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{{Quote|A whole Golden Age shipyard, but crawling with [[Fallen]].|[[Arach Jalaal]]}}
{{Quote|A whole Golden Age shipyard, but crawling with [[Fallen]].|[[Arach Jalaal]]}}
[[File:Cosmodrome pano.jpg|thumb|300px|Panorama of the Cosmodrome as seen from the [[Mothyards]]]]
[[File:Cosmodrome pano.jpg|thumb|300px|Panorama of the Cosmodrome as seen from the [[Mothyards]]]]
The '''Cosmodrome''' is located in [[Old Russia]]. Operated by the [[Russian Federal Bureau of Aeronautics]], or ''PФбA'',<ref>[http://www.allgamesbeta.com/2014/06/destiny-alpha-gameplay-leaked.html '''All-games Beta''' : ''Destiny Alpha Gameplay Leaked'']</ref> the Cosmodrome was a vital link to space during [[human]]ity's [[Golden Age]], and centuries after the [[Collapse]], the remnants of forgotten [[colony ship]]s on the launch pad can still be seen.<ref>'''Game Informer January 2014''', ''page 52''</ref> Besides launching colony ships, the Cosmodrome was vital for its [[Planetary Defense Network|planetary array]] which maintained contact with the colonies, and for housing the [[Warmind]] [[Rasputin]], who was responsible for protecting [[Earth]] from outside threats. Since the Collapse, the [[House of Devils]]  made their [[The Devils' Lair (location)|lair]] here,<ref>[https://www.youtube.com/watch?v=LeDaevD7cEo '''YouTube''' - ''Official Destiny Strike Gameplay: The Devils' Lair'']</ref> with a [[Hive]] invasion force fighting to establish a beachhead for a pending invasion of Earth and the [[House of Kings]] keeping watch from the old [[King's Watch|control center]]. By the time of the [[SIVA Crisis]], the Kings have withdrawn and the [[Devil Splicers]] have risen to power thanks to [[SIVA]], threatening the remaining Hive nests.
The '''Cosmodrome''' is located in [[Old Russia]]. Operated by the [[Russian Federal Bureau of Aeronautics]], or ''PФбA'',<ref>[http://www.allgamesbeta.com/2014/06/destiny-alpha-gameplay-leaked.html '''All-games Beta''' : ''Destiny Alpha Gameplay Leaked'']</ref> the Cosmodrome was a vital link to space during [[human]]ity's [[Golden Age]], and centuries after the [[Collapse]], the remnants of forgotten [[colony ship]]s on the launch pad can still be seen.<ref>'''Game Informer January 2014''', ''page 52''</ref>  


Every location in Old Russia, including the [[Plaguelands]], lies within the confines of the Cosmodrome's [[The Wall|vast security wall]], with the exception of [[Gateway]] and [[Felwinter Peak]].<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard.''</ref> The ruins of the Cosmodrome tell some of the history of the Collapse: hundreds of civilian vehicles are seen outside the facility's walls trying to get in, with, with tanks parked on the opposite side of the entrance. The [[Devil's Spire|colony ship]] that stands as the centerpiece of the area had been one of the last ships attempting to escape the Darkness, but failed to launch due to a [[The Blast|fuel line explosion]].<ref name="CosRideAlong"/>. [[Spinmetal]] can be found in lots of place through the [[Cosmodrome]] and can be used to upgrade gear or a [[Guardian]] might give some to their [[Faction]] to upgrade their [[Reputation]] with a [[Faction]]
Every location in Old Russia, including the [[Plaguelands]], lies within the confines of the Cosmodrome's [[The Wall|vast security wall]], with the exception of [[Gateway]] and [[Felwinter Peak]].<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard.''</ref> The ruins of the Cosmodrome tell some of the history of the Collapse: hundreds of civilian vehicles are seen outside the facility's walls trying to get in, with, with tanks parked on the opposite side of the entrance. The [[Devil's Spire|colony ship]] that stands as the centerpiece of the area had been one of the last ships attempting to escape the Darkness, but failed to launch due to a [[The Blast|fuel line explosion]].<ref name="CosRideAlong"/>. [[Spinmetal]] can be found in lots of place through the Cosmodrome and can be used to upgrade gear or a [[Guardian]] might give some to their [[Faction]] to upgrade their [[Reputation]] with a [[Faction]]


==History==
Besides launching colony ships, the Cosmodrome was vital for its [[Planetary Defense Network|planetary array]] which maintained contact with the colonies, and for housing the [[Warmind]] [[Rasputin]], who was responsible for protecting [[Earth]] from outside threats. Since the Collapse, the [[House of Devils]]  made their [[The Devils' Lair (location)|lair]] here,<ref>[https://www.youtube.com/watch?v=LeDaevD7cEo '''YouTube''' - ''Official Destiny Strike Gameplay: The Devils' Lair'']</ref> with a [[Hive]] invasion force fighting to establish a beachhead for a pending invasion of Earth and the [[House of Kings]] keeping watch from the old [[King's Watch|control center]]. By the time of the [[SIVA Crisis]], the Kings have withdrawn and the [[Devil Splicers]] have risen to power thanks to [[SIVA]], threatening the remaining Hive nests.
==Locations==
==Locations==
**[[The Steppes]]<sup>(Public location)</sup>
**[[The Steppes]]<sup>(Public location)</sup>

Revision as of 11:49, October 19, 2016

"A whole Golden Age shipyard, but crawling with Fallen."
Arach Jalaal
Panorama of the Cosmodrome as seen from the Mothyards

The Cosmodrome is located in Old Russia. Operated by the Russian Federal Bureau of Aeronautics, or PФбA,[1] the Cosmodrome was a vital link to space during humanity's Golden Age, and centuries after the Collapse, the remnants of forgotten colony ships on the launch pad can still be seen.[2]

Every location in Old Russia, including the Plaguelands, lies within the confines of the Cosmodrome's vast security wall, with the exception of Gateway and Felwinter Peak.[3] The ruins of the Cosmodrome tell some of the history of the Collapse: hundreds of civilian vehicles are seen outside the facility's walls trying to get in, with, with tanks parked on the opposite side of the entrance. The colony ship that stands as the centerpiece of the area had been one of the last ships attempting to escape the Darkness, but failed to launch due to a fuel line explosion.[4]. Spinmetal can be found in lots of place through the Cosmodrome and can be used to upgrade gear or a Guardian might give some to their Faction to upgrade their Reputation with a Faction

History

Besides launching colony ships, the Cosmodrome was vital for its planetary array which maintained contact with the colonies, and for housing the Warmind Rasputin, who was responsible for protecting Earth from outside threats. Since the Collapse, the House of Devils made their lair here,[5] with a Hive invasion force fighting to establish a beachhead for a pending invasion of Earth and the House of Kings keeping watch from the old control center. By the time of the SIVA Crisis, the Kings have withdrawn and the Devil Splicers have risen to power thanks to SIVA, threatening the remaining Hive nests.

Locations

Trivia

  • The Cosmodrome is a real-world location in Kazakhstan. Bungie artists stated that they chose the Baikonur cosmodrome as the game's starting point for its history in the evolution of spaceflight.[4]
  • The Divide was originally supposed to be packed with dead civilians trying to make their way past military checkpoints, but was dropped, citing resource constraints, busy environments, and overly grim setting.[4]
  • Based on the Director image and real world maps, the Cosmodrome is located in the northern part of the Caspian Sea.

Gallery

List of appearances

References

  1. ^ All-games Beta : Destiny Alpha Gameplay Leaked
  2. ^ Game Informer January 2014, page 52
  3. ^ Bungie (2014-7-17), Destiny: Beta PlayStation 4, Activision Blizzard.
  4. ^ a b c Ride Along - Cosmodrome - Bungie Commentary
  5. ^ YouTube - Official Destiny Strike Gameplay: The Devils' Lair