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{{about|the [[Strike]]|the location on the [[Moon]]|Scarlet Keep}}
{{Level infobox
{{Level infobox
|prev=[[The Festering Core]]
|prev=[[The Festering Core]] {{c|Strike}} <br> [[In Search of Answers]] {{C|Story}}
|next=[[The Glassway]]
|next=[[The Disgraced]] {{C|Strike}} <br> [[In the Deep]] {{C|Story}}
|game= ''[[Shadowkeep]]''
|game= ''[[Shadowkeep]]''
|name= The Scarlet Keep
|name= The Scarlet Keep
|image= [[File:Scarlet Keep.jpg|300px]]
|image= [[File:Scarlet1.jpg|300px]]
|player= 1-3
|player= 1-3
|place= [[Scarlet Keep]], [[Ocean of Storms]], [[Moon]]
|place= [[Scarlet Keep]], [[Ocean of Storms]], [[Moon]]
|objective= Investigate the recently erected [[Scarlet Keep]] and discover its dark purpose.
|objective= Storm the keep and defeat [[Hashladûn, Daughter of Crota]].
}}
}}
{{about|the [[Strike]]|the location on the [[Moon]]|Scarlet Keep}}
{{Article quote|Investigate the recently erected [[Scarlet Keep]] and discover its dark purpose.}}
{{Article quote|Investigate the recently erected [[Scarlet Keep]] and discover its dark purpose.}}
'''The Scarlet Keep''' is a [[Strike]] that was released under the ''[[Shadowkeep]]'' expansion.
'''The Scarlet Keep''' is a [[Strike]] that was released under the ''[[Shadowkeep]]'' expansion.


==Overview==
==Overview==
The Scarlet Keep is the [[Strike]] that was released with [[Destiny 2]] [[Shadowkeep]] where the team of [[Guardian|Guardians]] head into the mysterious fortress in order to stop to [[Hashladûn, Daughter of Crota]]'s wicked plans, and her.
The Scarlet Keep is the [[Strike]] that was released with [[Destiny 2]] [[Shadowkeep]] where the team of [[Guardian|Guardians]] head into the mysterious fortress in order to stop to [[Hashladûn, Daughter of Crota]]'s wicked plans, and eliminate her.
 
==Objectives==
*Investigate the Scarlet Keep's tower
*Pursue Hashladûn, Daughter of Crota
*Break the two spells to lower the bridge
*Fight past the Hive on the bridge
*Capture three Altars
*Enter the Scarlet Keep's elevator
*Battle the Hive inside the Scarlet Keep tower
*Defeat Hashladûn, Daughter of Crota


==Enemies==
===Hive===
*[[Thrall]]
**[[Cursed Thrall]]
*[[Acolyte]]
*[[Wizard]]
**[[Revenant Wizard]]
*[[Knight]]
*[[Ogre]]
**[[Fissure Ogre]]
*[[Shrieker]]
===Bosses===
*[[Sulmâkta, High Conductor]]
*BOSS: [[Hashladûn, Daughter of Crota]]
==Transcript==
==Transcript==
'''Description:''' Investigate the recently erected Scarlet Keep and discover its dark purposes.
'''(Mission Begins)'''
 
*'''Eris Morn:''' Potent energies are radiating from the Scarlet Keep and its grand tower. Power as I've never felt. Foul rituals are doubtlessly underway inside... and, if we're fortunate, the Hive magic we need to create more armor.
 
*'''Ghost:''' I thought the Hive preferred their strongholds underground. Why build a tower?
 
*'''Eris Morn:''' I must once again ask you to venture into the dark. Move quickly, but carefully, Guardian. It was thought to be ceremonial in nature. The Vanguard mentioned its construction but had "more pressing concerns". Fools. The energy spilling from the tower suggests another purpose: I believe it amplifies Hive magic. This may be where the Hive achieve their immunity to the Pyramid's influences.


'''Eris Morn:''' Potent energies are radiating from the Scarlet Keep and its grand tower. Power as I've never felt. Foul rituals are doubtlessly underway inside... and, if we're fortunate, the Hive magic we need to create more armor.
*'''Ghost:''' Wait, it that—? Eris, we've got eyes on a Daughter of Crota.


'''Ghost:''' I thought the Hive preferred their strongholds underground. Why build a tower?
*'''Eris Morn:''' It's Hashladûn. It must be. Only she could be responsible for the Keep's emanations. She was presumed dead after Crota's fall. If she's alive... if she's here... the Hive's designs are dark indeed. Whatever rituals are underway in the tower must be stopped. And Hashladûn must be eliminated.


'''Eris Morn:''' I must once again ask you to venture into the dark. Move quickly, but carefully, Guardian. It was thought to be ceremonial in nature. The Vanguard mentioned its construction but had "more pressing concerns". Fools. The energy spilling from the tower suggests another purpose: I believe it amplifies Hive magic. This may be where the Hive achieve their immunity to the Pyramid's influences.
*'''Ghost:''' There's Hashladûn—falling back deeper into the Keep. We've got her on the run.


'''Ghost:''' Wait, it that—? Eris, we've got eyes on a Daughter of Crota.
*'''Eris Morn:''' It appears that way, but...


'''Eris Morn:''' It's Hashladûn. It must be. Only she could be responsible for the Keep's emanations. She was presumed dead after Crota's fall. If she's alive... if she's here... the Hive's designs are dark indeed. Whatever rituals are underway in the tower must be stopped. And Hashladûn must be eliminated.
*'''Ghost:''' But what?


'''Ghost:''' There's Hashladûn—falling back deeper into the Keep. We've got her on the run.
*'''Eris Morn:''' Something is amiss. Continue your pursuit, Guardian. With caution.


'''Eris Morn:''' It appears that way, but...
*'''Eris Morn:''' Do you feel it as I do, Guardian? A hatred as pure and potent as sunshine, soaking through your skin? Hashladûn knows what the Guardians have done. She watched as her linage fell, one after the other—Crota, Oryx, Omnigul. And she is eager to return that pain.


'''Ghost:''' But what?
*'''Eris Morn:''' Potent Energies are gathering above you. A burning anticipation. Hasladun yearns for your arrival.


'''Eris Morn:''' Something is amiss. Continue your pursuit, Guardian. With caution.
*'''Ghost:''' Here she comes!


'''Eris Morn:''' Do you feel it as I do, Guardian? A hatred as pure and potent as sunshine, soaking through your skin? Hashladûn knows what the Guardians have done. She watched as her linage fell, one after the other—Crota, Oryx, Omnigul. And she is eager to return that pain.
'''Fireteam defeats Hashladûn'''


'''Eris Morn:''' Potent Energies are gathering above you. A burning anticipation. Hasladun yearns for your arrival.
*'''Ghost:''' Eris. It's over. Hashladûn is dead.


'''Ghost:''' Here she comes!
*'''Eris Morn:''' This is a relief to hear. But Hashladûn's presence is no coincidence. The Hive must have grander ambitions for the Pyramid's influences.


:''Fireteam defeats Hashladûn''
*'''Ghost:''' She had a tablet on her, one that describes a... Cryptoglyph? I have no record of such an item.


'''Ghost:''' Eris. It's over. Hashladûn is dead.
*'''Eris Morn:''' That is precisely the information we came here for. Return to me. There is much to discuss.


'''Eris Morn:''' This is a relief to hear. But Hashladûn's presence is no coincidence. The Hive must have grander ambitions for the Pyramid's influences.
'''(Mission Ends)'''
 
==Enemies==
;[[Hive]] - [[Hidden Swarm]]
*[[Thrall]]
*[[Cursed Thrall]]
*[[Acolyte]]
*[[Knight]]
*[[Wizard]]
**[[Revenant Wizard]]
**[[Blistered Wizard]] {{C|[[Nightfall]]}}
*[[Ogre]]
**[[Fissure Ogre]]
**[[Blistered Ogre]] {{C|Nightfall}}
*[[Shrieker]]
**[[Unhallowed Shrieker]] {{C|Nightfall}}


'''Ghost:''' She had a tablet on her, one that describes a... Cryptoglyph? I have no record of such an item.
;Nightfall Champions
*[[Barrier Knight]]
*[[Unstoppable Ogre]]


'''Eris Morn:''' That is precisely the information we came here for. Return to me. There is much to discuss.
===Bosses===
*[[Sulmâkta, High Conductor]] {{C|[[Symphony of Death]]}}
*[[Hashladûn, Daughter of Crota]]


'''(End of Gameplay)'''
==Gallery==
<gallery perrow=3>
Scarlet3.jpg|The Scarlet Keep
Hashladûn Scarlet Keep.jpg|Hashladûn at the entrance of her Keep.
</gallery>


==Trivia==
==Trivia==
While the gate opens for Hashladûn to enter the fight atop the Scarlet Keep, it's possible to run past her and into the gated area before the gate recloses, sealing the player out from the fight. If all players in the fireteam do this, it can cause a softlock of the strike as no one is outside to kill Hashladûn and there's no way for the gate to reopen.
*While the gate opens for Hashladûn to enter the fight atop the Scarlet Keep, it's possible to run past her and into the gated area before the gate recloses, sealing the player out from the fight. If all players in the fireteam do this, it can cause a softlock of the strike as no one is outside to kill Hashladûn and there's no way for the gate to reopen.


==List of Appearances==
==List of appearances==
*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Shadowkeep]]'' {{1st}}
**''[[Shadowkeep]]'' {{1st}}
Line 79: Line 105:
<references />
<references />


{{Strike D2}}
{{Strikes|D2}}


[[Category:Strikes]]
[[Category:Strikes]]
[[Category:Moon]]
[[Category:Moon]]

Latest revision as of 07:51, June 8, 2024

Prev:

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In Search of Answers (Story)

Next:

The Disgraced (Strike)
In the Deep (Story)

The Scarlet Keep
Scarlet1.jpg

Game:

Shadowkeep

Player(s):

1-3

Location:

Scarlet Keep, Ocean of Storms, Moon

Objective(s):

Storm the keep and defeat Hashladûn, Daughter of Crota.

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 
This article is about the Strike. For the location on the Moon, see Scarlet Keep.
Investigate the recently erected Scarlet Keep and discover its dark purpose.

The Scarlet Keep is a Strike that was released under the Shadowkeep expansion.

Overview[edit]

The Scarlet Keep is the Strike that was released with Destiny 2 Shadowkeep where the team of Guardians head into the mysterious fortress in order to stop to Hashladûn, Daughter of Crota's wicked plans, and eliminate her.

Objectives[edit]

  • Investigate the Scarlet Keep's tower
  • Pursue Hashladûn, Daughter of Crota
  • Break the two spells to lower the bridge
  • Fight past the Hive on the bridge
  • Capture three Altars
  • Enter the Scarlet Keep's elevator
  • Battle the Hive inside the Scarlet Keep tower
  • Defeat Hashladûn, Daughter of Crota

Transcript[edit]

(Mission Begins)

  • Eris Morn: Potent energies are radiating from the Scarlet Keep and its grand tower. Power as I've never felt. Foul rituals are doubtlessly underway inside... and, if we're fortunate, the Hive magic we need to create more armor.
  • Ghost: I thought the Hive preferred their strongholds underground. Why build a tower?
  • Eris Morn: I must once again ask you to venture into the dark. Move quickly, but carefully, Guardian. It was thought to be ceremonial in nature. The Vanguard mentioned its construction but had "more pressing concerns". Fools. The energy spilling from the tower suggests another purpose: I believe it amplifies Hive magic. This may be where the Hive achieve their immunity to the Pyramid's influences.
  • Ghost: Wait, it that—? Eris, we've got eyes on a Daughter of Crota.
  • Eris Morn: It's Hashladûn. It must be. Only she could be responsible for the Keep's emanations. She was presumed dead after Crota's fall. If she's alive... if she's here... the Hive's designs are dark indeed. Whatever rituals are underway in the tower must be stopped. And Hashladûn must be eliminated.
  • Ghost: There's Hashladûn—falling back deeper into the Keep. We've got her on the run.
  • Eris Morn: It appears that way, but...
  • Ghost: But what?
  • Eris Morn: Something is amiss. Continue your pursuit, Guardian. With caution.
  • Eris Morn: Do you feel it as I do, Guardian? A hatred as pure and potent as sunshine, soaking through your skin? Hashladûn knows what the Guardians have done. She watched as her linage fell, one after the other—Crota, Oryx, Omnigul. And she is eager to return that pain.
  • Eris Morn: Potent Energies are gathering above you. A burning anticipation. Hasladun yearns for your arrival.
  • Ghost: Here she comes!

Fireteam defeats Hashladûn

  • Ghost: Eris. It's over. Hashladûn is dead.
  • Eris Morn: This is a relief to hear. But Hashladûn's presence is no coincidence. The Hive must have grander ambitions for the Pyramid's influences.
  • Ghost: She had a tablet on her, one that describes a... Cryptoglyph? I have no record of such an item.
  • Eris Morn: That is precisely the information we came here for. Return to me. There is much to discuss.

(Mission Ends)

Enemies[edit]

Hive - Hidden Swarm
Nightfall Champions

Bosses[edit]

Gallery[edit]

Trivia[edit]

  • While the gate opens for Hashladûn to enter the fight atop the Scarlet Keep, it's possible to run past her and into the gated area before the gate recloses, sealing the player out from the fight. If all players in the fireteam do this, it can cause a softlock of the strike as no one is outside to kill Hashladûn and there's no way for the gate to reopen.

List of appearances[edit]

References[edit]