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{{Quote|History is a question of armor. What will it take to kill us?|[[Fieldplate Type 1]] flavor text}} {{citation needed}}
{{Quote|History is a question of armor. What will it take to kill us?|[[Fieldplate Type 1]] flavor text}}  
'''Armor''' is featured quite prominently in ''[[Destiny]]'' with a wide assortment of pieces specifically tailored to each class of [[Guardian]]s, and armor for general use by all classes.<ref name="Game Informer">'''Game Informer January 2014''', ''page 54''</ref> Each type of armor has their own stat bonuses and traits that are meant to synergize with the player's [[subclass]] and [[weapon]]s. 


'''Armor''' is featured quite prominently in ''[[Destiny]]'' with a wide assortment of pieces specifically tailored to each class of [[Guardian]], and armor for general use by all classes.<ref name="Game Informer">'''Game Informer January 2014''', ''page 54''</ref> Each type of armor has their own bonuses and abilities that are meant to be synergistic with the player's [[focus]] and [[weapons]].
==Overview==
There are 5 different categories of armor Guardians can equip: Helmets, Gauntlets, Chest Armor, Leg Armor, and Class Items. The last slot, class items, is unique to each class: [[Hunter]]s can wear cloaks, [[Warlock]]s can wear bonds, and [[Titan (class)|Titan]]s can wear marks.<ref name = "TG">[http://www.theguardian.com/technology/2014/apr/28/destiny-hands-on-bungie-xbox-playstationshared-world-shooter '''The Guardian''': ''how the makers of Halo plan to change the future of shooters'']</ref> Colors (including dyes) and decals are available.<ref>[http://www.polygon.com/2014/3/21/5533684/bungies-destiny-extensive-character-customization '''Polygon''': ''Bungie outlines ambitions for Destiny's extensive character customization'']</ref> Class items offers no increase to defense and is mostly aesthetic, but higher-ranking class items are larger and more ornate than default or other lower-ranking ones. For example, a Hunter will start out with a plain white scarf without a hood, but can acquire a more decorative hooded cloak, especially one that distinguishes certain achievements.<ref name = ''Alpha''>'''Bungie (2014-6-12)''', ''Destiny''</ref>


==Overview==
Rarity of armor is color coordinated into five tiers: Common (white), Uncommon (green), Rare (blue), Legendary (purple), and Exotic (gold).<ref name="Game Informer"/>
There are six different categpories of armor Guardians can equip: Helmets, Gauntlets, Chest Armor, Legs, Boots, and Class Armor. The last slot, class armor, is unique to each class; [[Hunter]]s can wear cloaks, [[Warlock]]s can wear bonds, and [[Titan]]s can sport Marks.<ref name = "TG">[http://www.theguardian.com/technology/2014/apr/28/destiny-hands-on-bungie-xbox-playstationshared-world-shooter '''The Guardian''': ''how the makers of Halo plan to change the future of shooters'']</ref> Colors (including dyes) and decals are  available.<ref>[http://www.polygon.com/2014/3/21/5533684/bungies-destiny-extensive-character-customization '''Polygon''': ''Bungie outlines ambitions for Destiny's extensive character customization'']</ref> Class armor offers no increase to defense and is mostly aesthetic, but higher-ranking class armors are larger and more ornate than default or other lower-ranking ones. For example, a Hunter will start out with a plain white scarf without a hood, but can acquire a more decorative hooded cloak, especially one that distinguishes certain achievements.<ref name = ''Alpha''>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard.''</ref>
 
==Stats==
Each armor has a stat that affects the player and there are 6 different stats:
*'''Discipline''': this stat affects the cooldown of the player’s equipped grenade ability.
*'''Intellect''': this stat affects the cooldown of the player's equipped Super.
*'''Strength''': this stat affects the cooldown of the player’s equipped melee ability.
*'''Recovery''': this stat affects health and shield regeneration rate and the cooldown of the player's equipped class ability if the player is a Warlock.
*'''Mobility''': this stat affects jump height and the cooldown of the player's equipped class ability if the player is a Hunter.
*'''Resilience''': this stat affects damage resistance and the cooldown of the player's equipped class ability if the player is a Titan.


Rarity of armor is color coordinated into five tiers: Basic (white), Uncommon (green), Rare (blue), Legendary (purple), and Exotic (gold).<ref name="Game Informer"/>
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny 2]]''


==References==
==References==
<references/>
<references/>


[[Category:Armor]]
{{Hunter armor}}
{{Titan armor}}
{{Warlock armor}}
{{Exotic armor}}
[[Category:Armor|*]]
[[Category:Gear]]

Latest revision as of 19:26, February 20, 2025

"History is a question of armor. What will it take to kill us?"
Fieldplate Type 1 flavor text

Armor is featured quite prominently in Destiny with a wide assortment of pieces specifically tailored to each class of Guardians, and armor for general use by all classes.[1] Each type of armor has their own stat bonuses and traits that are meant to synergize with the player's subclass and weapons.

Overview[edit]

There are 5 different categories of armor Guardians can equip: Helmets, Gauntlets, Chest Armor, Leg Armor, and Class Items. The last slot, class items, is unique to each class: Hunters can wear cloaks, Warlocks can wear bonds, and Titans can wear marks.[2] Colors (including dyes) and decals are available.[3] Class items offers no increase to defense and is mostly aesthetic, but higher-ranking class items are larger and more ornate than default or other lower-ranking ones. For example, a Hunter will start out with a plain white scarf without a hood, but can acquire a more decorative hooded cloak, especially one that distinguishes certain achievements.[4]

Rarity of armor is color coordinated into five tiers: Common (white), Uncommon (green), Rare (blue), Legendary (purple), and Exotic (gold).[1]

Stats[edit]

Each armor has a stat that affects the player and there are 6 different stats:

  • Discipline: this stat affects the cooldown of the player’s equipped grenade ability.
  • Intellect: this stat affects the cooldown of the player's equipped Super.
  • Strength: this stat affects the cooldown of the player’s equipped melee ability.
  • Recovery: this stat affects health and shield regeneration rate and the cooldown of the player's equipped class ability if the player is a Warlock.
  • Mobility: this stat affects jump height and the cooldown of the player's equipped class ability if the player is a Hunter.
  • Resilience: this stat affects damage resistance and the cooldown of the player's equipped class ability if the player is a Titan.

List of appearances[edit]

References[edit]