Forum:Raid Exotic List: Difference between revisions
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==Primary Weapons== | ==Primary Weapons== | ||
===Auto Rifles=== | ===Auto Rifles=== | ||
*[[Necrochasm]] ( | *[[Necrochasm]] — Arc (D1), Kinetic (D2) | ||
===Scout Rifles=== | ===Scout Rifles=== | ||
*[[Touch of Malice]] (Kinetic) | *[[Touch of Malice]] (Kinetic) | ||
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*[[Collective Obligation]] (Void) | *[[Collective Obligation]] (Void) | ||
===Handcannons=== | ===Handcannons=== | ||
=== | ===Sidearms=== | ||
===Sub-machine Guns=== | ===Sub-machine Guns=== | ||
*[[Tarrabah]] (Solar) | *[[Tarrabah]] (Solar) | ||
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===Primary Fusion Rifle=== | ===Primary Fusion Rifle=== | ||
*[[Vex Mythoclast]] (Solar) | *[[Vex Mythoclast]] (Solar) | ||
==Secondary Weapons== | ==Secondary Weapons== | ||
===Shotguns=== | ===Shotguns=== | ||
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===Grenade Launchers (Breach-loaded)=== | ===Grenade Launchers (Breach-loaded)=== | ||
===Glaives=== | ===Glaives=== | ||
===Special Sidearms=== | |||
===Linear Fusion (Special Slot)=== | |||
*[[Euphony]] (Strand) | |||
==Heavy Weapons== | ==Heavy Weapons== | ||
===Heavy Shotgun=== | ===Heavy Shotgun=== | ||
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*[[Anarchy]] (Arc) | *[[Anarchy]] (Arc) | ||
===Linear Fusion Rifle=== | ===Linear Fusion Rifle=== | ||
===Heavy Glaive=== | |||
===Heavy Sniper Rifle=== | |||
===Heavy Bow=== | |||
=Elements Covered= | =Elements Covered= | ||
*[[Arc]] (4) | *[[Arc]] (4) | ||
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*[[Solar]] (4) | *[[Solar]] (4) | ||
*[[Stasis]] (1) | *[[Stasis]] (1) | ||
*[[Strand]] | *[[Strand]] (1) | ||
*[[Void]] (1) | *[[Void]] (1) |
Latest revision as of 00:07, June 13, 2024
"I don't have time to explain why I don't have time to explain."
This article has new content coming soon and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
This article has new content coming soon and may not be complete, confirmed, or correct. Please update it as soon as any relevant and accurate material is available. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the Citation policy.
This just catalogs all the raid exotics and which archetypes have not been covered. This will be updated for every new raid and raid exotic is released.
Raid Exotic Archetypes[edit]
Primary Weapons[edit]
Auto Rifles[edit]
- Necrochasm — Arc (D1), Kinetic (D2)
Scout Rifles[edit]
- Touch of Malice (Kinetic)
Pulse Rifles[edit]
- Outbreak Prime/Outbreak Perfected (Kinetic)
- Collective Obligation (Void)
Handcannons[edit]
Sidearms[edit]
Sub-machine Guns[edit]
- Tarrabah (Solar)
Bows[edit]
Primary Fusion Rifle[edit]
- Vex Mythoclast (Solar)
Secondary Weapons[edit]
Shotguns[edit]
- Conditional Finality (Stasis)
Sniper Rifles[edit]
Fusion Rifles[edit]
Trace Rifle[edit]
- Divinity (Arc)
Grenade Launchers (Breach-loaded)[edit]
Glaives[edit]
Special Sidearms[edit]
Linear Fusion (Special Slot)[edit]
- Euphony (Strand)
Heavy Weapons[edit]
Heavy Shotgun[edit]
- Legend of Acrius (Arc)
Heavy Fusion Rifle[edit]
- One Thousand Voices (Solar)
Machine Guns[edit]
Rocket Launchers[edit]
- Eyes of Tomorrow (Solar)
Swords[edit]
Grenade Launchers (Drum-loaded)[edit]
- Anarchy (Arc)