Cerberus Vae III (strike): Difference between revisions

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{{stub}}
{{Level infobox
|prev= [[Winter's Run]]
|next= [[Dust Palace (strike)|Dust Palace]]
|game= ''[[Destiny]]'', [[Story|Base Game]]
|name= Cerberus Vae III
|image=
[[File:Grimoire Cerberus Vae III.jpg|300px]]
|player= 1 - 3
|date=
|place= [[Rubicon Wastes]], [[Mars]]
|objective=
}}
{{Quote|Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.|[[Commander Zavala]]}}
{{Quote|Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.|[[Commander Zavala]]}}


'''Cerberus Vae III''' is a level 18 [[strike]] on [[Mars]]. The [[fireteam]]'s objective is to kill the commander of [[Cabal]] forces in the [[Exclusion Zone]], [[Valus Ta'aurc]].
'''Cerberus Vae III''' is a Level 20 [[Strike]] on [[Mars]]. The [[fireteam]]'s objective is to kill the commander of [[Cabal]] forces in the [[Exclusion Zone]], [[Valus Ta'aurc]].


==Enemies==
==Objectives==
===Cabal===
*Access The Defense Net
*[[Legionary]]
Infiltrate the Cabal security system to pinpoint Valus Ta'aurc's location.
*[[Phalanx]]
*Find Valus Ta'aurc
*[[Centurion]]
Push deeper inside the Warbase to locate Valus Ta'aurc.
*[[Colossus]]
*Kill Ta'aurc's Guard
*[[Psion]]
Take down Ta'aurc's four closest and most powerful lieutenants.
*[[Goliath Tank]]
*Destroy the Goliath
Kill Val Ca'aul, the fourth of Ta'aurc's lieutenants inside the Goliath Tank.
*Get To The Land Tank
Infiltrate the Siege Dancer's Imperial Land Tank commanded by Valus Ta'aurc.
*Kill Valus Ta'aurc
Hunt down and assassinate Valus Ta'aurc.
 
==Transcript==
'''{Intro}'''
 
*'''[[Zavala]]''': Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defences, take this beast out, and break their grip of Freehold.
 
''Fireteam lands in the [[Rubicon Wastes]].''


==Walkthrough==
*'''[[Ghost]]''': Let's find access to their system, see if we can track down Valus Ta'aurc.


===The Iron Line===
''Ghost scans system in [[Cabal]] bunker.''
Players start out in the [[Rubicon Wastes]], and must head towards the nearby Cabal garage to have [[Ghost]] scan a console. Players can pick up the [[Interceptor]]s to help them dispatch enemies. They will then be prompted to enter the caves inside the [[Iron Line]], which is guarded by several Phalanx, Centurion, and one Colossus. Using the Interceptors will help dispatch them quickly. The vehicles can in fact be brought inside, with some careful maneuvering, to eliminate the enemies inside the caves. There are more Centurions and Colossuses inside, which can be difficult to hit with the interceptors, but since this area is not a [[Darkness Zone]] it's not much of a problem. Proceed to the exit in the left side of the cave.


===Trenchworks===
''Fireteam infiltrates [[Iron Line]], Cabal stronghold.''
'''Objective: Kill the three bodyguards'''


The first Darkness zone activates as soon as the fireteam enters the garage. It has a few Psions, as well as one Colossus, but there are also four more Interceptors. It will come in handy to keep the interceptors alive as long as possible for this part of the strike, so careful evasion of explosive attacks will help. There are several more Cabal up ahead, at the station as well as on the left and right flanks. Players need to kill three pf Valus's guards; all three of them are major Phalanxes, so it can be difficult getting around their shields, especially if they hide up in the central tower. The Interceptor's cannons won't get through their shields, but the splash damage might, especially if the interceptors spread themselves out. The first guard, [[Val Bo'ourc]], is already in the central tower. The next two guards, [[Val Ma'aurg]] and [[Val Zu'uarc]], will arrive with some reinforcements by a [[Harvester]] landing on the left side, with some other reinforcements appearing on the right. The other guards will make a beeline for the central tower, while the reinforcements will take positions around it.  
''Fireteam ambush Cabal lieutenants: [[Val Bou'urc]], [[Val Zu'uarc]], [[Val Ma'aurg]], [[Val Ca'aul]] ([[Goliath Tank]]).''


'''Mini-boss: Goliath Tank'''
''Fireteam infiltrates Siege Dancer's Imperial Land Tank, [[Valley of the Kings]].''


Once the three guards are down, a Harvester will drop a [[Goliath Tank]] in the canyon just ahead. A few reinforcements, including one Centurion, will accompany the tank. If you still have Interceptors, they will come in handy in this fight, but are not 100% necessary.
''Valus Ta'aruc defeated.''


The Goliath is a tough foe in that it is very powerful and more mobile than the [[Fallen Walker]]. Its main cannon will start to glow red when its about to fire; its blast radius is very wide, so its advised to get well out of the way when it's charging up; the Interceptor's boost will do well in this regard. The tank is also armed with land mines and defense turrets, so getting close isn't advised. The tank will also sometimes charge at nearby opponents. it's weak spot are the four hover jets on each corner of the tank, which will burst into flame with enough damage.
*'''Ghost''': We got him. I'll let Commander Zavala know there's one less problem on Mars.


With an interceptor, rapid maneuvering is the key. Fire while strafing the tank, then when its turret turns toward you and starts to charge, immediately turn away and boost to escape. On foot, stay well away from the tank, preferably on the cliffs near the last area, and be ready to dodge cannon fire with a well-timed jump.
*'''Zavala''': Valus Ta'aurc has finally been defeated and the Cabal command dealt a great blow. But in the Darkness rising, more fleets will come and new leaders will rise. We must be ready to face them all.


===Cerberus Vae III===
==Enemies==
'''Boss: Valus Ta'aurc'''
;[[Cabal]] - [[Dust Giants]], [[Siege Dancers]] and [[Skyburners]]
*[[Legionary]]
*[[Phalanx]]
*[[Centurion]]
*[[Colossus]]
*[[Psion]]


Take your interceptor or [[sparrow]] down the canyon into the [[Valley of the Kings]]. The Cabal outside the [[Imperial Land Tank|Land Tank]] can be ignored. Enter the tank and fight past the enemies within, until you reach the final room. Valus will appear in the far end of the room; he possesses all the normal abilities of a Colossus, including his shoulder-fired homing missiles that he will fire periodically, and his weak spot is his head. Because there are only a handful of obstacle on the ground to serve as adequate cover, especially from the homing rockets, the second floor balconies are generally safer. However, enemies will frequently spawn up there, particularly squads of Psions, Phalanxes and Legionnaries.
===Bosses===
*[[Hephone, Corruption Mind]] (Random encounter)
*[[Val Bou'urc]]
*[[Val Ma'aurg]]
*[[Val Zu'uarc]]
*[[Goliath Tank]] (Driven by [[Val Ca'aul]])
*[[Sol Progeny]] (Replaces the Goliath Tank)
*[[Bracus Mu'urrn]] (Random encounter)
*[[Valus Ta'aurc]] (Boss)


Valus will stay where he first appears until he is sufficiently damaged, in which case he will start walking to the other side of the room. While doing so, he will fire rocket barrages. Towards the lower end of his healthbar, Valus will start wandering around the room, including up the balconies, making good cover difficult to find. Simply retreat quickly to the opposite side or the ground floor if he does this, taking care to avoid any groups of Phalanxes or Psions on the way.
==Trivia==
*The quote that Zavala says right before landing on Mars to begin the strike has become a meme as this strike is infamous for seeming to be much more commonly played than any other strike during [[Destiny]].
**The first sentence is used for the subtitle preview in ''[[Destiny 2]]'''s options menu.


{{strike}}
{{Strikes|D1}}


[[Category:Strikes]]
[[Category:Strikes]]
[[Category:Mars]]
[[Category:Places]]

Latest revision as of 17:44, August 16, 2024

Prev:

Winter's Run

Next:

Dust Palace

Cerberus Vae III
Grimoire Cerberus Vae III.jpg

Game:

Destiny, Base Game

Player(s):

1 - 3

Location:

Rubicon Wastes, Mars

Destinypedia has a walkthrough guide for this level; see Cerberus Vae III (strike)/Walkthrough.

 

"Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold."
Commander Zavala

Cerberus Vae III is a Level 20 Strike on Mars. The fireteam's objective is to kill the commander of Cabal forces in the Exclusion Zone, Valus Ta'aurc.

Objectives[edit]

  • Access The Defense Net

Infiltrate the Cabal security system to pinpoint Valus Ta'aurc's location.

  • Find Valus Ta'aurc

Push deeper inside the Warbase to locate Valus Ta'aurc.

  • Kill Ta'aurc's Guard

Take down Ta'aurc's four closest and most powerful lieutenants.

  • Destroy the Goliath

Kill Val Ca'aul, the fourth of Ta'aurc's lieutenants inside the Goliath Tank.

  • Get To The Land Tank

Infiltrate the Siege Dancer's Imperial Land Tank commanded by Valus Ta'aurc.

  • Kill Valus Ta'aurc

Hunt down and assassinate Valus Ta'aurc.

Transcript[edit]

{Intro}

  • Zavala: Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defences, take this beast out, and break their grip of Freehold.

Fireteam lands in the Rubicon Wastes.

  • Ghost: Let's find access to their system, see if we can track down Valus Ta'aurc.

Ghost scans system in Cabal bunker.

Fireteam infiltrates Iron Line, Cabal stronghold.

Fireteam ambush Cabal lieutenants: Val Bou'urc, Val Zu'uarc, Val Ma'aurg, Val Ca'aul (Goliath Tank).

Fireteam infiltrates Siege Dancer's Imperial Land Tank, Valley of the Kings.

Valus Ta'aruc defeated.

  • Ghost: We got him. I'll let Commander Zavala know there's one less problem on Mars.
  • Zavala: Valus Ta'aurc has finally been defeated and the Cabal command dealt a great blow. But in the Darkness rising, more fleets will come and new leaders will rise. We must be ready to face them all.

Enemies[edit]

Cabal - Dust Giants, Siege Dancers and Skyburners

Bosses[edit]

Trivia[edit]

  • The quote that Zavala says right before landing on Mars to begin the strike has become a meme as this strike is infamous for seeming to be much more commonly played than any other strike during Destiny.
    • The first sentence is used for the subtitle preview in Destiny 2's options menu.