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[[File:Chrisbarret.jpg | {{Outdated}} | ||
'''Christopher Barrett''' was the art director for ''[[Destiny]]'', | [[File:Chrisbarret.jpg|thumb|280px|Chris in the ViDoc ''[[Destiny ViDoc: Out Here in the Wild|Out Here in the Wild]]''.]] | ||
'''Christopher Barrett''' was the art director for ''[[Destiny]]'', of which later became the game director.<ref>''Game Informer #81: Destiny: Rise of Iron''</ref> He was also the game director for ''[[Destiny 2]]''<ref>''Game Informer #104: At the Crossroads''</ref> and the ''[[Cyberacme:Marathon (202X)|Marathon]]'' reboot. | |||
He was an employee at [[Bungie]] from 2000 to 2024 and worked as an artist for nearly all of the studio's releases during his tenure at the company. | |||
== Games == | == Games == | ||
*''[[Destiny 2]]'' -- Game Drector (2017) | |||
*''[[Rise of Iron]]'' -- Game Director (2016) | *''[[Rise of Iron]]'' -- Game Director (2016) | ||
*''[[Destiny]]'' -- Art Director (2014) | *''[[Destiny]]'' -- Art Director (2014) |
Latest revision as of 00:21, October 15, 2024
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Christopher Barrett was the art director for Destiny, of which later became the game director.[1] He was also the game director for Destiny 2[2] and the Marathon reboot.
He was an employee at Bungie from 2000 to 2024 and worked as an artist for nearly all of the studio's releases during his tenure at the company.
Games[edit]
- Destiny 2 -- Game Drector (2017)
- Rise of Iron -- Game Director (2016)
- Destiny -- Art Director (2014)
- Halo: Reach - Additional Environment Art (2010)
- Halo 3: ODST - Additional Art Direction (2009)
- Halo 3 - Campaign Environment Lead (2007)
- Halo 2 - Lead Environment Artist (2004)
- Halo: Combat Evolved - Artist (2001)
- Myth II: Soulblighter - Multiplayer Artist (1998)