Igneous Hammer: Difference between revisions

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(Adding more perks to the perk section)
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==Perks==
==Perks==
{{Expand-section}}
 
===Intrinsic traits===
 
*'''Aggressive Frame:''' High damage, high recoil. Optimized for long-distance shooting.
*'''Aggressive Frame:''' High damage, high recoil. Optimized for long-distance shooting.


*Rapid Hit: Rapid Kills partially reload the magazine from reserves, but reserve capacity is reduced.
===Barrels===
*Outlaw: Precision kills greatly decrease reload time.
 
*Subsistence: Kills partially reload the magazine from reserves, but reserve capacity is reduced.
*'''Corkscrew rifling''' - +5 stability, +5 range, +5 handling
*Quickdraw: This weapon can be drawn unbelievably fast.
 
*Killing Wind: Final blows grant increased mobility, weapon range, and handling for a short duration.
*'''Fluted barrel''' - +5 stability, +15 handling
*Rampage: Kills with this weapon temporarily grant increased damage. Stacks 3x.
 
*One for All: Hitting three separate targets increases damage for a moderate duration.
*'''Smallbore''' -  +7 stability, +7 range
*Snapshot Sights: Faster time to aim down sights.
 
*Moving Target: Increased movement speed and target acquisition when moving while aiming down sights.
*'''Polygonal rifling''' - +10 stability
 
*'''Chambered compensator''' - +10 stability, +5 range, -5 handling
 
*'''Extended Barrel''' - -10 handling, +10 range, +5 recoil
 
*'''Hammer-forged rifling''' - +10 range
 
*'''Arrowhead brake''' - +5 recoil, +20 handling
 
*'''Full Bore''' - -10 stability, +15 range, -5 handling
 
===Magazine upgrade===
 
*'''Armor-piercing rounds''' - +5 range, extra damage to enemies shields and
overpenetrates enemies.
 
*'''High-caliber rounds''' -  -5 range, increased flinch on enemies.
 
*'''Extended mag''' - +3 magazine, -29 reload, +10 airborne
 
*'''Appended mag'''  - +2 magazine  
 
*'''Flared magwell''' - +15 reload, +5 stability
 
*'''Richochet rounds''' -  +5 range, +10 stability, rounds bounce off surfaces.
 
*'''Light mag''' - +10 reload, +5 range
 
*'''Alloy mag''' - +.85 reload(when mag is empty)
 
===1st perk slot===
 
*'''Outlaw''' - Precision kills decrease reload time.
 
*'''Rapid hit''' - Rapid precision hits increase stability and reload speed.
 
*'''Subsistance ''' - Defeating targets partially reloads
 
*'''Quickdraw''' - This weapon can be drawn unbelievably fast.
 
*'''Killing wind''' - Kills increase mobility, range, and handling.
 
*'''Encore''' - Kills grant stacking stability, range, and accuracy. Precision kills add stacks.
 
*'''Overflow''' - Picking up special or heavy ammo reloads this weapon beyond capacity.
 
===2nd perk slot===
 
*'''Rampage''' - Kills increase damage. Stacks 3x.
 
*'''One for all''' - Hitting three targets increases damage.
 
*'''Snapshot sights''' - Faster aim down sights speed.
 
*'''Moving target''' - Increased movement speed and target acquisition when moving and aiming down sights.
 
*'''Elemental capicator''' - Increased stats based on equipped subclass.
 
Solar - Increased reload speed
 
Arc - Increased handling
 
Void - Increased stability
 
Stasis - controls recoil and increases movement speed when aiming oden sights
 
Strand - Increased airborne effectiveness
 
*'''Opening shot''' - Improved accuracy and range on first shot of attack.
 
*'''Celerity''' - Increased handling and reload speed. Grants increased target acquisition, handling, reload speed, and reduced flinch when the last living member of your fireteam.
 
 


==Lore==
==Lore==

Revision as of 11:54, March 29, 2023

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Igneous Hammer
Igneous Hammer.jpg
Production overview

Rarity class:

Legendary

Weapon type:

Hand Cannon

Intrinsic frame:

Aggressive

Min-max impact:

92

Min-max stability:

42

Min-max handling:

43

Min-max magazine:

9

Specifications

Ammunition type:

Primary ammo

Rate of fire:

120 RPM

Damage:

Solar

Effective range:

68

Hidden stats

Recoil:

95

Bounce intensity:

5

Bounce direction:

Tends vertical

Service history

Affiliation:

Cult of Osiris

 

"Forged by fire and might."
— Weapon description

Igneous Hammer is a Legendary Solar Hand Cannon that can be acquired from the Trials of Osiris.

Perks

Intrinsic traits

  • Aggressive Frame: High damage, high recoil. Optimized for long-distance shooting.

Barrels

  • Corkscrew rifling - +5 stability, +5 range, +5 handling
  • Fluted barrel - +5 stability, +15 handling
  • Smallbore - +7 stability, +7 range
  • Polygonal rifling - +10 stability
  • Chambered compensator - +10 stability, +5 range, -5 handling
  • Extended Barrel - -10 handling, +10 range, +5 recoil
  • Hammer-forged rifling - +10 range
  • Arrowhead brake - +5 recoil, +20 handling
  • Full Bore - -10 stability, +15 range, -5 handling

Magazine upgrade

  • Armor-piercing rounds - +5 range, extra damage to enemies shields and

overpenetrates enemies.

  • High-caliber rounds - -5 range, increased flinch on enemies.
  • Extended mag - +3 magazine, -29 reload, +10 airborne
  • Appended mag - +2 magazine
  • Flared magwell - +15 reload, +5 stability
  • Richochet rounds - +5 range, +10 stability, rounds bounce off surfaces.
  • Light mag - +10 reload, +5 range
  • Alloy mag - +.85 reload(when mag is empty)

1st perk slot

  • Outlaw - Precision kills decrease reload time.
  • Rapid hit - Rapid precision hits increase stability and reload speed.
  • Subsistance - Defeating targets partially reloads
  • Quickdraw - This weapon can be drawn unbelievably fast.
  • Killing wind - Kills increase mobility, range, and handling.
  • Encore - Kills grant stacking stability, range, and accuracy. Precision kills add stacks.
  • Overflow - Picking up special or heavy ammo reloads this weapon beyond capacity.

2nd perk slot

  • Rampage - Kills increase damage. Stacks 3x.
  • One for all - Hitting three targets increases damage.
  • Snapshot sights - Faster aim down sights speed.
  • Moving target - Increased movement speed and target acquisition when moving and aiming down sights.
  • Elemental capicator - Increased stats based on equipped subclass.

Solar - Increased reload speed

Arc - Increased handling

Void - Increased stability

Stasis - controls recoil and increases movement speed when aiming oden sights

Strand - Increased airborne effectiveness

  • Opening shot - Improved accuracy and range on first shot of attack.
  • Celerity - Increased handling and reload speed. Grants increased target acquisition, handling, reload speed, and reduced flinch when the last living member of your fireteam.


Lore

"You don't have to do this, if you don't want to," Ikora said. "I'd understand."

From the other side of the library, Aunor scowled. She was perhaps the most diligent of the Hidden, having dedicated herself to the unpleasant task of hunting down tainted Guardians. But that was precisely what worried Ikora. Each time they met, she seemed a little gaunter than before. A little testier. Was this crusade beginning to take a toll? Was it a mistake to give her another assignment instead of a vacation?

"I stand by my promise," Aunor snapped before transmatting out.

That had not alleviated Ikora's concerns one iota. She let out a sigh and rubbed her temples.

She couldn't dwell on it for long, however. The air crackled again. When Ikora opened her eyes, Saint was standing exactly where Aunor had been, moments ago. "Ikora Rey, I am sorry to come unannou—"

"How did you get in here?" she blurted. No one but the Hidden knew where her private library was. Or so she had thought.

The Exo stared at her, confused. "I—I transmatted," he said simply. He tried again. "I am sorry, but I must speak with you."

"No, I'm the one who should apologize. Please, sit." She hurried to clear the books piled around a pair of armchairs. "I got your message. It's unfortunate this has happened a second time."

Saint sat, his massive frame dwarfing the chair. "Unfortunate, yes. Disturbing too. I fear…" He paused, looking away. Out the window, the afternoon sun had turned golden and begun sinking in the sky. "In battle, I know what to do. There are no doubts. The Trials was the same. But now, I do not know."

"I understand. Sometimes, it feels like these incidents are designed to make us doubt everything, even our own abilities." Ikora sat beside him. "But there's no one I'd trust more to helm the Trials at a time like this."

"Not even the man they are named for?" Saint let out a sad laugh. "He does not wish to, in any case. I ask and right away, he says he is too busy to care. Told me to shut them down, if I was so tired."

"Well, he is busy. He's almost acting as a third Vanguard with this whole Cabal conflict. Perhaps after we come to terms with Caiatl…"

"You misunderstand. I am glad he is busy. Busy is good. It distracts him from his loss. But he is still…"

"Different?"

"No. Yes, but more than that." He shook his head in frustration. "When I told him about the incident, I thought he would worry, like me. Instead, he tells me to take notes next time. Said the data would be useful," he spat in disgust.

Ikora looked at Saint, expecting him to say more. When he didn't, she sat back in her seat, thinking. She wasn't exactly surprised. Osiris was an experimentalist , after all, and not a particularly sensitive one. And though this comment was certainly more callous than usual, she didn't understand Saint's concern. He seemed agitated, almost like he was angry at Osiris…

"That must've been upsetting to hear, after what you went through," she began slowly. Saint looked away, confirming her theory. "But I think his heart's in the right place. We know so little about the Darkness. More data would indeed be very useful."

Saint said nothing. The light through the window splashed orange across his helm.

"But," she pressed on, "We shouldn't endanger Guardians to get it. However Osiris feels about them now, the Trials started as a way to train fireteams, and they're going to stay that way." She stood, placing a hand on the Exo's shoulder. "I swear to you."

He nodded, eyes still fixed on the horizon. "Good."

List of appearances