The Undying Mind (strike): Difference between revisions

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{{Level infobox
|prev= [[The Will of Crota]]
|next= [[The Shadow Thief]]
|game= ''[[Destiny]]'': [[The Dark Below]]
|name= The Undying Mind (strike)
|image=
[[File:Grimoire The Undying Mind.jpg|300px]]
|player= 1 - 3
|date=
|place= [[Black Garden]], [[Mars]]
|objective=
}}
{{Quote|The Black Garden may not stay among us for long. Something has begun to repair the schism torn by its destruction. Vex now flood the Garden channels to protect it. We must stop the weavers before they seal the Garden and begin to summon back its heart.|[[Ikora Rey]]}}
{{Quote|The Black Garden may not stay among us for long. Something has begun to repair the schism torn by its destruction. Vex now flood the Garden channels to protect it. We must stop the weavers before they seal the Garden and begin to summon back its heart.|[[Ikora Rey]]}}


'''The Undying Mind''' is a level 20 [[strike]] on [[Mars]], taking place entirely within the [[Black Garden]]. It comes with [[The Dark Below]] expansion. The [[fireteam]]'s objective is to kill a [[Vex]] [[Hydra]] named [[The Undying Mind]] before it can resurrect the [[Black Heart]].
'''The Undying Mind''' is a Level 20 [[Strike]] on [[Mars]], taking place entirely within the [[Black Garden]]. It comes with [[The Dark Below]] expansion. The [[fireteam]]'s objective is to kill a [[Vex]] [[Hydra]] named [[The Undying Mind]] before it can resurrect the [[Black Heart]].
 
==Objectives==
*Find the Undying Mind
*Reach the Mind
*Eliminate the Precursors
*Fight to the Mind
*Kill the Mind
 
==Transcript==
'''{Loading screen}'''
 
*'''[[Ikora Rey|IKORA]]''': The Black Garden may not stay among us for long. Something has begun to repair the schism torn by its destruction. Vex now flood the Garden channels to protect it. We must stop the weavers before they seal the Garden and begin to summon back its heart.
 
''The players spawns in the Black Garden.''
 
*'''[[Ghost (Little Light)|GHOST]]''': I like this place better when it's dead.
 
''The fireteam takes out large hordes of Vex units surrounding them, including Minotaurs and Hydras that should be dealt with cautiously.  After all waves are cleared, the gate opens and the players can continue.''
 
''After climbing to the top, Precursor Minotaurs, Goblins and Hobgoblins appear, along with a major Divisive Oculator. The fireteam eliminates them and continues through the Garden.'' 
 
''When the players reach the final encounter area, Goblins and Minotaurs spawn through a portal. After they are killed, the confluxes activate and the Undying Mind spawns. The fireteam kills it, along with waves of Precursors on the ground.''
'''IKORA''': The Black Garden remains here, among the Light. But the Vex will never cease until their birthplace is restored, and we must keep it here until we can understand its origins.


==Enemies==
==Enemies==
;[[Vex]] - [[Sol Divisive]] and [[Precursors]]
*[[Goblin]]
*[[Goblin]]
**[[Depraved Goblin]]
**[[Depraved Goblin]]
**Precursor Goblin
*[[Hobgoblin]]
*[[Hobgoblin]]
**Precursor Hobgoblin
*[[Minotaur]]
*[[Minotaur]]
**Precursor Minotaur
*[[Harpy]]
*[[Harpy]]
*[[Hydra]]
*[[Hydra]]
**[[Axis Hydra]]
*[[Cyclops]]
*[[Cyclops]]
**[[Divisive Oculator]]


==Walkthrough==
===Bosses===
 
*[[The Undying Mind]]
===First Area===
 
In the starting area, the fireteam will face a number of enemy waves, including Goblins, Hobgoblins, Harpies, Minotaurs, and a few Hydras. Defeat them all to lower the barrier and enter the next area.
 
===Second Area===
 
Dispatch the few enemies waiting on the stairway and enter into the hallway at the top of the stairs.
 
'''Objective: Kill the Divisive Occulator and the Sol Primeval guarding the mind'''
 
A large number of Precursor Goblins and Minotaurs will start spawning, as well as a Cyclops who has raised another barrier. There are also a few Hobgoblins who will sniper from the top of the hill. Some of the Goblins will be headless Depraved Goblins, who will rush the player, but otherwise are not as dangerous. Because of the large number of Minotaurs, Void weapons are extremely useful here. Killing the Occulator lowers the barrier, though some enemies may still be spawning.
 
===Third Area===
 
'''Objective: Kill the Undying Mind'''


There will be a few normal enemies scattered about in the room ahead, but they are easy to manage. Upon reaching the final room, enemies will start appearing through the Vex Gate on the other side of the room. Eliminating them all will cause the Undying Mind to appear. He has three shields instead of one, so the window for attacking him is much smaller than with normal Hydras. There will also be periodic reinforcments of normal and Precursor Vex near the edges of the room. Stay on the outer edges as there's more cover, and because the Undying Mind mostly moves back and forth along the center of the room. Eliminate enemies that get close, but otherwise focus attention on the Undying Mind whenever a gap in his shields appears.
==Trivia==
*The strike intro dialogue from Ikora is featured in the flavor text of the [[Imperative]] [[Scout Rifle]].


{{strike}}
{{Strikes|D1}}


[[Category:Strikes]]
[[Category:Strikes]]
[[Category:Mars]]

Latest revision as of 10:48, October 12, 2024

Prev:

The Will of Crota

Next:

The Shadow Thief

The Undying Mind (strike)
Grimoire The Undying Mind.jpg

Game:

Destiny: The Dark Below

Player(s):

1 - 3

Location:

Black Garden, Mars

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 

"The Black Garden may not stay among us for long. Something has begun to repair the schism torn by its destruction. Vex now flood the Garden channels to protect it. We must stop the weavers before they seal the Garden and begin to summon back its heart."
Ikora Rey

The Undying Mind is a Level 20 Strike on Mars, taking place entirely within the Black Garden. It comes with The Dark Below expansion. The fireteam's objective is to kill a Vex Hydra named The Undying Mind before it can resurrect the Black Heart.

Objectives[edit]

  • Find the Undying Mind
  • Reach the Mind
  • Eliminate the Precursors
  • Fight to the Mind
  • Kill the Mind

Transcript[edit]

{Loading screen}

  • IKORA: The Black Garden may not stay among us for long. Something has begun to repair the schism torn by its destruction. Vex now flood the Garden channels to protect it. We must stop the weavers before they seal the Garden and begin to summon back its heart.

The players spawns in the Black Garden.

  • GHOST: I like this place better when it's dead.

The fireteam takes out large hordes of Vex units surrounding them, including Minotaurs and Hydras that should be dealt with cautiously. After all waves are cleared, the gate opens and the players can continue.

After climbing to the top, Precursor Minotaurs, Goblins and Hobgoblins appear, along with a major Divisive Oculator. The fireteam eliminates them and continues through the Garden.

When the players reach the final encounter area, Goblins and Minotaurs spawn through a portal. After they are killed, the confluxes activate and the Undying Mind spawns. The fireteam kills it, along with waves of Precursors on the ground.

IKORA: The Black Garden remains here, among the Light. But the Vex will never cease until their birthplace is restored, and we must keep it here until we can understand its origins.

Enemies[edit]

Vex - Sol Divisive and Precursors

Bosses[edit]

Trivia[edit]