Forum:Hermes's Mischievousness: Difference between revisions

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[[Category:Sidearms]]
[[Category:Weapon fan fiction]]

Latest revision as of 16:15, March 26, 2022

Forums: Index Fan Fiction Hermes's Mischievousness Destiny-FrontierGhostShell.png
Traveler's Judgment 5
Traveler's Judgment 5.jpeg
Production overview

Rarity class:

Mythical

Weapon type:

Sidearm

Required level:

N/A

Min-max stability:

84

Min-max handling:

87

Min-max magazine:

30

Specifications

Feed system:

Clip

Ammunition type:

Bullets

Fire mode:

Burst

Rate of fire:

491 RPM

Damage:

Kinetic

Effective range:

45

Service history

In service:

Guardians

Affiliation:

Guardian
Olympian Collective
Virgo Prohibition
Hermes

 

"Wanna play a game?"
Hermes

Hermes's Mischievousness is a Mythical Sidearm in Destiny 2: Collapse of Time. It has a chance to drop from the Fall of Olympus raid.

Perk Rolls[edit]

Curated Roll[edit]

  • Curated Roll: Fluted Barrel, QuickDot SAS, Checkmate, & Game Over.

Intrinsic Properties[edit]

  • Adaptive Frame: Well-rounded, reliable, fires a 3-round burst.

Barrel Attachment[edit]

  • Arrowhead Brake: Lightly vented barrel. Greatly controls recoil. Increases handling speed.
  • Full Bore: Barrel optimized for distance. Greatly increases range. Decreases stability. Slightly decreases handling speed.
  • Chambered Compensator: Stable barrel attachment. Increases stability. Moderately controls recoil. Slightly decreases handling speed.
  • Fluted Barrel: Ultra-light barrel. Greatly increases handling speed. Slightly increases stability.
  • Smallbore: Dual strength barrel. Increases range and stability.
  • Polygonal Rifling: Barrel optimized for recoil reduction. Increases stability.
  • Hammer-forged Rifling: Durable ranged barrel. Increases range.
  • Corkscrew Rifling: Balanced barrel. Slightly increases range, stability, and handling speed.
  • Extended Barrel: Weighty barrel extension. Increases range. Decreases handling speed. Moderately controls recoil.

Magazine Upgrade[edit]

  • QuickDot SAS: Agile Sidearm sight. Greatly increases handling speed. Slightly increases stability.
  • Control SAS: Stable Sidearm sight. Increases handling speed. Increases stability.
  • Tactic SAS: Accurate Sidearm sight. Slightly increases range.
  • Shortspec SAS: Balanced Sidearm sight. Slightly increases stability. Slightly increases handling speed. Slightly increases range.
  • Target SAS: Sharp Sidearm sight. Increases range. Slightly decreases stability. Slightly decreases handling speed.
  • FarPoint SAS: Pinpoint Sidearm sight. Greatly increases range. Decreases stability. Decreases handling speed.

Trait 1[edit]

  • Vorpal Weapon: Increased damage against bosses, vehicles, and Guardians with their Super active.
  • Tap the Trigger: Grants a short period of increased stability and accuracy on initial trigger pull.
  • Threat Detector: Increased reload, stability, and handling when enemies are in close proximity.
  • Zen Moment: Causing damage with this weapon increases its stability.
  • Checkmate: Defeating an enemy before they can pull off an attack grants a 15% boost to reload speed, fire rate, ability generation, weapon swap speed, and movement speed.

Trait 2[edit]

  • Game Over: This weapon deals increased damage against Vex. Kills with this weapon increases this weapon's stats by 20%, stacking up to 4 times. This perk also grants this weapon the effects of Feeding Frenzy, Rampage, Wellspring, & Surplus.

Trivia[edit]

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List of appearances[edit]

References[edit]