Abomination: Difference between revisions
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|type= Heavy Infantry | |type= Heavy Infantry | ||
|house= [[Scorn]] | |house= [[Scorn]] | ||
|gender= | |gender= N/A | ||
|rank= Mobile Siege Engine | |rank= Mobile Siege Engine | ||
|mission= Varying | |mission= Varying |
Revision as of 21:22, March 14, 2019
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Abomination | |
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Biographical information | |
Species: |
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Type: |
Heavy Infantry |
House: |
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Gender: |
N/A |
Rank: |
Mobile Siege Engine |
Mission: |
Varying |
Combat information | |
Abilities: |
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Abominations are large, monstrous Scorn creatures that have been transformed into ferocious beasts by repeated reanimation.
Overview
Abominations are among the most heavily corrupted Scorn, having been resurrected many times through the use of Dark Ether. They appear to be created from the corpses of headless Dregs, with a grilled metal cap covering the stump of their neck. They bear a disturbing resemblance to Hive Ogres.
Gameplay
Abominations attack from range by firing powerful charged lightning blasts of overcharged Ether. They can break a Guardian's shield in an instant and can easily kill them with a few well-placed hits. To engage closer-range targets, they slam the ground with Arc energy, dealing massive damage to anything within the attack's radius as well as knocking them back. These deadly attacks are only backed by the Abomination's large bulk, providing it with a large amount of health. The best way to deal with an Abomination is to keep some distance and burst it down with concentrated firepower from high-impact weaponry.
Variants
Known Abominations
Trivia
- Abominations were known as Mongrels during development.
Gallery
List of appearances
References
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