Defensive Ward: Difference between revisions
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(→Appearances: Updating this; they don’t appear in Beyond Light itself, but in the Coup de Grace mission of the Hunt season) Tag: Mobile edit |
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'''Defensive Wards''' are proximity-trigged concussion mines employed by the [[Taken]]. | '''Defensive Wards''' are proximity-trigged concussion mines employed by the [[Taken]]. | ||
== | == Gameplay == | ||
Defensive Wards are small spheres of Taken energy that float stationary in the air. When players get too close, it will start to emit pulses before exploding, not only damaging the player but also causing their screen to briefly but violently shake. | Defensive Wards are small spheres of Taken energy that float stationary in the air. When players get too close, it will start to emit pulses before exploding, not only damaging the player but also causing their screen to briefly but violently shake. |
Revision as of 17:15, January 21, 2021
Defensive Wards are proximity-trigged concussion mines employed by the Taken.
Gameplay
Defensive Wards are small spheres of Taken energy that float stationary in the air. When players get too close, it will start to emit pulses before exploding, not only damaging the player but also causing their screen to briefly but violently shake.
Appearances
- Destiny
- The Taken King (First appearance)
- Destiny 2