Chieftain: Difference between revisions

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(expanded Overview)
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|height= 6'4
|height= 6'4
|weight=
|weight=
|weapon(s)= [[Scorn Blaster]] (common) <br> [[Scorn Rifle]] (common) <br> [[Scorn Mine Launcher]] (rare) <br> [[Scorn Cannon]] (uncommon) <br> [[Scorn Crossbow]] (uncommon) <br> [[Shrapnel Launcher]] (rare) <br> [[Molten Welder]] (rare)
|weapon(s)= [[Scorn Blaster]] (common) <br> [[Scorn Rifle]] (common) <br> [[Scorn Mine Launcher]] (rare) <br> [[Scorn Cannon]] (uncommon) <br> [[Scorn Crossbow]] (uncommon)
|abilities= [[Absorption Shield]]s (multiple types) <br> Ether-Torch (Solar) <br> Ether-Shield (Void) <br> Ether-Bind (Arc) <br> High Durability <br> Rapid Movement <br> Scorn Melee
|abilities= [[Absorption Shield]]s (multiple types) <br> [[Ether Totem]] {{C|Ether Torch, Ether Shield, Ether Bind}} <br> High Durability <br> Rapid Movement <br> Scorn Melee
}}
}}


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==Overview==
==Overview==
The [[Solar]] Ether Torch totem used by the Chieftains acts as a flame turret which spins streams of fire which can burn away at their targets. Alternatively, there is also a [[Void]] Ether Shield totem which can project shield rays onto nearby allies similar to [[Servitor]]s as well as heal.<ref>[https://www.gameinformer.com/exclusive-video/2018/07/13/destiny-2-forsakens-scorn-are-a-different-kind-of-enemy Info about the Totems]</ref> Chieftains can even use [[Arc]] Ether Tether totems which chains [[Guardian]]s to it in an attempt to allow other Scorn units to close the distance and kill their target; destroying this totem will break the chain.
Chieftains stand well over most of their Scorn brethren, only being shorter than the gargantuan [[Abomination]]s, and command them from the backlines. With their vast arsenal comprised of five weapons for all ranges and damage types, as well as the possibility of having shields for all three [[Light]] elements, with an accompaning totem, they are one of the most versatile enemy types Guardians can face.


Along with a variety of weapons, the Chieftains are not limited to a single shield element type and can appear with either [[Solar]], [[Arc]] or [[Void]] shields; the element of their shield matches the element of the totems they summon. Having at least one weapon for each element prepared is advised in order to adapt to whatever shield they possess.
The biggest danger presented by Chieftains comes from their [[Ether Totem]]s. The [[Solar]] Ether Torch totem used by the Chieftains acts as a flame turret which spins streams of fire which can burn away at their targets. The [[Void]] Ether Shield totem which can project shield rays onto nearby allies, including themselves, making them immune to damage.<ref>[https://www.gameinformer.com/exclusive-video/2018/07/13/destiny-2-forsakens-scorn-are-a-different-kind-of-enemy Info about the Totems]</ref> Finally, the [[Arc]] Ether Tether totems chains [[Guardian]]s to it, slowing them, pulling them closer, and dazzling them, in an attempt to allow other Scorn units to close the distance and kill their target. A Chieftain's totem is always connected to their shield, but if they are left unshielded, it can be identified by their helmet designs, that can be seen even in [[Minor]]s.
 
A Chieftain's Absorption Shield determines their totem, but does not limit their weapon choice, meaning that a Solar shielded Chieftain can still be encountered with the Arc element Mine Launcher, for example. Chieftains tend to keep to the backlines and deal suppressive fire and totems from there. Though their melee attacks are not weak, they do not have dedicated melee weapons (unlike for example, the Fallen [[Captain]]s) and will thus not be very effective at hand to hand combat. They are also not as agile as the other factions' shielded enemies, as they lack any special movement ability, other than quick reflexes occasionally allowing them to dodge attacks.


==Known Chieftains==
==Known Chieftains==
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*[[Corrupted Chieftain]]
*[[Corrupted Chieftain]]
*[[Deceived Chieftain]]
*[[Deceived Chieftain]]
*[[Dread Bearer]]
*[[Dredge Chieftain]]
*[[Dredge Chieftain]]
*[[Fanatic's Chosen]]
*[[Fanatic's Chosen]]
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==Trivia==
==Trivia==
*Due to their position in the Scorn hierarchy, Chieftains seems to act as the [[Scorn]] equivalent to [[Fallen]] [[Captain]]s under the noble Houses.
*Due to their position in the Scorn hierarchy, Chieftains seem to act as the [[Scorn]] equivalent to [[Fallen]] [[Captain]]s under the noble Houses.


==List of appearances==
==List of appearances==
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***''[[Season of the Lost]]''
***''[[Season of the Lost]]''
**''[[The Witch Queen]]''
**''[[The Witch Queen]]''
***''[[Season of the Haunted]]''


==References==
==References==

Revision as of 08:28, August 29, 2022

Chieftain
Cheiftain1.jpg
Biographical information

Species:

Fallen

Type:

Leader

House:

Scorn

Gender:

Various

Rank:

Commander

Height:

6'4

Combat information

Weapon(s):

Scorn Blaster (common)
Scorn Rifle (common)
Scorn Mine Launcher (rare)
Scorn Cannon (uncommon)
Scorn Crossbow (uncommon)

Abilities:

Absorption Shields (multiple types)
Ether Totem (Ether Torch, Ether Shield, Ether Bind)
High Durability
Rapid Movement
Scorn Melee

 

Chieftains are the commanding Scorn unit. They are capable of utilizing a series of elemental totems with varying effects.

Overview

Chieftains stand well over most of their Scorn brethren, only being shorter than the gargantuan Abominations, and command them from the backlines. With their vast arsenal comprised of five weapons for all ranges and damage types, as well as the possibility of having shields for all three Light elements, with an accompaning totem, they are one of the most versatile enemy types Guardians can face.

The biggest danger presented by Chieftains comes from their Ether Totems. The Solar Ether Torch totem used by the Chieftains acts as a flame turret which spins streams of fire which can burn away at their targets. The Void Ether Shield totem which can project shield rays onto nearby allies, including themselves, making them immune to damage.[1] Finally, the Arc Ether Tether totems chains Guardians to it, slowing them, pulling them closer, and dazzling them, in an attempt to allow other Scorn units to close the distance and kill their target. A Chieftain's totem is always connected to their shield, but if they are left unshielded, it can be identified by their helmet designs, that can be seen even in Minors.

A Chieftain's Absorption Shield determines their totem, but does not limit their weapon choice, meaning that a Solar shielded Chieftain can still be encountered with the Arc element Mine Launcher, for example. Chieftains tend to keep to the backlines and deal suppressive fire and totems from there. Though their melee attacks are not weak, they do not have dedicated melee weapons (unlike for example, the Fallen Captains) and will thus not be very effective at hand to hand combat. They are also not as agile as the other factions' shielded enemies, as they lack any special movement ability, other than quick reflexes occasionally allowing them to dodge attacks.

Known Chieftains

Variants

Gallery

Trivia

  • Due to their position in the Scorn hierarchy, Chieftains seem to act as the Scorn equivalent to Fallen Captains under the noble Houses.

List of appearances

References