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*The Fallen Variant - Usually deployed during low-altitude drops from Fallen [[Skiff]]s, Jumpers are autonomous Quadrupedal tanks equipped with an varied arsenal that allows it to efficiently be a ambush predator. Mounted under the command pod is an {{icon|Arc}} machine gun that is capable of cutting down swaths of personnel in seconds without pause. On its back is its main weapon: a {{icon|Arc}} missile pod capable of launching a small salvo of Arc missiles. Jumpers can leap a short distance and pin ({{icon|Kinetic}}) targets under its agile body and legs. | *The Fallen Variant - Usually deployed during low-altitude drops from Fallen [[Skiff]]s, Jumpers are autonomous Quadrupedal tanks equipped with an varied arsenal that allows it to efficiently be a ambush predator. Mounted under the command pod is an {{icon|Arc}} machine gun that is capable of cutting down swaths of personnel in seconds without pause. On its back is its main weapon: a {{icon|Arc}} missile pod capable of launching a small salvo of Arc missiles. Jumpers can leap a short distance and pin ({{icon|Kinetic}}) targets under its agile body and legs. | ||
*The Scorn Variant - Same as the Fallen Variant but with a modified [[Scorn Crossbow]] as its main weapon that fire shots at range and its a more evasive foe than its original,preferring to avoid battle than participate. When sufficiently damaged, a medium sized dome shield surrounds the Jumper, preventing enemies from inflicting damage at a distance. | *The Scorn Variant - Same as the Fallen Variant but with a modified {{icon|Void}} [[Scorn Crossbow]] as its main weapon that fire shots at range and its a more evasive foe than its original, preferring to avoid battle than participate. When sufficiently damaged, a medium sized dome shield surrounds the Jumper, preventing enemies from inflicting damage at a distance. If engaged in melee, it has the same countermeasure its [[Scorn Walker]] counterpart possesses; a {{icon|Solar}} Nose Flamethrower. | ||
==Strategy== | ==Strategy== |