Overload Captain: Difference between revisions
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|species= [[Fallen]] | |species= [[Fallen]] | ||
|faction= [[House of Dusk]] <br> [[House of Salvation]] <br> [[House of Devils]] (''Non-canon'') | |faction= [[House of Dusk]] <br> [[House of Salvation]] <br> [[House of Devils]] (''Non-canon'') | ||
|rank= [[Champion]] | |rank= [[Champion]] | ||
|class= [[Captain]] | |class= [[Captain]] | ||
| | |weapon= {{icon|Solar}} [[Molten Welder]] <br> {{icon|Solar}} [[Shrapnel Launcher]] <br> {{icon|Arc}} [[Shock Rifle]] | ||
|ability= High Durability <br> Rapid Movement <br> Teleportation <br> {{icon|Kinetic}} Fallen Melee <br> {{Icon|Overload}} Rapid Ability Regeneration <br> Health Regeneration | |||
|ability= High Durability <br> Rapid Movement <br> Teleportation <br> Fallen Melee <br> Rapid Ability Regeneration <br> Health Regeneration | |||
}} | }} | ||
'''Overload Captains''' are powerful [[Fallen]] [[Champions]] graced with heightened ability regeneration. | '''Overload Captains''' are powerful [[Fallen]] [[Champions]] graced with heightened ability regeneration. | ||
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==Overview== | ==Overview== | ||
Much like its [[Minor]] [[Captain|counterpart]], the Overload Captain will keep its distance from the foes, while pelting their assailants heavy weaponry. These Captains' increased ability regeneration allows them to use their teleportation in quick succession, moving from one spot to another while dodging almost all incoming fire. To prevent this and allow the players time to sink some damage into the Captain, a [[Guardian]] should utilize Anti-Overload abilities, such as those obtained from the Seasonal Artifact, to disrupt their ability regeneration and stun the powerful Fallen champion, allowing time to do damage. | Much like its [[Minor]] [[Captain|counterpart]], the Overload Captain will keep its distance from the foes, while pelting their assailants heavy weaponry. These Captains' increased ability regeneration allows them to use their teleportation in quick succession, moving from one spot to another while dodging almost all incoming fire. To prevent this and allow the players time to sink some damage into the Captain, a [[Guardian]] should utilize Anti-Overload abilities, such as those obtained from the Seasonal Artifact, to disrupt their ability regeneration and stun the powerful Fallen champion, allowing time to do damage. | ||
==Variants== | |||
*[[Saboteur]] | |||
==List of appearances== | ==List of appearances== | ||
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**''[[Season of Arrivals]]'' | **''[[Season of Arrivals]]'' | ||
**''[[Beyond Light]]'' | **''[[Beyond Light]]'' | ||
**''[[Season of Plunder]]'' | |||
==References== | ==References== |
Latest revision as of 13:10, November 3, 2023
Overload Captain | |
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Biographical information | |
Species: |
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Faction: |
House of Dusk |
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Class: |
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Combat information | |
Weapon(s): |
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Abilities: |
High Durability |
Overload Captains are powerful Fallen Champions graced with heightened ability regeneration.
Overview[edit]
Much like its Minor counterpart, the Overload Captain will keep its distance from the foes, while pelting their assailants heavy weaponry. These Captains' increased ability regeneration allows them to use their teleportation in quick succession, moving from one spot to another while dodging almost all incoming fire. To prevent this and allow the players time to sink some damage into the Captain, a Guardian should utilize Anti-Overload abilities, such as those obtained from the Seasonal Artifact, to disrupt their ability regeneration and stun the powerful Fallen champion, allowing time to do damage.
Variants[edit]
List of appearances[edit]
- Destiny 2
- Season of the Worthy (First appearance)
- Season of Arrivals
- Beyond Light
- Season of Plunder