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==Armament== | ==Armament== | ||
The Devil Walker is equipped with an impressive armament, making use of a chin-mounted machine gun for anti-personnel purposes while its main gun is a powerful top-mounted swiveling cannon that fires high-velocity rounds with explosive force. The cannon has a laser-sight that shows where it is aiming, and its rounds have a high blast radius. Mounted on its main gun turret is a missile pod launcher that fires laser-guided high-explosive missiles. It also can emit a circular pulse that knocks back enemies. They are capable of being deployed via [[Fallen dropship]]s by low-altitude drops,<ref name="E3 2013 Demo"/> and can deploy [[Fallen Shank|Fallen Shanks]] and bouncing mines.<ref name=E3 Demo BTS>[http://www.bungie.net/7_Building-the-Destiny-E3-Reveal/en-us/News/News?aid=10838 Building the Destiny E3 Reveal]</ref> | The Devil Walker is equipped with an impressive armament, making use of a chin-mounted machine gun for anti-personnel purposes while its main gun is a powerful top-mounted swiveling cannon that fires high-velocity rounds with explosive force. The cannon has a laser-sight that shows where it is aiming, and its rounds have a high blast radius. Mounted on its main gun turret is a missile pod launcher that fires laser-guided high-explosive missiles. It also can emit a circular pulse that knocks back enemies. They are capable of being deployed via [[Fallen dropship]]s by low-altitude drops,<ref name="E3 2013 Demo"/> and can deploy [[Fallen Shank|Fallen Shanks]] and bouncing mines. Lastly, it features a area-of-effect melee attack, which it uses every time it gets back up, or a Guardian gets too close.<ref name=E3 Demo BTS>[http://www.bungie.net/7_Building-the-Destiny-E3-Reveal/en-us/News/News?aid=10838 Building the Destiny E3 Reveal]</ref> | ||
==Strategy== | ==Strategy== | ||
The Devil Walker is armored with thick plating, making it highly resistant to small arms fire and heavy weapons alike. The segments on its legs can be blown off by sustained fire, however, and if the Walker itself sustains enough damage it will be forced to pause and temporarily expose a weak spot near its "head." | The Devil Walker is armored with thick plating, making it highly resistant to small arms fire and heavy weapons alike. The segments on its legs can be blown off by sustained fire, however, and if the Walker itself sustains enough damage it will be forced to pause and temporarily expose a weak spot near its "head." A fireteam should ideally spread themselves out (so that the walker has to slowly rotate to engage each attacker) and focus firepower on one leg at a time. It is recommended not to approach the walker due to its melee attack and nose gun, even when it's been staggered. Exposed legs should be ignored, as they do less damage than armored legs. | ||
While technically not a weak spot, the missile pod launcher can be shot off the main turret with enough gunfire, reducing the walker's overall firepower. However, the main turret itself has not been shown to be removable. | While technically not a weak spot, the missile pod launcher can be shot off the main turret with enough gunfire, reducing the walker's overall firepower. However, the main turret itself has not been shown to be removable. |
Revision as of 09:38, August 5, 2014
The Devil Walker [1] is a vehicle used by the Fallen. It is a powerful enemy that typically appears in Strikes and large-scale Public Events.
Armament
The Devil Walker is equipped with an impressive armament, making use of a chin-mounted machine gun for anti-personnel purposes while its main gun is a powerful top-mounted swiveling cannon that fires high-velocity rounds with explosive force. The cannon has a laser-sight that shows where it is aiming, and its rounds have a high blast radius. Mounted on its main gun turret is a missile pod launcher that fires laser-guided high-explosive missiles. It also can emit a circular pulse that knocks back enemies. They are capable of being deployed via Fallen dropships by low-altitude drops,[1] and can deploy Fallen Shanks and bouncing mines. Lastly, it features a area-of-effect melee attack, which it uses every time it gets back up, or a Guardian gets too close.Cite error: Invalid <ref>
tag; invalid names, e.g. too many
Strategy
The Devil Walker is armored with thick plating, making it highly resistant to small arms fire and heavy weapons alike. The segments on its legs can be blown off by sustained fire, however, and if the Walker itself sustains enough damage it will be forced to pause and temporarily expose a weak spot near its "head." A fireteam should ideally spread themselves out (so that the walker has to slowly rotate to engage each attacker) and focus firepower on one leg at a time. It is recommended not to approach the walker due to its melee attack and nose gun, even when it's been staggered. Exposed legs should be ignored, as they do less damage than armored legs.
While technically not a weak spot, the missile pod launcher can be shot off the main turret with enough gunfire, reducing the walker's overall firepower. However, the main turret itself has not been shown to be removable.
Variants
The Noble Devil Walker is a more powerful version of the Devil Walker.[2]
Trivia
Before the reveal of its name at the E3 2013 Destiny Gameplay Demo, the Devil Walker was known as the Spider Tank.
Gallery
A Devil Walker fires on a Guardian.
A Devil Walker being deployed from underneath a Fallen dropship.
Fallen Shanks being deployed from a Devil Walker.
List of appearances
- Destiny (First appearance)
References
- ^ a b Eurogamer - PS4 E3 2013 Sony Conference
- ^ Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.