Elemental damage: Difference between revisions
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! Class !! Solar !! Arc !! Void | ! Class !! Solar !! Arc !! Void | ||
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| [[Hunter]] || [[Gunslinger]] || [[Bladedancer]] || [[Nightstalker | | [[Hunter]] || [[Gunslinger]] || [[Bladedancer]] || [[Nightstalker]] | ||
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| [[Titan (class)|Titan]] || [[Sunbreaker]] || [[Striker]] || [[Defender | | [[Titan (class)|Titan]] || [[Sunbreaker]] || [[Striker]] || [[Defender]] | ||
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| [[Warlock]] || [[Sunsinger]] || [[Stormcaller]] || [[Voidwalker | | [[Warlock]] || [[Sunsinger]] || [[Stormcaller]] || [[Voidwalker]] | ||
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Revision as of 04:37, November 29, 2022
Elemental damage is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of Light and Darkness, and can be used to a player's advantage to make their attacks more effective. It comes into play for both Guardians and enemies.
Elemental types
- "A spark can give life...or take it."
- — Grimoire Arc text.
- "Sometimes the only answer is to burn it all away."
- — Grimoire Solar text.
- "It's fitting, then, that we have weaponized the unknown."
- — Grimoire Void text.
- "Darkness resides within, beckoning you. This is a truth we cannot hide from, so we must embrace it."
- — The Stranger
There are six damage types:
- Kinetic—White—the default damage type on most weapons. Will cause basic damage to any enemy.
- Solar—Orange—causes Solar damage.
- Arc—Light Blue—causes Arc damage.
- Void—Purple—causes Void damage.[1]
- Stasis—Dark Blue—causes Stasis damage.
- Strand—Green—causes Strand damage.
Weapons
Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the common level, only Fusion Rifles deal elemental damage, but at higher levels nearly all special and heavy weapons deal elemental damage. Only a handful of primary weapons deal elemental damage, and most of those weapons are typically acquired in Raids.[1]
The damage type on most weapons is random, though some weapons such as Exotics or Legendary Raid weapons have a set damage type.
In Destiny 2, all Energy slot weapons do Arc, Solar or Void damage, Kinetic slot weapons do Kinetic or Stasis damage and Power weapons do all damage types except Kinetic. The perk Osmosis on a kinetic weapon turns weapon damage into the same as your subclass when a grenade is used, until the weapon is swapped.
† Murmur is capable of switching between Arc and Solar damage whereas Hard Light and Borealis can switch between Arc, Solar, and Void
‡ Two-Tailed Fox fires a Solar Rocket and a Void Rocket, but its in-game element is void.
Subclass elements in Destiny
Each Guardian subclass focuses on one type of elemental damage. This extends to melee attacks, grenades, and Supers.
Class | Solar | Arc | Void |
---|---|---|---|
Hunter | Gunslinger | Bladedancer | Nightstalker |
Titan | Sunbreaker | Striker | Defender |
Warlock | Sunsinger | Stormcaller | Voidwalker |
Subclass elements in Destiny 2
Class | Solar | Arc | Void | Stasis | Strand |
---|---|---|---|---|---|
Hunter | Gunslinger | Arcstrider | Nightstalker | Revenant[2] | Threadrunner |
Titan | Sunbreaker | Striker | Sentinel | Behemoth[2] | Tyrant |
Warlock | Dawnblade | Stormcaller | Voidwalker | Shadebinder[2] | Architect |
Enemies
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a Nightfall mission with a 300% boost to Arc damage applies to both Guardians and enemies, so enemies that do Arc damage are especially dangerous.
Most Taken versions of weapons will do a different type of elemental damage than the original, and the Devil Splicers' common ranged weapons inflict Solar damage, while their melee weapons are still Arc. Some powerful enemies may have unique weapons that do different damage than their common versions.
Race | Solar weapon | Arc weapon | Void weapon | Stasis weapon | Kinetic Weapon |
---|---|---|---|---|---|
Fallen | Shrapnel Launcher, Fallen Walker's main cannon, Molten Welder, Scorch Cannon, Exploder Shank explosion, Trip Mine | Shock Pistol, Shock Rifle, Wire Rifle, Shock Grenade, Shock Dagger, Shock Blade, Pike, Skiff, Fallen Walker's secondary armaments, Arc Spear | Heavy Shank's turrets, Servitor's blasts | Melee | |
Hive | Acolyte Grenade, Splinter | Boomer, Thrall's melee attack, Cursed Thrall explosion, Wizard's Darkness Blast | Shredder, Ogre's Eye Beam attack, Shrieker, Tombship | Cleaver, Wizard's Poison Cloud, Melee | |
Vex | Slap Rifle, Line Rifle, Hobgoblin's Shield, Hydra explosion | Hydra's Shield, Fanatic explosion, Radiolaria pools | Torch Hammer, Slap Grenade, Goblin's melee attack, Aeon Maul, Cyclops Blast, Vex Laser Rifle, Warp Lance | Melee | |
Cabal | Slug Rifle, Projection Rifle, Heavy Slug Thrower, Cabal Headhunter, Cabal Severus, Cabal Magma Launcher, Cabal warship Missile Fire, Harvester Missile Fire, Interceptor's weapons, Goliath Tank's weapons, Legionary Melee, Incendior Malfunction, Colossus Cluster Missiles (Destiny) | Psion Melee (Destiny), Psionic Blast (Destiny), Thresher Missile Fire, Cabal Slug Launcher, Cabal Slug Shotgun, Colossus Cluster Missiles (Destiny 2) | Psion Melee (Destiny 2), Psionic Blast (Destiny 2), Cabal Bronto Cannon, Centurion Melee | War Beast Claws, Phalanx Energy Shield, Melee | |
Splicers | SIVA-infused ranged weapons, SIVA Charge, Splicer Walker weapons (except Shock Grenades) | Shock Cannon | Null Cannon, Wretched Gaze | Melee | |
Taken | Taken Acolyte melee, Taken Thrall melee, Taken Wizard Necromantic Gaze, Taken Knight Flame Bolts, Torch Hammer, Wire Rifle, Heavy Slug Thrower, Taken Incendior Magma Flame | Shredder, Acolyte's Eye, Shrapnel Launcher, Slug Rifle, Taken Ogre Eye Blast, Taken Phalanx Shield Blast, Taken Captain Darkness Bolt, Shock Blade | Boomer, Line Rifle, Slap Rifle, Projection Rifle, Aeon Maul, Taken Hobgoblin Retaliation Swarm, Taken Centurion Axion Dart, Taken Incendior Void Fireball | Stasis Boomer | Melee, Blight, Defensive Ward |
Scorn | Chieftain's Ether Torch, Lurker's Scorn Pistol, Scorn Walker's Armaments, Wraith's Flame Torches, Ravager's Flame Cauldron, Scorn Cannon, Scorn Blaster | Chieftain's Ether Bind, Fanatic's Staff, Scorn Mine Launcher, Abomination Overcharged Ether, Screeb explosion | Scorn Rifle, Scorn Repeater Pistol, Chieftain's Void totem, Scorn Crossbow, Stalker's Scorn Grenade | Ravager's Stasis Censer | Stalker's Fallen Mace, Melee |
Trivia
- It is unclear whether there is necessarily a distinction between the elemental damage done by weapons and the corresponding manifestation of the Light or Darkness associated with a given element; for example, a weapon which does Arc damage may not necessarily be imbued with the power of Arc Light, but rather merely fire electrified ammunition. In contrast, some weapons clearly do derive their power from the Light or Darkness, such as Salvation's Grip (which fires Stasis projectiles).
- Osiris states that the Elements are a means to communicate with the Light, but recently, now with the Darkness.[5]
- There are several types of planetary materials that responds to the Elements, Relic Crystals inside Relic Iron for Void on Mars, Zeptocyte Cores inside Spinmetal Leaves for Arc in the Cosmodrome, and Soliton Flares inside Helium Filaments for Solar on the Moon.[6][7][8][9]
Gallery
List of appearances
- Destiny (First appearance)
- Destiny 2
- Beyond Light (Stasis)
- Lightfall (Strand)
References
- ^ a b Cite error: Invalid
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- ^ a b c Twitter: @DestinyTheGame ("Command a new source of power. Are you ready to wield Stasis?")
- ^ Primordial Competitor
- ^ Refining the Recaster
- ^ Elemental Competitor
- ^ Withstand the Elements
- ^ Essential Elements (Void)
- ^ Essential Elements (Arc)
- ^ Essential Elements (Solar)