Forum talk:New Weapon Idea...: Difference between revisions
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*So, what kind of an idea do you have in mind? [[User:Dante the Ghost|Dante the Ghost]] ([[User talk:Dante the Ghost|talk]]) 23:44, 30 June 2016 (EDT) | *So, what kind of an idea do you have in mind? [[User:Dante the Ghost|Dante the Ghost]] ([[User talk:Dante the Ghost|talk]]) 23:44, 30 June 2016 (EDT) | ||
**Well, this is my little brother's idea, but in the explanation somewhere, it says that this sidearm has a scope to help with precision, which, well, doesn't actually make much sense. A sidearm is supposed to be something that you can pull out in a pinch and use to quickly react to attackers at close range. Give it a scope, and its handling characteristics become those of a typical sniper rifle, which would be bad for this weapon. Also, sidearms are only to be effective at close, and sometimes, middle range engagements; this is not supposed to be a long range instrument of precision. But maybe there can be some accuracy-increasing perks like Hidden Hand, Hot Swap or Rangefinder. Also, since there are three different firing modes, they should alter the stats: semi-auto (default firing mode) should give bonuses to range and impact while limiting the rate of fire; burst-mode should give a bonus to rate of fire and stability but a penalty to impact; full-auto should push the rate of fire to its max while also upping the impact at the cost of a slight penalty to range. Those are my suggestions for him so far. [[User: Primus Draug'oth|Primus Draug'oth]] ([[User talk:Primus Draug'oth|talk]]) 06:50, 1 July 2016 (EST) |
Revision as of 05:50, July 1, 2016
Um, Isaac? This was all your idea. I don't care about sidearms. But if there's anything you need help with about this idea, I can help you. User:Primus Draug'oth (talk)
- So, what kind of an idea do you have in mind? Dante the Ghost (talk) 23:44, 30 June 2016 (EDT)
- Well, this is my little brother's idea, but in the explanation somewhere, it says that this sidearm has a scope to help with precision, which, well, doesn't actually make much sense. A sidearm is supposed to be something that you can pull out in a pinch and use to quickly react to attackers at close range. Give it a scope, and its handling characteristics become those of a typical sniper rifle, which would be bad for this weapon. Also, sidearms are only to be effective at close, and sometimes, middle range engagements; this is not supposed to be a long range instrument of precision. But maybe there can be some accuracy-increasing perks like Hidden Hand, Hot Swap or Rangefinder. Also, since there are three different firing modes, they should alter the stats: semi-auto (default firing mode) should give bonuses to range and impact while limiting the rate of fire; burst-mode should give a bonus to rate of fire and stability but a penalty to impact; full-auto should push the rate of fire to its max while also upping the impact at the cost of a slight penalty to range. Those are my suggestions for him so far. Primus Draug'oth (talk) 06:50, 1 July 2016 (EST)