Aeon Maul: Difference between revisions

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{{Images}}
{{Image}}
{{Weapon infobox
{{Weapon infobox
|image= [[File:Vex hydra e3.jpg|300px]]
|image= [[File:Vex hydra e3.jpg|300px]]
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|type= Dual Siege Cannons
|type= Dual Siege Cannons
|level=
|level=
|accuracy= Perfect
|accuracy= High
|impact= Very High
|impact= Very High
|stability= Perfect
|stability= Perfect
|handling=  
|handling=  
|magazine= Infinite
|magazine= Infinite
|feed= Exotic Matter
|feed= Time/Space Gate
|ammo= Energy Bolts
|ammo= Exotic Matter
|mode= Full-auto
|mode= Full-auto
|rate= Fast
|rate= Fast
|damage= {{Icon|Void}} Void <br> {{Icon|Solar}} Solar {{C|specific variants}}
|damage= {{Icon|Void}} Void <br> {{Icon|Solar}} Solar {{C|specific variants}}
|range= Mid
|range= Mid
|service=  
|service= All collectives <br> [[Taken]]
|affiliation= [[Hydra]]s
|affiliation= [[Hydra]]s <br> [[Taken Hydra]]s
}}
}}


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The [[Undying Mind]] and some [[Taken Hydra]]s are outfitted with a Solar variant, though its other properties are unchanged.
The [[Undying Mind]] and some [[Taken Hydra]]s are outfitted with a Solar variant, though its other properties are unchanged.
==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
**''[[House of Wolves]]''
**''[[The Taken King]]''
**''[[Rise of Iron]]''
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Curse of Osiris]]
**''[[Curse of Osiris]]

Latest revision as of 16:02, July 24, 2024

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Aeon Maul
Vex hydra e3.jpg
Production overview

Manufacturer:

Vex

Weapon type:

Dual Siege Cannons

Min-max accuracy:

High

Min-max impact:

Very High

Min-max stability:

Perfect

Min-max magazine:

Infinite

Specifications

Feed system:

Time/Space Gate

Ammunition type:

Exotic Matter

Fire mode:

Full-auto

Rate of fire:

Fast

Damage:

Void Void
Solar Solar (specific variants)

Effective range:

Mid

Service history

In service:

All collectives
Taken

Affiliation:

Hydras
Taken Hydras

 

The Aeon Maul, also called Hydra Torch Hammer, is a type of Vex all-range heavy weaponry employed exclusively by Hydras. It functions like rapid-fire dual Torch Hammers and deals Void damage.

Gameplay[edit]

Guardians must get out of the way very quickly or the splash damage will make short work of them. Even if their target is behind cover, Hydras will still fire them anyway to either flush them out or suppress their targets. This can be exploited like all other enemy fire, for Hydras will keep firing at the player's last known position.

The Undying Mind and some Taken Hydras are outfitted with a Solar variant, though its other properties are unchanged.

List of appearances[edit]

References[edit]