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{{New content|[[The Final Shape]]}}
[[File:Prism Logo.jpg|thumb|350px|Prismatic Symbol]]
[[File:Prismatic Press kit.jpg|thumb|350px|Guardians wielding Prismatic]]
{{Quote|The line between Light and Dark is — it's gone. It's gone! Guardian, you're — you've fused Light and Dark into harmony. How?|Ghost}}
'''Prismatic''' is a fusion of both the [[Light]] and [[Darkness]]. Prismatic allows the user to combine abilities and Supers from all previously acquired [[Subclass]]es, and fill up a Light meter and a Dark meter to activate '''Transcendence''', which will modify a grenade to use a Light and Dark element. It will be first introduced in ''[[The Final Shape]]''.
'''Prismatic''' is an elemental affinity of both the [[Light]] and [[Darkness]] fused together. Prismatic allows the user to combine abilities and Supers from all previously acquired [[Subclass]]es, and fill up a Light meter and a Dark meter to activate '''Transcendence''', which will modify a grenade to use a Light and Dark element. It was first introduced in ''[[The Final Shape]]''.


==History==
==History==
Line 7: Line 7:
==Gameplay==
==Gameplay==
====Subclasses====
====Subclasses====
The [[Prismatic Hunter]] is evasive and maneuverable, grappling around the battlefield and leaping to advantageous positions with Ascension. Their starting Prismatic build enables that maneuverability, with Winter’s Shroud providing a handy debuff that Stylish Executioner (which now triggers by defeating an enemy afflicted by any subclass debuff) can activate from, providing easily accessible Invisibility to reposition to wherever you need to be with safety.
The [[Prismatic Titan]] excels at disabling enemies to make them easy targets for high-impact follow-ups. Drengr’s Lash, Shackle Grenade, and Diamond Lance are all potent primers for a subsequent Consecration, Thunderclap, or powerful Unbreakable blast. Their starting build allows them to freeze targets with Diamond Lance (which can be created from any ability final blow) and wind up fully charged Thunderclaps to remove the threat from the fight in one fell swoop.
The [[Prismatic Warlock]] brings an army to bear, summoning a horde of Bleak Watchers, Hellions, and Threadlings in the blink of an eye. Their starting build lets them lock down entire rooms with Bleak Watcher and Penumbral Blast, and their ability damage (including damage caused by shattering the frozen targets) kickstarts Feed the Void, granting grenade energy to start the cycle anew.


====Verbs====
====Verbs====
Common effects of the Prismatic subclass are:
*'''Transcendence''' - You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.
*'''Light Buffs''' - Light buffs include '''Amplified''', '''Cure''', '''Radiant''', '''Restoration''', '''Devour''', '''Invisibility''', and '''Overshield'''.
*'''Darkness Buffs''' - Darkness buffs include '''Frost Armor''' and '''Woven Mail'''.
*'''Light Debuffs''' - Light debuffs include '''Blind''', '''Jolt''', '''Scorch''', '''Ignitions''', '''Suppression''', '''Volatile''', and '''Weaken'''.
*'''Darkness Debuffs''' - Darkness debuffs include '''Slow''', '''Freeze''', '''Sever''', '''Suspend''', and '''Unravel'''.
===Utility Abilities===
*{{icon|Prismatic}} '''Transcendence''': Achieve harmony by dealing damage with Light and Dark damage types in equal measure or by applying subclass buffs to your allies. {{Icon|Kinetic}} Kinetic damage generates both Light and Dark energy. While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration.
====Movement Modes====
{{Col-begin}}
{{col-3}}
;Hunter
*'''High Jump'''
*'''Strafe Jump'''
*'''Triple Jump'''
*'''{{icon|Arc}} Blink'''
{{col-3}}
;Titan
*'''High Lift'''
*'''Strafe Lift'''
*'''Catapult Lift'''
{{col-3}}
;Warlock
*'''Burst Glide'''
*'''Strafe Glide'''
*'''Controlled Glide'''
*'''{{icon|Void}} Blink'''
{{Col-end}}
====Class Abilities====
{{Col-begin}}
{{col-3}}
;Hunter
*'''Marksman’s Dodge'''
*'''Gambler’s Dodge'''
*'''{{icon|Solar}} Acrobat’s Dodge'''
{{col-3}}
;Titan
*'''Towering Barricade'''
*'''Rally Barricade'''
*'''{{icon|Arc}} Thruster'''
{{col-3}}
;Warlock
*'''Healing Rift'''
*'''Empowering Rift'''
*'''{{icon|Solar}} Phoenix Dive'''
{{Col-end}}
====Melee Abilities====
{{Col-begin}}
{{col-3}}
;Hunter
*'''{{icon|Arc}} Combination Blow'''
*'''{{icon|Solar}} Knife Trick'''
*'''{{icon|Stasis}} Withering Blade'''
*'''{{icon|Strand}} Threaded Spike'''
*'''{{icon|Void}} Snare Bomb'''
{{col-3}}
;Titan
*'''{{icon|Void}} Shield Throw'''
*'''{{icon|Arc}} Thunderclap'''
*'''{{icon|Strand}} Frenzied Blade'''
*'''{{icon|Solar}} Hammer Strike'''
*'''{{icon|Stasis}} Shiver Strike'''
{{col-3}}
;Warlock
*'''{{icon|Solar}} Incinerator Snap'''
*'''{{icon|Void}} Pocket Singularity'''
*'''{{icon|Arc}} Chain Lightning'''
*'''{{icon|Stasis}} Penumbral Blast'''
*'''{{icon|Strand}} Arcane Needle'''
{{Col-end}}


====Grenades====
====Grenades====
{{Col-begin}}
{{col-3}}
;Hunter
;Hunter
*'''{{icon|Arc}} Arcbolt Grenade'''
*'''{{icon|Arc}} Arcbolt Grenade'''
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*'''{{icon|Strand}} Grapple'''
*'''{{icon|Strand}} Grapple'''
*'''{{icon|Void}} Magnetic Grenade'''
*'''{{icon|Void}} Magnetic Grenade'''
*'''{{icon|Solar}}/{{icon|Stasis}} Hailfire Spike (Transcendent)'''
*'''{{icon|Prismatic}} Hailfire Spike''' ({{icon|Stasis}}/{{icon|Solar}})
{{col-3}}
;Titan
;Titan
*'''{{icon|Void}} Suppressor Grenade'''
*'''{{icon|Void}} Suppressor Grenade'''
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*'''{{icon|Solar}} Thermite Grenade'''
*'''{{icon|Solar}} Thermite Grenade'''
*'''{{icon|Stasis}} Glacier Grenade'''
*'''{{icon|Stasis}} Glacier Grenade'''
*'''{{icon|Strand}}/{{icon|Arc}} Electrified Snare (Transcendent)'''
*'''{{icon|Prismatic}} Electrified Snare''' ({{icon|Strand}}/{{icon|Arc}})
{{col-3}}
;Warlock
;Warlock
*'''{{icon|Solar}} Healing Grenade'''
*'''{{icon|Solar}} Healing Grenade'''
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*'''{{icon|Stasis}} Coldsnap Grenade'''
*'''{{icon|Stasis}} Coldsnap Grenade'''
*'''{{icon|Strand}} Threadling Grenade'''
*'''{{icon|Strand}} Threadling Grenade'''
*'''{{icon|Void}}/{{icon|Stasis}} Freezing Singularity (Transcendent)'''
*'''{{icon|Prismatic}} Freezing Singularity''' ({{icon|Void}}/{{icon|Stasis}})
{{Col-end}}
 
====Supers====
{{Col-begin}}
{{col-3}}
;Hunter
*'''{{icon|Solar}} [[Golden Gun|Golden Gun - Marksman]]'''
*'''{{icon|Arc}} [[Storm's Edge]]'''
*'''{{icon|Void}} [[Shadowshot|Shadowshot: Deadfall]]'''
*'''{{icon|Stasis}} [[Silence and Squall]]
*'''{{icon|Strand}} [[Silkstrike]]
{{col-3}}
;Titan
*'''{{icon|Solar}} [[Hammer of Sol]]'''
*'''{{icon|Void}} [[Twilight Arsenal]]'''
*'''{{icon|Arc}} [[Thundercrash]]'''
*'''{{icon|Stasis}} [[Glacial Quake]]'''
*'''{{icon|Strand}} [[Bladefury]]'''
{{col-3}}
;Warlock
*'''{{icon|Solar}} [[Song of Flame]]'''
*'''{{icon|Void}} [[Nova Bomb| Nova Bomb: Vortex]]'''
*'''{{icon|Arc}} [[Chaos Reach]]'''
*'''{{icon|Stasis}} [[Winter's Wrath]]'''
*'''{{icon|Strand}} [[Needlestorm]]'''
{{Col-end}}
===Aspects===
{{Col-begin}}
{{col-3}}
;Hunter
*'''{{icon|Solar}} Gunpowder Gamble'''
*'''{{icon|Arc}} Ascension'''
*'''{{icon|Void}} Stylish Executioner'''
*'''{{icon|Stasis}} Winter's Shroud'''
*'''{{icon|Strand}} Threaded Specter'''
{{col-3}}
;Titan
*'''{{icon|Solar}} Consecration'''
*'''{{icon|Arc}} Knockout'''
*'''{{icon|Void}} Unbreakable'''
*'''{{icon|Stasis}} Diamond Lance'''
*'''{{icon|Strand}} Drengr's Lash'''
{{col-3}}
;Warlock
*'''{{icon|Solar}} Hellion'''
*'''{{icon|Arc}} Lightning Surge'''
*'''{{icon|Void}} Feed the Void'''
*'''{{icon|Stasis}} Bleak Watcher'''
*'''{{icon|Strand}} Weaver's Call'''
{{col-end}}


====Fragments====
====Fragments====
*'''Facet of Balance''': Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Dark damage grants grenade energy.
*'''Facet of Awakening''': Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience
*'''Facet of Balance''': Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
*'''Facet of Blessing''': Melee final blows start health regeneration. While '''transcendent''', melee final blows start health regeneration for you and nearby allies.
*'''Facet of Bravery''': Defeating targets with grenades grants '''Volatile Rounds''' to your Void weapons. Defeating targets with powered melee final blows grants '''Unraveling Rounds''' to your Strand weapons.
*'''Facet of Bravery''': Defeating targets with grenades grants '''Volatile Rounds''' to your Void weapons. Defeating targets with powered melee final blows grants '''Unraveling Rounds''' to your Strand weapons.
*'''Facet of Dawn''': Powered melee hits against targets make you '''radiant'''. Powered melee final blows make both you and nearby allies '''radiant'''.
*'''Facet of Command''': '''Freezing''' or '''suppressing''' a target reloads your equipped weapons and increases weapon stability, aim assist, and airborne effectiveness. Defeating '''frozen''' or '''suppressed''' targets creates a '''Stasis Shard''' or '''Void Breach'''.
*'''Facet of Defiance''': Finishers create a detonation that either '''jolts''', '''scorches''', '''slows''', '''severs''', or makes targets '''volatile''', based on the damage type of your equipped super.
*'''Facet of Courage''': Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs. +10 Discipline
*'''Facet of Dominance''': Your Void grenades '''weaken''', and Arc grenades '''jolt''' targets.
*'''Facet of Dawn''': Powered melee hits against targets make you '''radiant'''. Powered melee final blows make both you and nearby allies '''radiant'''. -10 Strength
*'''Facet of Generosity''': Defeating targets while '''Transcendent''' creates Orbs of Power for your allies.
*'''Facet of Defiance''': Finishers create a detonation that either '''jolts''', '''scorches''', '''slows''', '''severs''', or makes targets '''volatile''', based on the damage type of your equipped super. +10 Recovery
*'''Facet of Grace''': Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus '''Transcendence''' energy.
*'''Facet of Devotion''': Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.
*'''Facet of Dominance''': Your Void grenades '''weaken''', and Arc grenades '''jolt''' targets. -10 Discipline
*'''Facet of Generosity''': Defeating targets while '''transcendent''' creates Orbs of Power for your allies.
*'''Facet of Grace''': Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy. -10 Resilience
*'''Facet of Honor''': Collecting an elemental pickup or destroying a '''Tangle''' grants Transcendence energy of the same type. +10 Strength
*'''Facet of Hope''': While you have an elemental buff, your class ability regenerates more quickly.
*'''Facet of Hope''': While you have an elemental buff, your class ability regenerates more quickly.
*'''Facet of Justice''': While '''Transcendent''', your ability final blows explode.
*'''Facet of Justice''': While '''transcendent''', your ability final blows explode. +10 Intellect
*'''Facet of Protection''': While surrounded by enemies, you are more resistant to incoming damage.
*'''Facet of Mending''': Grenade final blows '''cure''' you. Transcendence grenade final blows increase the strength of the effect.
*'''Facet of Purpose''': Picking up an Orb of Power grants either '''Amplified''', '''Restoration''', '''Frost Armor''', '''Woven Mail''', or '''Overshield''', based on the damage type of your equipped super.
*'''Facet of Protection''': While surrounded by enemies, you are more resistant to incoming damage. While transcendent, the effect is increased. +10 Strength
*'''Facet of Ruin''': This increases the size and damage of the burst when you shatter a '''Stasis crystal''' or '''frozen''' target and increases the size of Solar '''ignitions'''.<ref>[https://www.bungie.net/7/en/News/article/prismatic_deep_dive Dev Insights: Prismatic Deep Dive]</ref>
*'''Facet of Purpose''': Picking up an Orb of Power grants either '''Amplified''', '''Restoration''', '''Frost Armor''', '''Woven Mail''', or '''Overshield''', based on the damage type of your equipped super. -10 Recovery
*'''Facet of Ruin''': Increases the size and damage of the burst when you shatter a '''Stasis crystal''' or '''frozen''' target and increases the size of Solar '''ignitions'''. +10 Mobility
*'''Facet of Sacrifice''': While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy. +10 Discipline
*'''Facet of Solitude''': Landing rapid precision hits emits a '''severing''' blast from the target. While '''transcendent''', the '''severing''' blast is bigger.


====Enemies====
====Enemies====
While no enemies deal Prismatic damage, there exist some foes that are protected by the power of [[The Witness]] to the point that they are invulnerable to damage, indicated by the term '''Bound''' and a pinkish healthbar and glow. The only way to break this protection is for a player to hit them while they are '''transcendent''', after which point they will remain vulnerable until slain. This protection replaces the base enemy's [[Absorption Shield]], which they will not generate even after their defenses are broken. If no Prismatic Wells are available or if a player doesn’t have either a Light or Darkness-aligned damage type equipped, shooting Bounded enemies will fill both bars and will allow for a player to enter Transcendence to damage Bounded enemies.


==Gallery==
==Gallery==
Line 55: Line 198:
File:Prismatic Warlock.png|Prismatic Warlock
File:Prismatic Warlock.png|Prismatic Warlock
File:Transcendence Banner.png|All three classes entering Transcendence.
File:Transcendence Banner.png|All three classes entering Transcendence.
File:Prismatic Press kit.jpg|Guardians wielding Prismatic.
File:Traveler-Lightfall.jpg|The portal into the [[The Pale Heart|Pale Heart]].
File:Valence.png|The [[Valence]] venting over [[Earth]].
File:Prismatic Custom Colour.svg|100px|thumb|Prismatic icon
</gallery>
;Prismatic Keywords
<gallery>
Transcendence icon.png|Transcendence
Light Buffs icon.png|Light Buffs
Darkness Buffs icon.png|Darkness Buffs
Light Debuffs icon.png|Light Debuffs
Darkness Debuffs icon.png|Darkness Debuffs
</gallery>
</gallery>


Line 60: Line 217:


==Appearance==
==Appearance==
*''[[Destiny 2]]: [[The Final Shape]]'' {{1st}}
*''[[Destiny 2]]: [[Lightfall]]'' {{1st}}
**''[[The Final Shape]]'' {{1stID}}


==References==
==References==
<references/>
<references/>


{{Prismatic}}
{{Elements}}
{{Elements}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Subclasses]]

Latest revision as of 16:20, August 23, 2024

Prismatic Symbol

"The line between Light and Dark is — it's gone. It's gone! Guardian, you're — you've fused Light and Dark into harmony. How?"
— Ghost

Prismatic is an elemental affinity of both the Light and Darkness fused together. Prismatic allows the user to combine abilities and Supers from all previously acquired Subclasses, and fill up a Light meter and a Dark meter to activate Transcendence, which will modify a grenade to use a Light and Dark element. It was first introduced in The Final Shape.

History

Gameplay

Subclasses

The Prismatic Hunter is evasive and maneuverable, grappling around the battlefield and leaping to advantageous positions with Ascension. Their starting Prismatic build enables that maneuverability, with Winter’s Shroud providing a handy debuff that Stylish Executioner (which now triggers by defeating an enemy afflicted by any subclass debuff) can activate from, providing easily accessible Invisibility to reposition to wherever you need to be with safety.

The Prismatic Titan excels at disabling enemies to make them easy targets for high-impact follow-ups. Drengr’s Lash, Shackle Grenade, and Diamond Lance are all potent primers for a subsequent Consecration, Thunderclap, or powerful Unbreakable blast. Their starting build allows them to freeze targets with Diamond Lance (which can be created from any ability final blow) and wind up fully charged Thunderclaps to remove the threat from the fight in one fell swoop.

The Prismatic Warlock brings an army to bear, summoning a horde of Bleak Watchers, Hellions, and Threadlings in the blink of an eye. Their starting build lets them lock down entire rooms with Bleak Watcher and Penumbral Blast, and their ability damage (including damage caused by shattering the frozen targets) kickstarts Feed the Void, granting grenade energy to start the cycle anew.

Verbs

Common effects of the Prismatic subclass are:

  • Transcendence - You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.
  • Light Buffs - Light buffs include Amplified, Cure, Radiant, Restoration, Devour, Invisibility, and Overshield.
  • Darkness Buffs - Darkness buffs include Frost Armor and Woven Mail.
  • Light Debuffs - Light debuffs include Blind, Jolt, Scorch, Ignitions, Suppression, Volatile, and Weaken.
  • Darkness Debuffs - Darkness debuffs include Slow, Freeze, Sever, Suspend, and Unravel.

Utility Abilities

  • Prismatic Transcendence: Achieve harmony by dealing damage with Light and Dark damage types in equal measure or by applying subclass buffs to your allies. Kinetic Kinetic damage generates both Light and Dark energy. While Transcendence is active, your grenade is replaced by a unique Prismatic grenade that deals both Light and Dark damage. Dealing melee damage while transcendent greatly increases your grenade energy regeneration, and vice versa. Defeating targets while transcendent extends its duration.

Movement Modes

Hunter
  • High Jump
  • Strafe Jump
  • Triple Jump
  • Arc Blink
Titan
  • High Lift
  • Strafe Lift
  • Catapult Lift
Warlock
  • Burst Glide
  • Strafe Glide
  • Controlled Glide
  • Void Blink

Class Abilities

Hunter
  • Marksman’s Dodge
  • Gambler’s Dodge
  • Solar Acrobat’s Dodge
Titan
  • Towering Barricade
  • Rally Barricade
  • Arc Thruster
Warlock
  • Healing Rift
  • Empowering Rift
  • Solar Phoenix Dive

Melee Abilities

Hunter
  • Arc Combination Blow
  • Solar Knife Trick
  • Stasis Withering Blade
  • Strand Threaded Spike
  • Void Snare Bomb
Titan
  • Void Shield Throw
  • Arc Thunderclap
  • Strand Frenzied Blade
  • Solar Hammer Strike
  • Stasis Shiver Strike
Warlock
  • Solar Incinerator Snap
  • Void Pocket Singularity
  • Arc Chain Lightning
  • Stasis Penumbral Blast
  • Strand Arcane Needle

Grenades

Hunter
  • Arc Arcbolt Grenade
  • Solar Swarm Grenade
  • Stasis Duskfield Grenade
  • Strand Grapple
  • Void Magnetic Grenade
  • Prismatic Hailfire Spike (Stasis/Solar)
Titan
  • Void Suppressor Grenade
  • Arc Pulse Grenade
  • Strand Shackle Grenade
  • Solar Thermite Grenade
  • Stasis Glacier Grenade
  • Prismatic Electrified Snare (Strand/Arc)
Warlock
  • Solar Healing Grenade
  • Void Vortex Grenade
  • Arc Storm Grenade
  • Stasis Coldsnap Grenade
  • Strand Threadling Grenade
  • Prismatic Freezing Singularity (Void/Stasis)

Supers

Aspects

Hunter
  • Solar Gunpowder Gamble
  • Arc Ascension
  • Void Stylish Executioner
  • Stasis Winter's Shroud
  • Strand Threaded Specter
Titan
  • Solar Consecration
  • Arc Knockout
  • Void Unbreakable
  • Stasis Diamond Lance
  • Strand Drengr's Lash
Warlock
  • Solar Hellion
  • Arc Lightning Surge
  • Void Feed the Void
  • Stasis Bleak Watcher
  • Strand Weaver's Call

Fragments

  • Facet of Awakening: Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience
  • Facet of Balance: Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
  • Facet of Blessing: Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.
  • Facet of Bravery: Defeating targets with grenades grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
  • Facet of Command: Freezing or suppressing a target reloads your equipped weapons and increases weapon stability, aim assist, and airborne effectiveness. Defeating frozen or suppressed targets creates a Stasis Shard or Void Breach.
  • Facet of Courage: Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs. +10 Discipline
  • Facet of Dawn: Powered melee hits against targets make you radiant. Powered melee final blows make both you and nearby allies radiant. -10 Strength
  • Facet of Defiance: Finishers create a detonation that either jolts, scorches, slows, severs, or makes targets volatile, based on the damage type of your equipped super. +10 Recovery
  • Facet of Devotion: Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.
  • Facet of Dominance: Your Void grenades weaken, and Arc grenades jolt targets. -10 Discipline
  • Facet of Generosity: Defeating targets while transcendent creates Orbs of Power for your allies.
  • Facet of Grace: Damaging targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy. -10 Resilience
  • Facet of Honor: Collecting an elemental pickup or destroying a Tangle grants Transcendence energy of the same type. +10 Strength
  • Facet of Hope: While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Justice: While transcendent, your ability final blows explode. +10 Intellect
  • Facet of Mending: Grenade final blows cure you. Transcendence grenade final blows increase the strength of the effect.
  • Facet of Protection: While surrounded by enemies, you are more resistant to incoming damage. While transcendent, the effect is increased. +10 Strength
  • Facet of Purpose: Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield, based on the damage type of your equipped super. -10 Recovery
  • Facet of Ruin: Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target and increases the size of Solar ignitions. +10 Mobility
  • Facet of Sacrifice: While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy. +10 Discipline
  • Facet of Solitude: Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger.

Enemies

While no enemies deal Prismatic damage, there exist some foes that are protected by the power of The Witness to the point that they are invulnerable to damage, indicated by the term Bound and a pinkish healthbar and glow. The only way to break this protection is for a player to hit them while they are transcendent, after which point they will remain vulnerable until slain. This protection replaces the base enemy's Absorption Shield, which they will not generate even after their defenses are broken. If no Prismatic Wells are available or if a player doesn’t have either a Light or Darkness-aligned damage type equipped, shooting Bounded enemies will fill both bars and will allow for a player to enter Transcendence to damage Bounded enemies.

Gallery

Prismatic Keywords

Trivia

Appearance

References