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|purpose= Ranged Defensive Unit
|purpose= Ranged Defensive Unit
|mission=
|mission=
|weapon(s)= {{icon|Void}} Polyphasic Repeater <br> {{icon|Void}} Entropic Pulverization
|weapon(s)= {{icon|Void}} [[Forum:Polyphasic Repeater|Polyphasic Repeater]] <br> {{icon|Void}} Entropic Pulverization
|abilities= High Durability <br> Rapid Movement <br> Resonant Warp <br> {{icon|Void}} Disorienting Punch <br> Umbral Shield <br> {{icon|Void}} Gravity Mine <br> Project {{icon|Void}} Overshield <br> Offensive Stance <br> Health Recovery
|abilities= High Durability <br> Rapid Movement <br> Resonant Warp <br> {{icon|Void}} Disorienting Punch <br> Umbral Shield <br> {{icon|Void}} Gravity Mine <br> Project {{icon|Void}} Overshield <br> Offensive Stance <br> Health Recovery
}}
}}
'''Wardens''' are more advanced [[The Dread|Dread]] units created from stronger-willed [[Fallen]], developed as [[Forum:Skira, Judge of the Abyss|Skira]] refined her craft. Capable of channeling Void energy through their built-in pyramid tech, these units are as a hybrid offensive and defensive support unit.
'''Wardens''' are more advanced [[The Dread|Dread]] units created from stronger-willed [[Fallen]], developed as [[Forum:Skira, Judge of the Abyss|Skira]] refined her craft. Capable of channeling Void energy through their built-in pyramid tech, these units serve as a hybrid offensive and defensive support unit.
==Gameplay==
==Gameplay==
Unlike a standard [[Captain]], these units behave much more like a [[Berserker, Kell's Scourge|Berserker]]—especially with their new ordnance—maintaining a good distance to hose their opponents with a burst from their {{icon|Void}} Polyphasic Repeater. The Warden is extremely durable to damage, as their bodies are coated head-to-toe in pyramid-material armor, shrugging off even some of the most devastating of attacks. The Warden is also considerably maneuverable, capable of moving on a dime from left to right with ease and can pull off a Resonant Warp to teleport to another position. Unlike Berserkers' shieldbreaker blast, however, the Warden will toggle their weapon's firing mode and unleash an {{icon|Void}} Entropic Pulverization blast, which will deal considerable Void damage and knock their adversary back; if any hostile continue to be aggressively melee-focused, however, the Warden can also deliver a {{icon|Void}} Disorienting Punch while waiting for the Entropic Pulverization blast to cool down. When the Warden expects heavy assault or is starting to take some serious punishment, they can activate a barrier of Void energy to protect themselves from the incoming onslaught.
Unlike a standard [[Captain]], these units behave much more like a [[Berserker, Kell's Scourge|Berserker]]—especially with their new ordnance—maintaining a good distance to hose their opponents with a burst from their {{icon|Void}} Polyphasic Repeater. The Warden is extremely durable against damage, as their bodies are coated head-to-toe in pyramid-material armor, shrugging off even some of the most devastating of attacks. The Warden is also considerably maneuverable, capable of moving on a dime from left to right with ease and can pull off a Resonant Warp to teleport to another position. Unlike Berserkers' shieldbreaker blast, however, the Warden will toggle their weapon's firing mode and unleash an {{icon|Void}} Entropic Pulverization blast, which will deal considerable Void damage and knock their adversary back; if any hostile continue to be aggressively melee-focused, however, the Warden can also deliver a {{icon|Void}} Disorienting Punch while waiting for the Entropic Pulverization blast to cool down. When the Warden expects heavy assault or is starting to take some serious punishment, they can activate a barrier of Void energy to protect themselves from the incoming onslaught.
 
Although the Warden is a considerable opponent, they fare better in the presence of other Dread units, as they mainly use their abilities to aid their allies. When an adversary is entrenched in a position or behind a barrier, the Warden will fire off a {{icon|Void}} Gravity Mine to deal slight damage to their adversaries, but mainly pull them out of that entrenched position. Additionally, the Warden will also channel Void energy throughout their armor to unleash a pulse that will coat all Dread or other allied units in a durable Void Overshield. When also comfortable in the presence of other Dread units, the Warden will enter an offensive stance, where they will remain emplaced and fire a continuous hailstorm of Void bolts at their adversaries unless the targets are out of sight for a prolonged period, takes sheer damage or an enemy is within melee range. If a Warden is left alone for a prolonged period and has taken damage at any point, they can activate their armor to start temporarily healing any wounds they've taken; this state will only heal the Warden to an extent. Some Wardens may also come equipped with a [[Tech Pack]], further enhancing their resilience and even providing support to their allies beyond the grave.


Although the Warden is a considerable opponent, they fare better in the presence of other Dread units, as they mainly use their abilities to aid their allies. When an adversary is entrenched in a position or behind a barrier, the Warden will fire off a {{icon|Void}} Gravity Mine to deal slight damage to their adversaries, but mainly pull them out of that entrenched position. Additionally, the Warden will also channel Void energy throughout their armor to unleash a pulse that will coat all Dread or other allied units in a durable Void Overshield. When also comfortable in the presence of other Dread units, the Warden will enter an offensive stance, where they will remain emplaced and fire a continuous hailstorm of Void bolts at their adversaries unless the targets are out of sight for a prolonged period, takes sheer damage or an enemy is within melee range. If a Warden is left alone for a prolonged period and has taken damage at any point, they can activate their armor to start temporarily healing any wounds they've taken; this state will only heal the Warden to an extent.
==Variants==
==Variants==
*[[Forum:Bound Warden|Bound Warden]] - Wardens protected by the powers of Prismatic
*[[Forum:Bound Warden|Bound Warden]] - Wardens protected by the powers of Prismatic
*[[Forum:Oppressive Warden|Oppressive Warden]] - [[Ultra]] Wardens
*[[Forum:Oppressive Warden|Oppressive Warden]] - [[Ultra]] Wardens
*[[Forum:Vicious Warden|Vicious Warden]] - [[Major]] Wardens
*[[Forum:Vicious Warden|Vicious Warden]] - [[Major]] Wardens
==Appearance==
==Appearance==
*''[[Destiny 2]]:'' ''[[Forum:Episode: Watcher|Episode: Watcher]]'' {{1st}}
*''[[Destiny 2]]:'' ''[[Forum:Episode: Watcher|Episode: Watcher]]'' {{1st}}

Latest revision as of 07:44, July 11, 2024

Forums: Index Fan Fiction Warden Destiny-FrontierGhostShell.png
Warden
Biographical information

Faction:

The Dread
Talons of the Watcher

Rank:

Elite

Template:

Fallen

Purpose:

Ranged Defensive Unit

Combat information

Weapon(s):

Void Polyphasic Repeater
Void Entropic Pulverization

Abilities:

High Durability
Rapid Movement
Resonant Warp
Void Disorienting Punch
Umbral Shield
Void Gravity Mine
Project Void Overshield
Offensive Stance
Health Recovery

 

Wardens are more advanced Dread units created from stronger-willed Fallen, developed as Skira refined her craft. Capable of channeling Void energy through their built-in pyramid tech, these units serve as a hybrid offensive and defensive support unit.

Gameplay[edit]

Unlike a standard Captain, these units behave much more like a Berserker—especially with their new ordnance—maintaining a good distance to hose their opponents with a burst from their Void Polyphasic Repeater. The Warden is extremely durable against damage, as their bodies are coated head-to-toe in pyramid-material armor, shrugging off even some of the most devastating of attacks. The Warden is also considerably maneuverable, capable of moving on a dime from left to right with ease and can pull off a Resonant Warp to teleport to another position. Unlike Berserkers' shieldbreaker blast, however, the Warden will toggle their weapon's firing mode and unleash an Void Entropic Pulverization blast, which will deal considerable Void damage and knock their adversary back; if any hostile continue to be aggressively melee-focused, however, the Warden can also deliver a Void Disorienting Punch while waiting for the Entropic Pulverization blast to cool down. When the Warden expects heavy assault or is starting to take some serious punishment, they can activate a barrier of Void energy to protect themselves from the incoming onslaught.

Although the Warden is a considerable opponent, they fare better in the presence of other Dread units, as they mainly use their abilities to aid their allies. When an adversary is entrenched in a position or behind a barrier, the Warden will fire off a Void Gravity Mine to deal slight damage to their adversaries, but mainly pull them out of that entrenched position. Additionally, the Warden will also channel Void energy throughout their armor to unleash a pulse that will coat all Dread or other allied units in a durable Void Overshield. When also comfortable in the presence of other Dread units, the Warden will enter an offensive stance, where they will remain emplaced and fire a continuous hailstorm of Void bolts at their adversaries unless the targets are out of sight for a prolonged period, takes sheer damage or an enemy is within melee range. If a Warden is left alone for a prolonged period and has taken damage at any point, they can activate their armor to start temporarily healing any wounds they've taken; this state will only heal the Warden to an extent. Some Wardens may also come equipped with a Tech Pack, further enhancing their resilience and even providing support to their allies beyond the grave.

Variants[edit]

Appearance[edit]