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==Overview==
==Overview==
Champions are distinguished from their less resilient counterparts by their darker color scheme, seemingly fluid form, and red, spectral tendrils emerging from their backs. There exists 3 variations of the Champion:
Champions are distinguished from their less resilient counterparts by their darker color scheme, seemingly fluid form, and red, spectral tendrils emerging from their backs. There exists 3 variations of the Champion:
*'''Barrier''': Barrier Champions behave much like their normal counterparts would until they are threatened with death. When damaged to an extent, they will create an impenetrable dome shield that also heals up most of their lost health. The shield is only pierced by Anti-Barrier rounds.
*'''Barrier''': Barrier Champions behave much like their normal counterparts would until they are threatened with death. When damaged to an extent, they will create an impenetrable dome shield that also heals up most of their lost health. Distinguished by a circular, dark crest on their backs. The shield is only pierced by Anti-Barrier rounds.


*'''Overload''': Overload Champions not only have a minimal healing factor, but they also have increased ability regeneration, allowing them to use these abilities more frequently and aggressively. Both of these abilities can be negated by Anti-Overload rounds.
*'''Overload''': Overload Champions not only have a minimal healing factor, but they also have increased ability regeneration, allowing them to use these abilities more frequently and aggressively. Distinguished by the twin, dark crimson circles that wrap around their shoulders. Both of these abilities can be negated by Anti-Overload rounds.


*'''Unstoppable''': Unstoppable Champions have a severely high health pool and an immunity to staggering or stuns, and will use these resiliences to allow them to assail their opponents from close range and from afar. The only thing capable of mitigating their rage is Anti-Unstoppable rounds.
*'''Unstoppable''': Unstoppable Champions have a severely high health pool and an immunity to staggering or stuns, and will use these resiliences to allow them to assail their opponents from close range and from afar. Distinguished by the dark wing-like crests hanging from their backs. The only thing capable of mitigating their rage is Anti-Unstoppable rounds.


===Fanfic Classes===
===Fanfic Classes===
So, there's the list of canon Champions, and here's the list of Champions created by the fans. Feel free to add your additional archetype with a brief description of their abilities.
So, there's the list of canon Champions, and here's the list of Champions created by the fans. Feel free to add your additional archetype with a brief description of their abilities.
====Shadowkeep====
{{Tabcontainer
*'''Bloodthirst''': Bloodthirst Champions are powerful, menacing opponents initially immune to all damage. Impossible to miss, indicated by their height and thunderous footsteps, players should always Mind these terrifying threats. After a series of guttural roars these enemies will then rapidly charge any Guardian to deliver a lethal blow. These Champions naturally stagger and becomes susceptible to damage after colliding with a surface. Can recover health through normal blows.
|title1=Shadowkeep
|content1=
*'''Bloodthirst''': Bloodthirst Champions are powerful, menacing opponents initially immune to all damage. Impossible to miss, indicated by their height and thunderous footsteps, players should always Mind these terrifying threats. After a series of guttural roars these enemies will then rapidly charge any Guardian to deliver a lethal blow. These Champions naturally stagger and becomes susceptible to damage after colliding with a surface. Distinguished by the flowing, cape-like darkness tendrils hanging from their backs. Can recover health through normal blows. No new changes with [[Lightfall]].


*'''Distortion''': Distortion Champions are almost identical to their basic counterparts minus the health pool and gameplay mechanic. They have the ability to obscure their enemies' vision and even suppress or even jumble their movement. Due to their troublesome abilities and evasive personality, they bear a smaller health pool. It is still recommended to mitigate the threat of their suppressive abilities with Anti-Distortion rounds.
*'''Distortion''': Distortion Champions are almost identical to their basic counterparts minus the health pool and gameplay mechanic. They have the ability to obscure their enemies' vision and even suppress or even jumble their movement. Due to their troublesome abilities and evasive personality, they bear a smaller health pool. Distinguished by the circular, bangle-like darkness tendrils that wrap around their shoulders. It is still recommended to mitigate the threat of their suppressive abilities with Anti-Distortion rounds. Can now be disrupted with blind, weaken and even curing an ally affected by a Distortion champion can backlash them with the release of [[Lightfall]].


*'''Protector''': Protector Champions behave like their normal counterparts with the exception of their unique ability to conjure barriers or creates static copies for their allies. The barriers can tank enemy fire and can be shot through by the Champions's allies and damages any enemy that passes through them. The copies do not fire nor move, yet always keeps their eyes and weapons on them and damages any enemy that shoots them. When either are shot, the Protector heals themselves. The barriers/copies disappear once the Champion is shot by Anti-Protector rounds.
*'''Protector''': Protector Champions behave like their normal counterparts with the exception of their unique ability to conjure barriers or creates static copies for their allies. The barriers can tank enemy fire and can be shot through by the Champions's allies and damages any enemy that passes through them. The copies do not fire nor move, yet always keeps their eyes and weapons on them and damages any enemy that shoots them. When either are shot, the Protector heals themselves. Distinguished by straight, darkness spikes that jut from their backs. The barriers/copies disappear once the Champion is shot by Anti-Protector rounds. Can now be disrupted with suppression, radiant, and unravel with the release of [[Lightfall]].


*'''Quartermaster''': Quartermasters act as a versatile support role for their allies. These Champions are naturally surrounded by an aura that either heals or empowers the damage of all nearby allies, making them a somewhat troublesome foe. Naturally, Anti-Quartermaster rounds stagger these Champions and temporarily disabled the empowering aura. It should also be noted that these enemies become more and more resilient depending how many allies are in proximity to the Quartermaster.
*'''Quartermaster''': Quartermasters act as a versatile support role for their allies. These Champions are naturally surrounded by an aura that either heals or empowers the damage of all nearby allies, making them a somewhat troublesome foe. Distinguished by two dark spikes that curve towards each other tipped with outward-facing bristles, with the lower ones being longer. Naturally, Anti-Quartermaster rounds stagger these Champions and temporarily disabled the empowering aura. It should also be noted that these enemies become more and more resilient depending how many allies are in proximity to the Quartermaster. Can now be disrupted with volatile, jolted, shatter and sever with the release of [[Lightfall]].


*'''Summoner''': Summoners have the ability to continually spawn enemy pods to keep their enemies on their toes. The longer these Champions charge up their summon ability, the more resilient the squad spawned will be, the more health the Summoner will recover. Anti-Summoner rounds will both stagger the Champion and briefly negate the spawn ability.
*'''Summoner''': Summoners have the ability to continually spawn enemy pods to keep their enemies on their toes. The longer these Champions charge up their summon ability, the more resilient the squad spawned will be, the more health the Summoner will recover. Distinguished by twin dark semicircle crests that hang from either side of them. Anti-Summoner rounds will both stagger the Champion and briefly negate the spawn ability. Can now be disrupted with suppression, jolt, shatter and suspend with the release of [[Lightfall]].


*'''Nullifier''': Nullifier Champions, if they take enough damage, will project a mid-range suppression pulse that disables all of a [[Guardian]]’s abilities until they are killed, and will usually prefer to attack from a mid-range distance for the pulse to be effective. To prevent this, players must bring Anti-Nullifier rounds to stun the Champion and allow it to be damaged without the chance of it retaliating with the pulse.
*'''Nullifier''': Nullifier Champions, if they take enough damage, will project a mid-range suppression pulse that disables all of a [[Guardian]]'s abilities until they are killed, and will usually prefer to attack from a mid-range distance for the pulse to be effective. To prevent this, players must bring Anti-Nullifier rounds to stun the Champion and allow it to be damaged without the chance of it retaliating with the pulse.


*'''Invincible''': Invincible Champions, one of the most powerful and harder bosses. This enemies are similar to the Unstoppable, but equiped with big and heavy, black armor plating, and marked with red tendrils, shaped like a "X". This bosses are completely immune and their weapons can take a massive chunk of a player's health and if low-leveled, the player can be killed in a one-shot, because of this, they are extremely rare to see. But in order to defeat this abominations, player must used Anti-Invincible rounds, which can stun them, however after being hit with that weapon, they will re-double their efforts, meaning it will only work again, if shot at their weak-spot. These boss are very slow as well
*'''Invincible''': Invincible Champions, one of the most powerful and harder bosses. This enemies are similar to the Unstoppable, but equiped with big and heavy, black armor plating, and marked with red tendrils, shaped like a "X". This bosses are completely immune and their weapons can take a massive chunk of a player's health and if low-leveled, the player can be killed in a one-shot, because of this, they are extremely rare to see. But in order to defeat this abominations, player must used Anti-Invincible rounds, which can stun them, however after being hit with that weapon, they will re-double their efforts, meaning it will only work again, if shot at their weak-spot. These boss are very slow as well
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*'''Amalgam:''' Amalgam Champions are boss enemies that randomly cycle through all possible Champion abilities. The lower their health, the stronger their abilities get. They can be stunned using Anti-Amalgam rounds.
*'''Amalgam:''' Amalgam Champions are boss enemies that randomly cycle through all possible Champion abilities. The lower their health, the stronger their abilities get. They can be stunned using Anti-Amalgam rounds.
====Paradox====
|title2=Paradox
*'''Deathburst:''' Deathburst Champions are overpowered Champions who wield the combined powers of all elements listed above and serve Kirito and Asuna and their [[Forum:Shadowkeepers (Paradox)|Shadowkeepers]]. The only way to defeat these Champions is to use weapons with Starburst Rounds, although [[Pulse Rifle]]s, [[Hand Cannon]]s, [[Sidearm]]s, and [[Sword]]s deal more damage against them effectively.
|content2=
*'''Moonlit:''' Moonlit Champions are higher-level enemy Champions that fight Guardians using Guardian-issued weapons. Daylit Rounds are effective against these Champions.
'''Swordsman's Champions'''
*'''Deathburst:''' Deathburst Champions are overpowered enemy Champions who wields the ability to summon large, dual energy blades, if they are close in-range to their enemies and can heavily damage or even one-shot kill their enemies. To identify it, they will glow either bright blue or dark red and chase towards their targeted enemies to activate their abilities, similar to that of a Finisher. They serve Kirito and Asuna and their [[Forum:Shadowkeepers (Paradox)|Shadowkeepers]]. The only way to defeat these Champions is to use weapons with Starburst Rounds, although [[Pulse Rifle]]s, [[Hand Cannon]]s, [[Sidearm]]s, and [[Sword]]s deal more damage against them effectively.
*'''Moonlit:''' Moonlit Champions are higher-level enemy Champions who fight Guardians using Guardian-issued weapons, and can darken their surroundings or their location, which can empower their allies and gives them more damage-resistance, more health, or more damage output in their weapons. Daylit Rounds are effective against these Champions.
*'''Bloodsong:''' Bloodsong Champions are higher-level enemy Champions who provide Deathburst and Moonlit Champions with elemental immunity shielding while providing supporting fire for them. Rosario Rounds are effective against these Champions.
}}


==List of Champions==
==List of Champions==
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*[[Forum:Unstoppable Captain|Unstoppable Captain]]
*[[Forum:Unstoppable Captain|Unstoppable Captain]]
*[[Forum:Unstoppable Vandal|Unstoppable Vandal]]
*[[Forum:Unstoppable Vandal|Unstoppable Vandal]]
*[[Forum:Invincible Heavy Shank|Invincible Heavy Shank]]
*[[Forum:Nullifier Heavy Shank|Nullifier Heavy Shank]]
*[[Forum:Invincible Servitor|Invincible Servitor]]
*[[Forum:Adaptive Brig|Adaptive Brig]]
*[[Forum:Adaptive Brig|Adaptive Brig]]
*[[Forum:Amalgam Walker|Amalgam Walker]]
*[[Forum:Amalgam Walker|Amalgam Walker]]
*[[Forum:Deathburst Captain|Deathburst Captain]] (House of Shadows)
*[[Forum:Deathburst Captain|Deathburst Captain]] (House of Shadows)
*[[Forum:Moonlit Servitor|Moonlit Servitor]] (House of Shadows)
*[[Forum:Moonlit Marauder|Moonlit Marauder]] (House of Shadows)
*[[Forum:Bloodsong Servitor|Bloodsong Servitor]] (House of Shadows)
*[[Forum:Barrier Brig|Barrier Brig]]


====Hive====
====Hive====
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*[[Forum:Quartermaster Ogre|Quartermaster Ogre]]
*[[Forum:Quartermaster Ogre|Quartermaster Ogre]]
*[[Forum:Summoner Wizard|Summoner Wizard]]
*[[Forum:Summoner Wizard|Summoner Wizard]]
*[[Forum:Nullifier Wizard|Nullifier Wizard]]
*[[Forum:Invincible Shrieker|Invincible Shrieker]]
*[[Forum:Invincible Shrieker|Invincible Shrieker]]
*[[Forum:Adaptive Vanquisher|Adaptive Vanquisher]]
*[[Forum:Adaptive Vanquisher|Adaptive Vanquisher]]
*[[Forum:Amalgam Darkblade|Amalgam Darkblade]]
*[[Forum:Amalgam Darkblade|Amalgam Darkblade]]
*[[Forum:Deathburst Knight|Deathburst Knight]] (Shadow Swarm)
*[[Forum:Moonlit Acolyte|Moonlit Acolyte]] (Shadow Swarm)
*[[Forum:Bloodsong Ogre|Bloodsong Ogre]] (Shadow Swarm)


====Vex====
====Vex====
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*[[Forum:Unstoppable Hydra|Unstoppable Hydra]]
*[[Forum:Unstoppable Hydra|Unstoppable Hydra]]
*[[Forum:Nullifier Harpy|Nullifier Harpy]]
*[[Forum:Nullifier Harpy|Nullifier Harpy]]
*[[Forum:Invincible Minotaur|Invincible Minotaur]]
*[[Forum:Invincible Hydra|Invincible Hydra]]
*[[Forum:Adaptive Wyvern|Adaptive Wyvern]]
*[[Forum:Adaptive Wyvern|Adaptive Wyvern]]
*[[Forum:Amalgam Scolopendrid|Amalgam Scolopendrid]]
*[[Forum:Amalgam Scolopendrid|Amalgam Scolopendrid]]
*[[Forum:Overload Wyvern|Overload Wyvern]]
*[[Forum:Deathburst Hobgoblin|Deathburst Hobgoblin]] (Shadow Divisive)
*[[Forum:Moonlit Gorgon|Moonlit Gorgon]] (Shadow Divisive)
*[[Forum:Bloodsong Wyvern|Bloodsong Wyvern]] (Shadow Divisive)


====Cabal====
====Cabal====
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*[[Forum:Summoner Psion|Summoner Psion]]
*[[Forum:Summoner Psion|Summoner Psion]]
*[[Forum:Unstoppable Gladiator|Unstoppable Gladiator]]
*[[Forum:Unstoppable Gladiator|Unstoppable Gladiator]]
*[[Forum:Nullifier Psion|Nullifier Psion]]
*[[Forum:Nullifier Tormentor|Nullifier Tormentor]] ([[Lightfall]])
*[[Forum:Invincible Scorpius|Invincible Scorpius]]
*[[Forum:Invincible Scorpius|Invincible Scorpius]]
*[[Forum:Adaptive Colossus|Adaptive Colossus]]
*[[Forum:Adaptive Colossus|Adaptive Colossus]]
*[[Forum:Amalgam Goliath Tank|Amalgam Goliath Tank]]
*[[Forum:Amalgam Goliath Tank|Amalgam Goliath Tank]]
*[[Forum:Deathburst Gladiator|Deathburst Gladiator]] (Shadow Legion)
*[[Forum:Moonlit Psion|Moonlit Psion]] (Shadow Legion)
*[[Forum:Bloodsong Phalanx|Bloodsong Phalanx]] (Shadow Legion)


====Taken====
====Taken====
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*[[Forum:Quartermaster Taken Wizard|Quartermaster Taken Wizard]]
*[[Forum:Quartermaster Taken Wizard|Quartermaster Taken Wizard]]
*[[Forum:Summoner Taken Centurion|Summoner Taken Centurion]]
*[[Forum:Summoner Taken Centurion|Summoner Taken Centurion]]
*[[Forum:Nullifier Taken Phalanx|Nullifier Taken Phalanx]]
*[[Forum:Ultra Barrier Taken Captain|Ultra Barrier Taken Captain]]
*[[Forum:Ultra Overload Taken Ogre|Ultra Overload Taken Ogre]]
*[[Forum:Ultra Unstoppable Taken Phalanx|Ultra Unstoppable Taken Phalanx]]
*[[Forum:Unstoppable Taken Knight|Unstoppable Taken Knight]]
*[[Forum:Unstoppable Taken Knight|Unstoppable Taken Knight]]
*[[Forum:Unstoppable Taken Minotaur|Unstoppable Taken Minotaur]]
*[[Forum:Unstoppable Taken Minotaur|Unstoppable Taken Minotaur]]
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*[[Forum:Overload Taken Knight|Overload Taken Knight]]
*[[Forum:Overload Taken Knight|Overload Taken Knight]]
*[[Forum:Overload Taken Captain|Overload Taken Captain]]
*[[Forum:Overload Taken Captain|Overload Taken Captain]]
*[[Forum:Invincible Taken Ogre|Invincible Taken Ogre]]
*[[Forum:Invincible Taken Hydra|Invincible Taken Hydra]]
*[[Forum:Adaptive Taken Psion|Adaptive Taken Psion]]
*[[Forum:Adaptive Taken Psion|Adaptive Taken Psion]]
*[[Forum:Amalgam Taken Hydra|Amalgam Taken Hydra]]
*[[Forum:Amalgam Chimera|Amalgam Chimera]]


====Scorn====
====Scorn====
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*[[Forum:Unstoppable Wraith|Unstoppable Wraith]]
*[[Forum:Unstoppable Wraith|Unstoppable Wraith]]
*[[Forum:Unstoppable Abomination|Unstoppable Abomination]]
*[[Forum:Unstoppable Abomination|Unstoppable Abomination]]
*[[Forum:Invincible Abomination|Invincible Abomination]]
*[[Forum:Nullifier Chieftain|Nullifier Chieftain]]
*[[Forum:Invincible Chieftain|Invincible Chieftain]]
*[[Forum:Adaptive Lurker|Adaptive Lurker]]
*[[Forum:Adaptive Lurker|Adaptive Lurker]]
*[[Forum:Amalgam Scorn Walker|Amalgam Scorn Walker]]
*[[Forum:Amalgam Scorn Walker|Amalgam Scorn Walker]]


==Gallery==
==Gallery==
'''Original'''
<gallery>
<gallery>
File:Bloodthirst Icon.png|Icon indicating Bloodthirst Champions
File:Bloodthirst Icon.png|Icon indicating Bloodthirst Champions
Line 131: Line 159:
File:Quartermaster Icon.png|Icon indicating Quartermaster Champions
File:Quartermaster Icon.png|Icon indicating Quartermaster Champions
File:Summoner Icon.png|Icon indicating Summoner Champions
File:Summoner Icon.png|Icon indicating Summoner Champions
File:Deathburst Icon.png|Icon indicating Deathburst Champions
File:Moonlit Icon.png|Icon indicating Moonlit Champions
File:Bloodsong Icon.png|Icon indicating Bloodsong Champions
</gallery>
'''Ability Icons'''
<gallery>
File:BloodthirstS.jpg|Bloodthirst Champion icon
File:DistortionS.jpg|Distortion Champion Icon
File:ProtectorS.jpg|Protector Champion Icon
File:QuartermasterS.jpg|Quartermaster Champion Icon
File:SummonerS.jpg|Summoner Champion Icon
File:DeathburstS.jpg|Deathburst Champion Icon
File:MoonlightS.jpg|Moonlit Champion Icon
File:BloodsongS.jpg|Bloodsong Champion Icon
</gallery>
</gallery>

Latest revision as of 09:02, August 29, 2024

Forums: Index Fan Fiction Fanfic Champions Destiny-FrontierGhostShell.png

Champions are unique boss enemies first introduced in Shadowkeep that serve as extremely durable and challenging opponents with the sole intent of being a powerful add.

Overview[edit]

Champions are distinguished from their less resilient counterparts by their darker color scheme, seemingly fluid form, and red, spectral tendrils emerging from their backs. There exists 3 variations of the Champion:

  • Barrier: Barrier Champions behave much like their normal counterparts would until they are threatened with death. When damaged to an extent, they will create an impenetrable dome shield that also heals up most of their lost health. Distinguished by a circular, dark crest on their backs. The shield is only pierced by Anti-Barrier rounds.
  • Overload: Overload Champions not only have a minimal healing factor, but they also have increased ability regeneration, allowing them to use these abilities more frequently and aggressively. Distinguished by the twin, dark crimson circles that wrap around their shoulders. Both of these abilities can be negated by Anti-Overload rounds.
  • Unstoppable: Unstoppable Champions have a severely high health pool and an immunity to staggering or stuns, and will use these resiliences to allow them to assail their opponents from close range and from afar. Distinguished by the dark wing-like crests hanging from their backs. The only thing capable of mitigating their rage is Anti-Unstoppable rounds.

Fanfic Classes[edit]

So, there's the list of canon Champions, and here's the list of Champions created by the fans. Feel free to add your additional archetype with a brief description of their abilities.

Shadowkeep
  • Bloodthirst: Bloodthirst Champions are powerful, menacing opponents initially immune to all damage. Impossible to miss, indicated by their height and thunderous footsteps, players should always Mind these terrifying threats. After a series of guttural roars these enemies will then rapidly charge any Guardian to deliver a lethal blow. These Champions naturally stagger and becomes susceptible to damage after colliding with a surface. Distinguished by the flowing, cape-like darkness tendrils hanging from their backs. Can recover health through normal blows. No new changes with Lightfall.
  • Distortion: Distortion Champions are almost identical to their basic counterparts minus the health pool and gameplay mechanic. They have the ability to obscure their enemies' vision and even suppress or even jumble their movement. Due to their troublesome abilities and evasive personality, they bear a smaller health pool. Distinguished by the circular, bangle-like darkness tendrils that wrap around their shoulders. It is still recommended to mitigate the threat of their suppressive abilities with Anti-Distortion rounds. Can now be disrupted with blind, weaken and even curing an ally affected by a Distortion champion can backlash them with the release of Lightfall.
  • Protector: Protector Champions behave like their normal counterparts with the exception of their unique ability to conjure barriers or creates static copies for their allies. The barriers can tank enemy fire and can be shot through by the Champions's allies and damages any enemy that passes through them. The copies do not fire nor move, yet always keeps their eyes and weapons on them and damages any enemy that shoots them. When either are shot, the Protector heals themselves. Distinguished by straight, darkness spikes that jut from their backs. The barriers/copies disappear once the Champion is shot by Anti-Protector rounds. Can now be disrupted with suppression, radiant, and unravel with the release of Lightfall.
  • Quartermaster: Quartermasters act as a versatile support role for their allies. These Champions are naturally surrounded by an aura that either heals or empowers the damage of all nearby allies, making them a somewhat troublesome foe. Distinguished by two dark spikes that curve towards each other tipped with outward-facing bristles, with the lower ones being longer. Naturally, Anti-Quartermaster rounds stagger these Champions and temporarily disabled the empowering aura. It should also be noted that these enemies become more and more resilient depending how many allies are in proximity to the Quartermaster. Can now be disrupted with volatile, jolted, shatter and sever with the release of Lightfall.
  • Summoner: Summoners have the ability to continually spawn enemy pods to keep their enemies on their toes. The longer these Champions charge up their summon ability, the more resilient the squad spawned will be, the more health the Summoner will recover. Distinguished by twin dark semicircle crests that hang from either side of them. Anti-Summoner rounds will both stagger the Champion and briefly negate the spawn ability. Can now be disrupted with suppression, jolt, shatter and suspend with the release of Lightfall.
  • Nullifier: Nullifier Champions, if they take enough damage, will project a mid-range suppression pulse that disables all of a Guardian's abilities until they are killed, and will usually prefer to attack from a mid-range distance for the pulse to be effective. To prevent this, players must bring Anti-Nullifier rounds to stun the Champion and allow it to be damaged without the chance of it retaliating with the pulse.
  • Invincible: Invincible Champions, one of the most powerful and harder bosses. This enemies are similar to the Unstoppable, but equiped with big and heavy, black armor plating, and marked with red tendrils, shaped like a "X". This bosses are completely immune and their weapons can take a massive chunk of a player's health and if low-leveled, the player can be killed in a one-shot, because of this, they are extremely rare to see. But in order to defeat this abominations, player must used Anti-Invincible rounds, which can stun them, however after being hit with that weapon, they will re-double their efforts, meaning it will only work again, if shot at their weak-spot. These boss are very slow as well
  • Adaptive: Adaptive Champions have the ability to drastically reduce all incoming damage types as they take damage from said damage type, eventually turning into damage immunity. As the Champion fully adapts to a damage type dealt to it, the damage type of their current weapon changes to the damage type they adapted to, with the chance to inflict a status affect depending on the damage type (staggering for kinetic, blindness for Arc, burning for Solar, increased damage vulnerability for Void, and complete loss of motion for Stasis). If the player uses a fully adapted damage type against the Champion, it will regain a portion of its health and gain increased damage depending on how much damage would've been dealt to it if it were vulnerable. Using Anti-Adaptive rounds will stun them for a moment and briefly cancel out their most recent damage adaptation.
  • Amalgam: Amalgam Champions are boss enemies that randomly cycle through all possible Champion abilities. The lower their health, the stronger their abilities get. They can be stunned using Anti-Amalgam rounds.
Paradox

Swordsman's Champions

  • Deathburst: Deathburst Champions are overpowered enemy Champions who wields the ability to summon large, dual energy blades, if they are close in-range to their enemies and can heavily damage or even one-shot kill their enemies. To identify it, they will glow either bright blue or dark red and chase towards their targeted enemies to activate their abilities, similar to that of a Finisher. They serve Kirito and Asuna and their Shadowkeepers. The only way to defeat these Champions is to use weapons with Starburst Rounds, although Pulse Rifles, Hand Cannons, Sidearms, and Swords deal more damage against them effectively.
  • Moonlit: Moonlit Champions are higher-level enemy Champions who fight Guardians using Guardian-issued weapons, and can darken their surroundings or their location, which can empower their allies and gives them more damage-resistance, more health, or more damage output in their weapons. Daylit Rounds are effective against these Champions.
  • Bloodsong: Bloodsong Champions are higher-level enemy Champions who provide Deathburst and Moonlit Champions with elemental immunity shielding while providing supporting fire for them. Rosario Rounds are effective against these Champions.

List of Champions[edit]

In-Game Champions[edit]

Fanfic Champions[edit]

Fallen[edit]

Hive[edit]

Vex[edit]

Cabal[edit]

Taken[edit]

Scorn[edit]

Gallery[edit]

Original

Ability Icons