Forum:Crystalline Flayer: Difference between revisions

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'''Crystalline Flayer''' are a [[Stasis]] [[Psion Flayer]] variant of [[Forum:Fanfic Dread|The Dread]].
'''Crystalline Flayer''' are a [[Stasis]] [[Psion Flayer]] variant of [[Attendant]]s found in [[Forum:Fanfic Dread|The Dread]].


==Gameplay==
==Gameplay==
Crystalline Flayers are powerful [[Attendant]]s that ascended into [[Psion Flayer]]s before they were reshaped by [[The Witness]].
Crystalline Flayers are powerful [[Attendant]]s that ascended into [[Psion Flayer]]s before they were reshaped by [[The Witness]].
They remain in the open for most of their fight sending out 3 waves at once that spawn Duskfields at thier end points. They can melee a target with an additional knock-back ability to counter any melee-based attacker. On occasion instead of sending out multiple Duskfield Waves they will charge up and cast thier Psionic Powers to conjure a volley of highly volatile Stasis Seekers that travel along the ground like multiple [[Coldsnap Grenade]]s which can decimate a [[Guardian]]'s health and ''Freeze'' them. Due to their high damage output, this attack should be avoided; so the [[Fireteam]] should put distance between the Flayer and themselves when this attack is cast as the Seekers have a short range they can go before disspate. Once a third of their health is lost, they will call for [[Shadow Legion]] [[Psion Commander]]s to come to their aid, shielding them from all fire as well as calling for more resilient backup. The shield must be destroyed by eliminating the [[Shadow Legion]] [[Psion Commander]]s in the area in a similar fashion to how a [[Councilor]] is supposed to be killed. Once all Commanders are killed, the Flayer will be open to damage once again.
They remain in the open for most of their fight sending out 3 waves at once that spawn Duskfields at thier end points. They can melee a target with an additional knock-back ability to counter any melee-based attacker. On occasion instead of sending out multiple Duskfield Waves they will charge up and cast thier Psionic Powers to conjure a volley of highly volatile Stasis Seekers that travel along the ground like multiple [[Coldsnap Grenade]]s which can decimate a [[Guardian]]'s health and ''Freeze'' them. Due to their high damage output, this attack should be avoided; so the [[Fireteam]] should put distance between the Flayer and themselves when this attack is cast as the Seekers have a short range they can go before disspate. Once a third of their health is lost, they will call for [[Shadow Legion]] [[Psion Commander]]s to come to their aid, shielding them from all fire as well as calling for more resilient backup. The shield must be destroyed by eliminating the [[Shadow Legion]] [[Psion Commander]]s in the area in a similar fashion to how a [[Councilor]] is supposed to be killed. Once all Commanders are killed, the Flayer will be open to damage once again.

Revision as of 12:37, October 12, 2024

Crystalline Flayer
Biographical information

Faction:

The Dread

Class:

Psion Flayer
Attendant

Rank:

Ultra

Combat information

Weapon(s):

Solar Resonant Allision

Abilities:

High Durability
Rapid Movement
Limited Flight
Immunity Shield
Summon Shadow Legion Psion Commanders
Stasis Duskfield Wave
Stasis Stasis Seekers
Kinetic Melee
Limited Flight
Strafe Thrusters
Summon Dread
Summon Cabal

 

Crystalline Flayer are a Stasis Psion Flayer variant of Attendants found in The Dread.

Gameplay

Crystalline Flayers are powerful Attendants that ascended into Psion Flayers before they were reshaped by The Witness. They remain in the open for most of their fight sending out 3 waves at once that spawn Duskfields at thier end points. They can melee a target with an additional knock-back ability to counter any melee-based attacker. On occasion instead of sending out multiple Duskfield Waves they will charge up and cast thier Psionic Powers to conjure a volley of highly volatile Stasis Seekers that travel along the ground like multiple Coldsnap Grenades which can decimate a Guardian's health and Freeze them. Due to their high damage output, this attack should be avoided; so the Fireteam should put distance between the Flayer and themselves when this attack is cast as the Seekers have a short range they can go before disspate. Once a third of their health is lost, they will call for Shadow Legion Psion Commanders to come to their aid, shielding them from all fire as well as calling for more resilient backup. The shield must be destroyed by eliminating the Shadow Legion Psion Commanders in the area in a similar fashion to how a Councilor is supposed to be killed. Once all Commanders are killed, the Flayer will be open to damage once again.