Forum:Crystalline Flayer: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
Crystalline Flayers are powerful [[Attendant]]s that ascended into [[Psion Flayer]]s before they were reshaped by [[The Witness]]. | Crystalline Flayers are powerful [[Attendant]]s that ascended into [[Psion Flayer]]s before they were reshaped by [[The Witness]]. | ||
They remain in the open for most of their fight sending out 3 waves at once that spawn Duskfields at | They remain in the open for most of their fight sending out 3 waves at once that spawn Duskfields at their end points. They can melee a target with an additional knock-back ability to counter any melee-based attacker. On occasion, instead of sending out multiple Duskfield Waves they will charge up and cast their Psionic Powers to conjure a volley of highly volatile Stasis Seekers that travel along the ground like multiple [[Coldsnap Grenade]]s which can decimate a [[Guardian]]'s health and ''Freeze'' them. Due to their high damage output, this attack should be avoided; so the [[Fireteam]] should put distance between the Flayer and themselves when this attack is cast as the Seekers have a short range they can go before dissipate. Once a third of their health is lost, they will call for [[Shadow Legion]] [[Psion Commander]]s to come to their aid, shielding them from all fire as well as calling for more resilient backup. The shield must be destroyed by eliminating the [[Shadow Legion]] [[Psion Commander]]s in the area in a similar fashion to how a [[Councilor]] is supposed to be killed. Once all Commanders are killed, the Flayer will be open to damage once again. | ||
[[Category:Enemy fan fiction]] |
Latest revision as of 05:31, October 29, 2024
Forums: Index → Fan Fiction → Crystalline Flayer |
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High Durability |
Crystalline Flayer are a Stasis Psion Flayer variant of Attendants found in The Dread.
Gameplay[edit]
Crystalline Flayers are powerful Attendants that ascended into Psion Flayers before they were reshaped by The Witness. They remain in the open for most of their fight sending out 3 waves at once that spawn Duskfields at their end points. They can melee a target with an additional knock-back ability to counter any melee-based attacker. On occasion, instead of sending out multiple Duskfield Waves they will charge up and cast their Psionic Powers to conjure a volley of highly volatile Stasis Seekers that travel along the ground like multiple Coldsnap Grenades which can decimate a Guardian's health and Freeze them. Due to their high damage output, this attack should be avoided; so the Fireteam should put distance between the Flayer and themselves when this attack is cast as the Seekers have a short range they can go before dissipate. Once a third of their health is lost, they will call for Shadow Legion Psion Commanders to come to their aid, shielding them from all fire as well as calling for more resilient backup. The shield must be destroyed by eliminating the Shadow Legion Psion Commanders in the area in a similar fashion to how a Councilor is supposed to be killed. Once all Commanders are killed, the Flayer will be open to damage once again.