Hung Jury SR4: Difference between revisions

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{{Stub}}
{{Tabbed infobox
|title1=Standard {{c|''Destiny''}}
|content1=
{{Weapon infobox
{{Weapon infobox
|image= [[File:Destiny-HungJurySR4-ScoutRifle.jpg|300px]]
|image= [[File:HungJuryD1.jpg|300px]]
|manufacturer= [[Omolon]], [[Dead Orbit]]
|manufacturer=[[Dead Orbit]]<br>[[Omolon]]
|style= [[Dead Orbit]]
|style= [[Dead Orbit]]
|class= [[Legendary]]
|class= [[Legendary]]
|type= [[Scout Rifle]]
|type= [[Scout Rifle]]
|frame= Precision Frame
|level= 40
|level= 40
|accuracy= High
|accuracy=  
|impact= High
|impact=48
|stability= Great
|stability=46-97
|handling= Good
|handling=66-86
|magazine= 17
|reload=61-100
|feed= Clip
|magazine=13-21
|ammo=
|feed=Fluid Magazine
|mode= Semi-auto
|ammo=Primary
|rate= 180 RPM
|mode= Semi-Automatic
|damage= Kinetic
|rate= 37 RPM
|range= Medium-Long
|damage={{icon|Kinetic}} Kinetic
|range=60-99
|aim=26-31
|zoom=20-25
|recoil=80
|intensity=20
|direction=Tends Vertical
|service= [[Guardian]]s
|service= [[Guardian]]s
|affiliation= [[Dead Orbit]]
|affiliation= [[Dead Orbit]]
}}
}}
{{Quote|A scout rifle, modified by Dead Orbit's suberb technicians and specialists|Weapon Description}}
|title2=Standard {{c|''Destiny 2''}}
The Hung Jury SR4 is [[Omolon]] [[Scout Rifle]] modified by the [[Dead Orbit]] faction. It was available for purchase and had a chance to be received as a random drop from the release of [[The Taken King]] to the release of [[Rise of Iron]]. It will available in [[Destiny 2]] with [[Season of the Splicer]]'s Nightfall exclusive loot pool.
|content2=
{{Weapon infobox
|image= [[File:Hung Jury SR4 D2.jpg|300px]]
|manufacturer=[[Dead Orbit]]<br>[[Omolon]]
|style= [[Dead Orbit]]
|class= [[Legendary]]
|type= [[Scout Rifle]]
|frame= [[lightgg:1636108362|Precision Frame]]
|accuracy=
|impact=62
|stability=60
|handling=65
|reload=46
|magazine=16
|feed=Fluid Magazine
|ammo=Primary
|mode= Semi-Automatic
|rate=180 RPM
|damage={{icon|Kinetic}} Kinetic
|range=49
|aim=67
|zoom=22
|recoil=75
|intensity=25
|direction=Tends Vertical
|airborne=22
|service= [[Guardian]]s
|affiliation= [[Dead Orbit]]
}}
|title3=BRAVE
|content3=
{{Weapon infobox
|image=[[File:BRAVE Hung Jury SR4.jpg|300px]]
|manufacturer=[[Dead Orbit]]<br>[[Omolon]]<br>[[Shaxx]]
|style= [[BRAVE Arsenal]]
|class= [[Legendary]]
|type= [[Scout Rifle]]
|frame= [[lightgg:1636108362|Precision Frame]]
|accuracy=
|impact=62
|stability=60
|handling=65
|reload=46
|magazine=16
|feed=Fluid Magazine
|ammo=Primary
|mode= Semi-Automatic
|rate=180 RPM
|damage={{icon|Kinetic}} Kinetic
|range=49
|aim=67
|zoom=22
|recoil=75
|intensity=25
|direction=Tends Vertical
|airborne=22
|service= [[Guardian]]s
|affiliation=[[BRAVE Arsenal]]<br>[[Dead Orbit]]
}}
}}
{{Quote|A scout rifle, modified by Dead Orbit's superb technicians and specialists.|Weapon Description}}
 
The '''Hung Jury SR4''' is a [[Legendary]] {{icon|Kinetic}} [[Scout Rifle]] introduced in ''[[The Taken King]]'', which was available for purchase and as a random drop from the [[Dead Orbit]] faction vendor, [[Jalaal|Arach Jalaal]]. It was also reissued in ''[[Destiny 2]]'' with the release of ''[[Season of the Splicer]]'' as an exclusive reward available from completions of [[Nightfall]] activities, with an exclusive [[Adept weapons|Adept]] version available on Grandmaster difficulty that is able to equip Adept mods, receives extra stats from masterworking and has a slightly different appearance.
 
During the ''[[Into the Light]]'' update, a [[BRAVE Arsenal]] version of the weapon was introduced with a new appearance, different perks, and a new origin trait. It is available as loot from the [[Onslaught]] activity and can be attuned at the [[Hall of Champions]] to drastically increase its drop rate. A more unique version of this weapon is also available on rare drops with double perks and its own unique [[Weapon Ornament]].
 
==Perks==
===Standard (''Destiny'')===
*'''Sights'''
**'''Candle IS2''': Minimal iron sights. Improves weapon handling.
**'''Spark IS6''': Omolon holo sights. Improves weapon handling.
**'''Torch HS2''': Omolon close quarters combat sights. CQ optics, improved target acquisition.
**'''Flash HS4''': Omolon imaging technology. Highlights enemy targets.
**'''Impulse MS2''': Ranged combat scope. Improved optics and range.
**'''Signal MS5''': Omolon imaging technology. Highlights long-distance enemy targets at optimal combat range.
 
*'''1st perks'''
**'''Triple Tap''': Rapidly landing precision hits will return one round to the magazine.
**'''Icarus''': Improved accuracy while airborne.
**'''Replenish''': This weapon's magazine will be refilled whenever you unleash your [[Super]].
**'''Rescue Mag''': Chance to refill this weapon's magazine when critically wounded.
**'''Life Support''': Kills with this weapon while critically wounded have a chance to start regenerating health.
 
*'''Stat modifiers'''
**'''Snapshot''': Aiming this weapon is incredibly fast.
**'''Quickdraw''': This weapon can be drawn unbelievably fast.
**'''Single Point Sling''': Switch weapons faster. Move quicker while aiming.
**'''Extended Mag''': A larger magazine.
**'''Lightweight''': When held, this weapon grants +2 character Agility
**'''Hand-laid Stock''': Increased Stability. Reduced Range.
**'''Feather Mag''': Faster Reload. Reduced Magazine Size.
**'''Rifled Barrel''': Increased Range. Slower Reload.
**'''Casket Mag''': Increased Magazine Size. Reduced Stability.
**'''Smallbore''': Increased Range and Stability. Slower Reload, Reduced Magazine Size.
 
*'''2nd perks'''
**'''Grenadier''': Kills with this weapon reduce the cooldown of your grenade.
**'''Army of One''': Quick unassisted kills with this weapon reduce grenade and melee cooldown.
**'''Firefly''': Precision kills with this weapon cause the target to explode.
**'''Third Eye''': Radar stays active while aiming down this weapon's sights.
**'''Zen Moment''': Causing damage with this weapon increases its stability.
**'''Underdog''': This weapon gains a boost to range and handling when health is low.
**'''Eye of the Storm''': This weapon becomes more accurate as your health gets lower.
**'''Exhumed''': This weapon gains improved range and handling for a short time after revival.
**'''Surrounded''': This weapon gains bonus damage when three or more enemies are in close proximity.
**'''Danger Close''': This weapon gains increased reload and handling when two or more enemies are in close proximity.
 
===Standard (''Destiny 2'')===
====''Season of the Splicer''====
{{PerkTable
|barrel1=[[lightgg:3661387068|Chambered Compensator]]
|barrel2=[[lightgg:4090651448|Corkscrew Rifling]]
|barrel3=[[lightgg:1840239774|Fluted Barrel]]
|barrel4=[[lightgg:3250034553|Hammer-Forged Rifling]]
|barrel5=[[lightgg:1392496348|Polygonal Rifling]]
|barrel6=[[lightgg:1482024992|Smallbore]]
|barrel7=[[lightgg:839105230|Arrowhead Brake]]
|barrel8=[[lightgg:1467527085|Extended Barrel]]
|barrel9=[[lightgg:202670084|Full Bore]]
|mag1=[[lightgg:3142289711|Accurized Rounds]]
|mag2=[[lightgg:106909392|Tactical Mag]]
|mag3=[[lightgg:3177308360|Steady Rounds]]
|mag4=[[lightgg:3230963543|Flared Magwell]]
|mag5=[[lightgg:1087426260|Appended Mag]]
|mag6=[[lightgg:2420895100|Extended Mag]]
|mag7=[[lightgg:1431678320|Alloy Magazine]]
|1stperk1=[[lightgg:1820235745|Subsistence]]
|1stperk2=[[lightgg:247725512|Rapid Hit]]
|1stperk3=[[lightgg:4252909580|Bottomless Grief]]
|1stperk4=[[lightgg:588594999|Moving Target]]
|1stperk5=[[lightgg:1570042021|Heating Up]]
|1stperk6=[[lightgg:3436462433|Surplus]]
|2ndperk1=[[lightgg:11612903|Adrenaline Junkie]]
|2ndperk2=[[lightgg:3038247973|Explosive Payload]]
|2ndperk3=[[lightgg:3824105627|Firefly]]
|2ndperk4=[[lightgg:3592538738|Wellspring]]
|2ndperk5=[[lightgg:4049631843|One for All]]
|2ndperk6=[[lightgg:2551157718|Box Breathing]]
}}
====''Season of the Seraph''====
{{PerkTable
|barrel1=[[lightgg:4090651448|Corkscrew Rifling]]
|barrel2=[[lightgg:839105230|Arrowhead Brake]]
|barrel3=[[lightgg:1840239774|Fluted Barrel]]
|barrel4=[[lightgg:1392496348|Polygonal Rifling]]
|barrel5=[[lightgg:1482024992|Smallbore]]
|barrel6=[[lightgg:3661387068|Chambered Compensator]]
|barrel7=[[lightgg:1467527085|Extended Barrel]]
|barrel8=[[lightgg:202670084|Full Bore]]
|barrel9=[[lightgg:3250034553|Hammer-Forged Rifling]]
|mag1=[[lightgg:3230963543|Flared Magwell]]
|mag2=[[lightgg:1087426260|Appended Mag]]
|mag3=[[lightgg:106909392|Tactical Mag]]
|mag4=[[lightgg:3142289711|Accurized Rounds]]
|mag5=[[lightgg:3177308360|Steady Rounds]]
|mag6=[[lightgg:2420895100|Extended Mag]]
|mag7=[[lightgg:1431678320|Alloy Magazine]]
|1stperk1=[[lightgg:247725512|Rapid Hit]]
|1stperk2=[[lightgg:1820235745|Subsistence]]
|1stperk3=[[lightgg:2866798147|No Distractions]]
|1stperk4=[[lightgg:3436462433|Surplus]]
|1stperk5=[[lightgg:3700496672|Shoot to Loot]]
|1stperk6=[[lightgg:24160231591|Offhand Strike]]
|2ndperk1=[[lightgg:3038247973|Explosive Payload]]
|2ndperk2=[[lightgg:3824105627|Firefly]]
|2ndperk3=[[lightgg:4104185692|Frenzy]]
|2ndperk4=[[lightgg:2551157718|Box Breathing]]
|2ndperk5=[[lightgg:367392208|Adagio]]
|2ndperk6=[[lightgg:1365187766|Gutshot Straight]]
|origin1=[[lightgg:1281216113|Stunning Recovery]]
|origin2=[[lightgg:74421785|Vanguard's Vindication]]
|origin3=[[lightgg:2839173408|Omolon Fluid Dynamics]]
}}
====''Season of Defiance''====
{{PerkTable
|barrel1=[[lightgg:4090651448|Corkscrew Rifling]]
|barrel2=[[lightgg:839105230|Arrowhead Brake]]
|barrel3=[[lightgg:1840239774|Fluted Barrel]]
|barrel4=[[lightgg:1392496348|Polygonal Rifling]]
|barrel5=[[lightgg:1482024992|Smallbore]]
|barrel6=[[lightgg:3661387068|Chambered Compensator]]
|barrel7=[[lightgg:1467527085|Extended Barrel]]
|barrel8=[[lightgg:202670084|Full Bore]]
|barrel9=[[lightgg:3250034553|Hammer-Forged Rifling]]
|mag1=[[lightgg:3230963543|Flared Magwell]]
|mag2=[[lightgg:1087426260|Appended Mag]]
|mag3=[[lightgg:106909392|Tactical Mag]]
|mag4=[[lightgg:3142289711|Accurized Rounds]]
|mag5=[[lightgg:3177308360|Steady Rounds]]
|mag6=[[lightgg:2420895100|Extended Mag]]
|mag7=[[lightgg:1431678320|Alloy Magazine]]
|1stperk1=[[lightgg:247725512|Rapid Hit]]
|1stperk2=[[lightgg:1820235745|Subsistence]]
|1stperk3=[[lightgg:2866798147|No Distractions]]
|1stperk4=[[lightgg:3700496672|Shoot to Loot]]
|1stperk5=[[lightgg:3436462433|Surplus]]
|1stperk6=[[lightgg:24160231591|Offhand Strike]]
|2ndperk1=[[lightgg:4104185692|Frenzy]]
|2ndperk2=[[lightgg:3891536761|Kinetic Tremors]]
|2ndperk3=[[lightgg:3824105627|Firefly]]
|2ndperk4=[[lightgg:2551157718|Box Breathing]]
|2ndperk5=[[lightgg:367392208|Adagio]]
|2ndperk6=[[lightgg:1365187766|Gutshot Straight]]
|origin1=[[lightgg:1281216113|Stunning Recovery]]
|origin2=[[lightgg:74421785|Vanguard's Vindication]]
|origin3=[[lightgg:2839173408|Omolon Fluid Dynamics]]
}}
===BRAVE Arsenal===
{{PerkTable
|barrel1=[[lightgg:839105230|Arrowhead Brake]]
|barrel2=[[lightgg:4090651448|Corkscrew Rifling]]
|barrel3=[[lightgg:1840239774|Fluted Barrel]]
|barrel4=[[lightgg:1392496348|Polygonal Rifling]]
|barrel5=[[lightgg:3661387068|Chambered Compensator]]
|barrel6=[[lightgg:1467527085|Extended Barrel]]
|barrel7=[[lightgg:202670084|Full Bore]]
|barrel8=[[lightgg:3250034553|Hammer-Forged Rifling]]
|barrel9=[[lightgg:1482024992|Smallbore]]
|mag1=[[lightgg:1087426260|Appended Mag]]
|mag2=[[lightgg:106909392|Tactical Mag]]
|mag3=[[lightgg:3177308360|Steady Rounds]]
|mag4=[[lightgg:3230963543|Flared Magwell]]
|mag5=[[lightgg:3142289711|Accurized Rounds]]
|mag6=[[lightgg:2420895100|Extended Mag]]
|mag7=[[lightgg:1431678320|Alloy Magazine]]
|1stperk1=[[lightgg:3418782618|Rewind Rounds]]
|1stperk2=[[lightgg:3828510309|Enlightened Action]]
|1stperk3=[[lightgg:247725512|Rapid Hit]]
|1stperk4=[[lightgg:3700496672|Shoot to Loot]]
|1stperk5=[[lightgg:3891536761|Kinetic Tremors]]
|1stperk6=[[lightgg:2866798147|No Distractions]]
|1stperk7=[[lightgg:1119449540|Loose Change]]
|2ndperk1=[[lightgg:4049631843|One for All]]
|2ndperk2=[[lightgg:3824105627|Firefly]]
|2ndperk3=[[lightgg:555281244|Precision Instrument]]
|2ndperk4=[[lightgg:2109543898|Desparate Measures]]
|2ndperk5=[[lightgg:3038247973|Explosive Payload]]
|2ndperk6=[[lightgg:2551157718|Box Breathing]]
|2ndperk7=[[lightgg:3751912585|Cascade Point]]
|origin1=[[lightgg:2489430594|Indomitability]]
}}
 
==Lore==
===BRAVE Arsenal===
{{verbatim}}
'''"A SCOUT RIFLE, MODIFIED BY DEAD ORBIT'S SUPERB TECHNICIANS AND SPECIALISTS."'''
----
They called her the Roamer because she'd never lived in [[The Last City|the City]].
 
In the bad old days, before [[Takanome's Rangers]], [[Tamsin]] didn't hide behind any wall. She stood two meters high, tall enough to ride her stolen Pike. She was no [[Guardian]], not even [[Awoken]]. She was plain [[Human]], like you and me, they say.
 
Tamsin could go toe-to-toe with a [[Vandal]].
 
Tamsin wore larger boots than [[Shaxx]], and her coat was so big that a family of six could use it as a blanket.


==Gameplay==
Tamsin wouldn't stay put. She'd visit for a night, spin her stories, eat everyone out of house and home, and take off again.
It is a medium rate-of-fire and high impact [[Scout Rifle]] that has set the benchmark for [[Scout Rifle]] with many players calling it the best [[Scout Rifle]], if not the best primary weapon in [[Destiny]]. The special combination of the perks Firefly, Triple Tap and Hand-laid stock as well as the solid Torch sight sold by the [[Dead Orbit]] vendor combined with the great archetype for all-around usage made it an extremely consistent and deadly weapon, especially in PvE due to its laser-esque accuracy and the Firefly perk that could activate. Unfortunately, the [[Dead Orbit]] has stopped selling this weapon as a vendor purchase or random drop as of the release of [[Rise of Iron]], so the only way to get one as of the [[Age of Triumph]] drop is to either receive one from a [[Scout Rifle]] bounty from the [[Crucible Quartermaster]], or wait for a good roll on a [[Scout Rifle]] of the same archetype, such as the [[Tuonela SR4]]. With both the solid archetype and the all-around perk combinations, this gun is widely considered to be among the best weapons in [[Destiny]]'s history and can be used in virtually any scenario.
 
When you hear a tapping outside on windy nights—so they tell the kids down in [[Peregrine]]—that's no tree branch. That's no owl. That's Tamsin looking for a traveling companion. And if you open the door to her, she'll take you to the stars.
 
 
City Center Library Anthropology – folklore – [[Dead Orbit]] foundation myths.
 
==Trivia==
*Hung Jury SR4 is infamous within the ''Destiny'' community for having been reissued not once, but four times within the franchise.
 
==Gallery==
<gallery>
File:Adept_Hung_Jury_SR4_(S14-S20).jpg|[[Adept weapons|Adept]] Hung Jury SR4 from ''[[Season of the Splicer]]'' and ''[[Season of Defiance]]''.
File:Adept_Hung_Jury_SR4_(S19).jpg|[[Adept weapons|Adept]] Hung Jury SR4 from ''[[Season of the Seraph]]''.
File:BRAVE Hung Jury SR4 Ornament.jpg|Exclusive ''BRAVE'' [[Weapon Ornament|ornament]] available only for the ''[[Into the Light]]'' update.
</gallery>
 
==List of appearances==
*''[[Destiny]]:'' ''[[The Taken King]]'' {{1st}}
*''[[Destiny 2]]: [[Season of the Splicer]]''
**''[[Season of the Seraph]]''
**''[[Season of Defiance]]''
**''[[Into the Light]]''


[[Category:Weapons]]
[[Category:Scout rifles]]
[[Category:Omolon products]]
[[Category:Omolon products]]
[[Category:Omolon weapons]]
[[Category:Legendary weapons]]
[[Category:Legendary weapons]]
[[Category:Scout Rifles]]
[[Category:Weapons]]

Latest revision as of 08:45, August 18, 2024

Standard (Destiny)
Hung Jury SR4
HungJuryD1.jpg
Production overview

Manufacturer:

Dead Orbit
Omolon

Style:

Dead Orbit

Rarity class:

Legendary

Weapon type:

Scout Rifle

Intrinsic frame:

Precision Frame

Required level:

40

Min-max impact:

48

Min-max stability:

46-97

Min-max handling:

66-86

Min-max reload speed:

61-100

Min-max magazine:

13-21

Specifications

Feed system:

Fluid Magazine

Ammunition type:

Primary

Fire mode:

Semi-Automatic

Rate of fire:

37 RPM

Damage:

Kinetic Kinetic

Effective range:

60-99

Hidden stats

Aim assistance:

26-31

Zoom:

20-25

Recoil:

80

Bounce intensity:

20

Bounce direction:

Tends Vertical

Service history

In service:

Guardians

Affiliation:

Dead Orbit

 
Standard (Destiny 2)
Hung Jury SR4
Hung Jury SR4 D2.jpg
Production overview

Manufacturer:

Dead Orbit
Omolon

Style:

Dead Orbit

Rarity class:

Legendary

Weapon type:

Scout Rifle

Intrinsic frame:

Precision Frame

Min-max impact:

62

Min-max stability:

60

Min-max handling:

65

Min-max reload speed:

46

Min-max magazine:

16

Specifications

Feed system:

Fluid Magazine

Ammunition type:

Primary

Fire mode:

Semi-Automatic

Rate of fire:

180 RPM

Damage:

Kinetic Kinetic

Effective range:

49

Hidden stats

Aim assistance:

67

Zoom:

22

Recoil:

75

Bounce intensity:

25

Bounce direction:

Tends Vertical

Airborne effectiveness:

22

Service history

In service:

Guardians

Affiliation:

Dead Orbit

 
BRAVE
Hung Jury SR4
BRAVE Hung Jury SR4.jpg
Production overview

Manufacturer:

Dead Orbit
Omolon
Shaxx

Style:

BRAVE Arsenal

Rarity class:

Legendary

Weapon type:

Scout Rifle

Intrinsic frame:

Precision Frame

Min-max impact:

62

Min-max stability:

60

Min-max handling:

65

Min-max reload speed:

46

Min-max magazine:

16

Specifications

Feed system:

Fluid Magazine

Ammunition type:

Primary

Fire mode:

Semi-Automatic

Rate of fire:

180 RPM

Damage:

Kinetic Kinetic

Effective range:

49

Hidden stats

Aim assistance:

67

Zoom:

22

Recoil:

75

Bounce intensity:

25

Bounce direction:

Tends Vertical

Airborne effectiveness:

22

Service history

In service:

Guardians

Affiliation:

BRAVE Arsenal
Dead Orbit

 

"A scout rifle, modified by Dead Orbit's superb technicians and specialists."
— Weapon Description

The Hung Jury SR4 is a Legendary Kinetic Scout Rifle introduced in The Taken King, which was available for purchase and as a random drop from the Dead Orbit faction vendor, Arach Jalaal. It was also reissued in Destiny 2 with the release of Season of the Splicer as an exclusive reward available from completions of Nightfall activities, with an exclusive Adept version available on Grandmaster difficulty that is able to equip Adept mods, receives extra stats from masterworking and has a slightly different appearance.

During the Into the Light update, a BRAVE Arsenal version of the weapon was introduced with a new appearance, different perks, and a new origin trait. It is available as loot from the Onslaught activity and can be attuned at the Hall of Champions to drastically increase its drop rate. A more unique version of this weapon is also available on rare drops with double perks and its own unique Weapon Ornament.

Perks[edit]

Standard (Destiny)[edit]

  • Sights
    • Candle IS2: Minimal iron sights. Improves weapon handling.
    • Spark IS6: Omolon holo sights. Improves weapon handling.
    • Torch HS2: Omolon close quarters combat sights. CQ optics, improved target acquisition.
    • Flash HS4: Omolon imaging technology. Highlights enemy targets.
    • Impulse MS2: Ranged combat scope. Improved optics and range.
    • Signal MS5: Omolon imaging technology. Highlights long-distance enemy targets at optimal combat range.
  • 1st perks
    • Triple Tap: Rapidly landing precision hits will return one round to the magazine.
    • Icarus: Improved accuracy while airborne.
    • Replenish: This weapon's magazine will be refilled whenever you unleash your Super.
    • Rescue Mag: Chance to refill this weapon's magazine when critically wounded.
    • Life Support: Kills with this weapon while critically wounded have a chance to start regenerating health.
  • Stat modifiers
    • Snapshot: Aiming this weapon is incredibly fast.
    • Quickdraw: This weapon can be drawn unbelievably fast.
    • Single Point Sling: Switch weapons faster. Move quicker while aiming.
    • Extended Mag: A larger magazine.
    • Lightweight: When held, this weapon grants +2 character Agility
    • Hand-laid Stock: Increased Stability. Reduced Range.
    • Feather Mag: Faster Reload. Reduced Magazine Size.
    • Rifled Barrel: Increased Range. Slower Reload.
    • Casket Mag: Increased Magazine Size. Reduced Stability.
    • Smallbore: Increased Range and Stability. Slower Reload, Reduced Magazine Size.
  • 2nd perks
    • Grenadier: Kills with this weapon reduce the cooldown of your grenade.
    • Army of One: Quick unassisted kills with this weapon reduce grenade and melee cooldown.
    • Firefly: Precision kills with this weapon cause the target to explode.
    • Third Eye: Radar stays active while aiming down this weapon's sights.
    • Zen Moment: Causing damage with this weapon increases its stability.
    • Underdog: This weapon gains a boost to range and handling when health is low.
    • Eye of the Storm: This weapon becomes more accurate as your health gets lower.
    • Exhumed: This weapon gains improved range and handling for a short time after revival.
    • Surrounded: This weapon gains bonus damage when three or more enemies are in close proximity.
    • Danger Close: This weapon gains increased reload and handling when two or more enemies are in close proximity.

Standard (Destiny 2)[edit]

Season of the Splicer[edit]

Intrinsic Trait Intrinsic Frame Barrel Bowstring Blade Haft Sight Magazine Arrow Guard Perk 1 Perk 2 Stock Grip Origin Catalyst

Chambered Compensator Accurized Rounds Subsistence Adrenaline Junkie
Corkscrew Rifling Tactical Mag Rapid Hit Explosive Payload
Fluted Barrel Steady Rounds Bottomless Grief Firefly
Hammer-Forged Rifling Flared Magwell Moving Target Wellspring
Polygonal Rifling Appended Mag Heating Up One for All
Smallbore Extended Mag Surplus Box Breathing
Arrowhead Brake Alloy Magazine
Extended Barrel
Full Bore

Season of the Seraph[edit]

Intrinsic Trait Intrinsic Frame Barrel Bowstring Blade Haft Sight Magazine Arrow Guard Perk 1 Perk 2 Stock Grip Origin Catalyst

Corkscrew Rifling Flared Magwell Rapid Hit Explosive Payload Stunning Recovery
Arrowhead Brake Appended Mag Subsistence Firefly Vanguard's Vindication
Fluted Barrel Tactical Mag No Distractions Frenzy Omolon Fluid Dynamics
Polygonal Rifling Accurized Rounds Surplus Box Breathing
Smallbore Steady Rounds Shoot to Loot Adagio
Chambered Compensator Extended Mag Offhand Strike Gutshot Straight
Extended Barrel Alloy Magazine
Full Bore
Hammer-Forged Rifling

Season of Defiance[edit]

Intrinsic Trait Intrinsic Frame Barrel Bowstring Blade Haft Sight Magazine Arrow Guard Perk 1 Perk 2 Stock Grip Origin Catalyst

Corkscrew Rifling Flared Magwell Rapid Hit Frenzy Stunning Recovery
Arrowhead Brake Appended Mag Subsistence Kinetic Tremors Vanguard's Vindication
Fluted Barrel Tactical Mag No Distractions Firefly Omolon Fluid Dynamics
Polygonal Rifling Accurized Rounds Shoot to Loot Box Breathing
Smallbore Steady Rounds Surplus Adagio
Chambered Compensator Extended Mag Offhand Strike Gutshot Straight
Extended Barrel Alloy Magazine
Full Bore
Hammer-Forged Rifling

BRAVE Arsenal[edit]

Intrinsic Trait Intrinsic Frame Barrel Bowstring Blade Haft Sight Magazine Arrow Guard Perk 1 Perk 2 Stock Grip Origin Catalyst

Arrowhead Brake Appended Mag Rewind Rounds One for All Indomitability
Corkscrew Rifling Tactical Mag Enlightened Action Firefly
Fluted Barrel Steady Rounds Rapid Hit Precision Instrument
Polygonal Rifling Flared Magwell Shoot to Loot Desparate Measures
Chambered Compensator Accurized Rounds Kinetic Tremors Explosive Payload
Extended Barrel Extended Mag No Distractions Box Breathing
Full Bore Alloy Magazine Loose Change Cascade Point
Hammer-Forged Rifling
Smallbore

Lore[edit]

BRAVE Arsenal[edit]

Destiny-GhostConstruct.png
"And my vanquisher will read that book, seeking the weapon, and they will come to understand me, where I have been and where I was going."
The following is a verbatim transcription of an official document for archival reasons. As the original content is transcribed word-for-word, any possible discrepancies and/or errors are included.

"A SCOUT RIFLE, MODIFIED BY DEAD ORBIT'S SUPERB TECHNICIANS AND SPECIALISTS."


They called her the Roamer because she'd never lived in the City.

In the bad old days, before Takanome's Rangers, Tamsin didn't hide behind any wall. She stood two meters high, tall enough to ride her stolen Pike. She was no Guardian, not even Awoken. She was plain Human, like you and me, they say.

Tamsin could go toe-to-toe with a Vandal.

Tamsin wore larger boots than Shaxx, and her coat was so big that a family of six could use it as a blanket.

Tamsin wouldn't stay put. She'd visit for a night, spin her stories, eat everyone out of house and home, and take off again.

When you hear a tapping outside on windy nights—so they tell the kids down in Peregrine—that's no tree branch. That's no owl. That's Tamsin looking for a traveling companion. And if you open the door to her, she'll take you to the stars.


City Center Library Anthropology – folklore – Dead Orbit foundation myths.

Trivia[edit]

  • Hung Jury SR4 is infamous within the Destiny community for having been reissued not once, but four times within the franchise.

Gallery[edit]

List of appearances[edit]