Blood Guard Incendior: Difference between revisions
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{{Cabal infobox | {{Cabal infobox | ||
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==Gameplay== | ==Gameplay== | ||
Blood Guard Incendiors are tougher to take on than regular Incendiors. Their superior armor and [[Solar]] absorption shielding grants them more durability, therefore giving them more chances to incinerate [[Guardian]]s. Their [[Cabal Magma Launcher]]s are versatile weapons in combat. At a distance, they fire jets of flames that leave a pool of fire upon contact with any surface. These jets inflict a damage-over-time effect that effectively | Blood Guard Incendiors are tougher to take on than regular Incendiors. Their superior armor and [[Solar]] absorption shielding grants them more durability, therefore giving them more chances to incinerate [[Guardian]]s. Their [[Cabal Magma Launcher]]s are versatile weapons in combat. At a distance, they fire jets of flames that leave a pool of fire upon contact with any surface. These jets inflict a damage-over-time effect that effectively strips the player's health in a matter of seconds. When faced up close, they are capable of launching a compression blast that pushes Guardians away from them and forcefully sends them flying into deadly obstacles in their path. Their fuel tanks can be shot, causing a massive explosion that can take out any other nearby Cabal units, but beware when fighting in close range because this explosion is also capable of dealing serious damage to nearby Guardians, and can instantly kill them within the proper proximity. Therefore, long-range energy weapons should be the best way to take apart their shielding and armor. | ||
==Variants== | ==Variants== | ||
*[[Shieldbearer Incendior]] | *[[Shieldbearer Incendior]] | ||
*[[Unstable Incendior]] | *[[Unstable Incendior]] | ||
*[[Uprooted Incendior]] | |||
==Known Blood Guard Incendiors== | ==Known Blood Guard Incendiors== | ||
*[[Baurisk, Envoy of Savathûn]] <small>(formerly)</small> | *[[Baurisk, Envoy of Savathûn]] <small>(formerly)</small> | ||
*[[Combustor Valus]] | *[[Combustor Valus]] | ||
*[[Bracus Du'urund, Coalition Ally]] | |||
*[[Final Guard Straff]] | *[[Final Guard Straff]] | ||
*[[Pashk, the Searing Will]] | *[[Pashk, the Searing Will]] | ||
*[[Time Warden Braghusk]] | |||
*[[Time Warden Cratenug]] | |||
*[[Time Warden Legatul]] | |||
*[[Val Ma'rag]] | |||
==List of appearances== | ==List of appearances== | ||
*''[[Destiny 2]]'' {{1st}} | *''[[Destiny 2]]'' {{1st}} | ||
==References== | ==References== |
Revision as of 17:24, March 22, 2022
Blood Guard Incendior | |
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Blood Guard Incendiors are a Major variant of the Incendior seen in high commanding positions in the Red Legion.
Gameplay
Blood Guard Incendiors are tougher to take on than regular Incendiors. Their superior armor and Solar absorption shielding grants them more durability, therefore giving them more chances to incinerate Guardians. Their Cabal Magma Launchers are versatile weapons in combat. At a distance, they fire jets of flames that leave a pool of fire upon contact with any surface. These jets inflict a damage-over-time effect that effectively strips the player's health in a matter of seconds. When faced up close, they are capable of launching a compression blast that pushes Guardians away from them and forcefully sends them flying into deadly obstacles in their path. Their fuel tanks can be shot, causing a massive explosion that can take out any other nearby Cabal units, but beware when fighting in close range because this explosion is also capable of dealing serious damage to nearby Guardians, and can instantly kill them within the proper proximity. Therefore, long-range energy weapons should be the best way to take apart their shielding and armor.
Variants
Known Blood Guard Incendiors
- Baurisk, Envoy of Savathûn (formerly)
- Combustor Valus
- Bracus Du'urund, Coalition Ally
- Final Guard Straff
- Pashk, the Searing Will
- Time Warden Braghusk
- Time Warden Cratenug
- Time Warden Legatul
- Val Ma'rag
List of appearances
- Destiny 2 (First appearance)