Forum:Jumper

From Destinypedia, the Destiny wiki

Forums: Index Fan Fiction Jumper Destiny-FrontierGhostShell.png
Fallen
Jumper
Production information

Manufacturer:

Fallen

Model:

Walker

Technical specifications

Other system(s):

Kinetic Leaping Pin
Stealth Mode
Attack Mode

Hull:

Heavily Armored

Armament:

Arc Missile Pod
Arc Nose Repeater

Crew:

Automated

Usage

Role(s):

Stealth Predator
Surprise Striker
Area Defense

Affiliation:

All Fallen Houses

 
Scorn
Jumper
Production information

Manufacturer:

Scorn

Model:

Scorn Walker

Technical specifications

Other system(s):

Kinetic Leaping Pin
Stealth Mode
Attack Mode
Emergency Dome Shield

Hull:

Heavily Armored

Armament:

Void Scorn Ballista
Solar Nose Flamethrower

Crew:

Automated

Usage

Role(s):

Ranged Hunter
Surprise Striker

Affiliation:

Scorn

 

Jumper are smaller nimbler, robotic tanks that are a cousin of Fallen Walker used by the Fallen. There is a variant utilized by the Scorn that is more evasive than the base version.

Gameplay[edit]

  • The Fallen Variant - Usually deployed during low-altitude drops from Fallen Skiffs, Jumpers are autonomous Quadrupedal tanks equipped with an varied arsenal that allows it to efficiently be a ambush predator. Mounted under the command pod is an Arc machine gun that is capable of cutting down swaths of personnel in seconds without pause. On its back is its main weapon: a Arc missile pod capable of launching a small salvo of Arc missiles. Jumpers can leap a short distance and pin (Kinetic) targets under its agile body and legs.
  • The Scorn Variant - Same as the Fallen Variant but with a modified Void Scorn Crossbow as its main weapon that fire shots at range and its a more evasive foe than its original, preferring to avoid battle than participate. When sufficiently damaged, a medium sized dome shield surrounds the Jumper, preventing enemies from inflicting damage at a distance. If engaged in melee, it has the same countermeasure its Scorn Walker counterpart possesses; a Solar Nose Flamethrower.

Strategy[edit]

All strategies that apply to Walkers are as effective against Jumpers, with minor alterations to combat the Jumper's more agile attack pattern. Including shooting at whatever its climbing rather than the Jumper itself.