Preceptor: Difference between revisions

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|abilities= High Durability <br> Rapid Flight <br> Midair Levitation <br> {{icon|Arc}} Darkness Blast <br> {{icon|Kinetic}} Cloud of Darkness <br> {{icon|Solar}} [[Absorption Shield]] <br> Drop Knowledge
|abilities= High Durability <br> Rapid Flight <br> Midair Levitation <br> {{icon|Arc}} Darkness Blast <br> {{icon|Kinetic}} Cloud of Darkness <br> {{icon|Solar}} [[Absorption Shield]] <br> Drop Knowledge
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}}
'''Preceptors''' are a class of [[Wizard]] encountered deep within the [[Sunken Pyramid]], working with the [[The Dread|Dread]] in an effort to repel the [[Guardian]]s. They are encountered in the second encounter, where they are a necessary component in the fight against the [[Zoetic Lockset]].
'''Preceptors''' are a class of [[Wizard]] encountered deep within the [[The Sunken Pyramid|Sunken Pyramid]], working with the [[The Dread|Dread]] in an effort to repel the [[Guardian]]s. They are encountered in the second encounter, where they are a necessary component in the fight against the [[Zoetic Lockset]].
==Gameplay==
==Gameplay==
Before the second encounter, a Preceptor and a squad of Acolytes will arrive in the hallway to repel the intruders. It is here where they introduce the fireteam to the mechanics of the next encounter. To set the wheels in the room to the symbols by the exit door, players need to change the direction of the wheels to the most convenient direction and pick up the Knowledge dropped by the Preceptors to shift the glowing point on the wheel to the right symbol.
Before the second encounter, a Preceptor and a squad of Acolytes will arrive in the hallway to repel the intruders. It is here where they introduce the fireteam to the mechanics of the next encounter. To set the wheels in the room to the symbols by the exit door, players need to change the direction of the wheels to the most convenient direction and pick up the Knowledge dropped by the Preceptors to shift the glowing point on the wheel to the right symbol.