in his throat; there is only deafening silence. He sees a shadow approaching, cloaked in the ice and whirling snow, but it vanishes as quickly as it appeared. Fear grips him as he scans the white wastes.
A second kama pierces the ice shelf. Biting whirlwinds erupt and tear at his frozen body. He catches a glimpse of the shadow in the squall, rifle in hand. The hunt has ended; he shatters in the wind.
Abilities
Super
- Silence and Squall: Summon two Stasis kamas, Silence and Squall, that you throw one after the other.
- Silence: Creates a flash-freeze blast that freezes and damages targets.
- Squall: Creates a Stasis Storm that slows and damages targets caught inside.
Grenades
- Glacier Grenade: A grenade that creates walls out of Stasis shards to block damage and freeze targets; these walls can be shattered for damage.
- Duskfield Grenade: A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
- Coldsnap Grenade: A grenade that freezes on impact and sends another seeker to find and freeze targets.
Melee
- Withering Blade: Toss a Stasis Shuriken at targets to damage and slow them.
Movement
- High Jump: Upgrades Double Jump with even greater height.
- Strafe Jump: Upgrades Double Jump with better directional control while in the air.
- Triple Jump: Upgrades Double Jump with a third jump.
Class abilities
- Marksman Dodge: Automatically reload your equipped weapon while dodging.
- Gambler's Dodge: Dodging near enemies generates Melee energy.
Aspects
- Shatterdive (A frozen scream trapped in gemstone; the recognition of a great and terrible truth. You descend upon your enemies with the enormity of the Dark.): Activate while midair to quickly descend and shatter nearby targets on impact. Fragment Slots (1)
- Winter's Shroud (A desire for legacy, to be known, preserved in sterile glass. The world stops and starts at your command.): Dodging slows nearby targets. Fragment Slots (1)
- Grim Harvest (A worn blade, hewn by vicious crystalline razors; a single edge now severed into a thousand. You rend the universe itself and drink its seeping energy.): melee ability kills summon a stasis shard that can be picked up for melee energy. Fragment Slots (3)
- Touch of Winter (The two-pronged alloy skull of a Vex machine, its malevolent eye seemingly even brighter when contrasted with the cosmic shards around it. It is a machine of destruction, somehow made more menacing by its icy prison.): Your Glacier, Duskfield, and Coldsnap grenades have enhanced functionality. Glacier Grenade: Adds a Stasis crystal and changes the formation. Duskfield Grenade: Increases slow-field size and creates a small Stasis crystal on impact. Coldsnap Grenade: Seeker creates a Stasis crystal on detonation and chains one additional time. Fragment Slots (2)
Fragments
- Whisper of Bonds: Defeating frozen targets with weapons grants super energy; -10 Intellect; -10 Discipline. (added in Season 12)
- Whisper of Chains: While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets; +10 recovery. (added in Season 13)
- Whisper of Conduction: Nearby Stasis shards track to your position; +10 Intellect; +10 Resilience. (added in Season 14)
- Whisper of Durance: Increases the duration of slow effects and those with lingering effects also last longer; +10 strength. (added in Season 12)
- Whisper of Fissures: Increases the damage and burst radius of Stasis when you destroy a Stasis crystal or defeat a frozen target. (added in Season 12)
- Whisper of Fractures: Your melee energy recharges faster when you are near two or more targets; -10 Discipline. (added in Season 13)
- Whisper of Hedrons: Gain bonus weapon damage after freezing a target with Stasis; -10 strength. (added in Season 12)
- Whisper of Hunger: Increases the melee energy gained from picking up Stasis shards; -10 Mobility; -10 Recovery. (added in Season 14)
- Whisper of Impetus: Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed. (added in Season 13)
- Whisper of Refraction: Defeating a slowed or frozen enemy provides class ability energy. (added in Season 12)
- Whisper of Rending: Kinetic weapons do increased damage to Stasis crystals and frozen targets. (added in Season 14)
- Whisper of Rime: Collecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer. (added in Season 14)
- Whisper of Shards: Shattering a Stasis crystal boosts your grenade recharge rate; shatter additional crystals to increase the duration of the effect; +10 Resilience. (added in Season 12)
- Whisper of Torment: You gain grenade energy each time you take damage from targets. (added in Season 13)
List of appearances
- Destiny 2
- Beyond Light (First appearance)
References
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