Salvation Walker: Difference between revisions
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|type= [[Fallen Walker]] | |type= [[Fallen Walker]] | ||
|house= [[House of Salvation]] | |house= [[House of Salvation]] | ||
|rank= [[ | |rank= [[Ultra]] | ||
|mission= [[The Aftermath]] <br> [[Ketchcrash]] | |mission= [[The Aftermath]] <br> [[Ketchcrash]] | ||
|weapon(s)= {{icon|Arc}} Nose Repeater <br> {{icon|Arc}} Missile Pod <br> {{icon|Solar}} Laser Cannon | |weapon(s)= {{icon|Arc}} Nose Repeater <br> {{icon|Arc}} Missile Pod <br> {{icon|Solar}} Laser Cannon | ||
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<references/> | <references/> | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Fallen]] | [[Category:Fallen]] | ||
[[Category:Artificial intelligence]] |
Latest revision as of 16:56, June 18, 2024
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Salvation Walker is a Fallen Walker deployed by the House of Salvation during the Empire's Fall mission, The Aftermath.
They were built within Technocrat's Iron to strengthen the Salvation frontline across Europa.
Gameplay[edit]
The Salvation Walker is deployed when the Guardian encounters Kridis, Dark Priestess, who disappears. It behaves like a normal Fallen Walker and requires the players to shoot its legs to immobilize it. Players are then required to shoot its exposed engine haul to deal significantly more damage. It serves as the final boss encounter for the mission.
Gallery[edit]
List of appearances[edit]
- Destiny 2
- Beyond Light (First appearance)
- Season of Plunder