Elemental damage: Difference between revisions
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| Hive || [[Wizard]] || [[Knight]]¥ (Anointed variant in [[Destiny]]), [[Omnigul]] || [[Savathûn's Handmaiden]] | | Hive || [[Wizard]] || [[Knight]]¥ (Anointed variant in [[Destiny]]), [[Omnigul]] || [[Savathûn's Handmaiden]] | ||
|- | |- | ||
| Vex || [[Hobgoblin]]¥ || | | Vex || [[Hobgoblin]]¥ || [[Harpy]]¥ || [[Minotaur]] | ||
|- | |- | ||
| Cabal || [[Centurion]]|| [[Bloodguard Legionary]], [[Colossus]]¥ || [[Blood Guard Incendior]], [[ | | Cabal || [[Centurion]]|| [[Bloodguard Legionary]], [[Colossus]]¥ || [[Blood Guard Incendior]], [[Interceptor Pilot]]¥, [[Incendior]]¥ | ||
|- | |- | ||
| Taken || [[Taken Captain]], [[Taken Knight]]¥ || [[Taken Centurion]] || [[Taken Wizard]], [[Taken Acolyte]]¥ | | Taken || [[Taken Captain]], [[Taken Knight]]¥ || [[Taken Centurion]] || [[Taken Wizard]], [[Taken Acolyte]]¥ | ||
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| Scorn|| [[Chieftain]]† || [[Chieftain]]† || [[Chieftain]]†, [[Raider]]¥ | | Scorn|| [[Chieftain]]† || [[Chieftain]]† || [[Chieftain]]†, [[Raider]]¥ | ||
|- | |- | ||
| Bosses || [[Kolar, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]† || [[Omnigul, Will of Crota]], [[Vatch, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]† || [[Numoc, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]† | | Bosses || [[Kolar, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]†, [[Navôta, Eir Spawn]] || [[Omnigul, Will of Crota]], [[Vatch, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]† || [[Numoc, Psion Flayer]], [[Valus Trau'ug]]† , [[Protheon, Modular Mind]]† | ||
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¥ Indicates that the enemy gains shields in high difficulty activities or in otherwise special circumstances. | ¥ Indicates that the enemy gains shields in high difficulty activities or in otherwise special circumstances. | ||
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a [[Nightfall]] mission with a 300% boost to Arc damage applies to both Guardians ''and'' enemies, so enemies that do Arc damage are especially dangerous. | Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a [[Nightfall]] mission with a 300% boost to Arc damage applies to both Guardians ''and'' enemies, so enemies that do Arc damage are especially dangerous. | ||
Most [[Taken]] versions of weapons will do a different type of elemental damage than the original, and the [[Devil Splicers]]' common ranged weapons inflict Solar damage, while their melee weapons are still Arc. Some powerful enemies may have unique weapons that do different damage than their common versions. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Race !! Solar weapon !! Arc weapon !! Void weapon !! Stasis weapon !! Kinetic Weapon | ! Race !! Solar weapon !! Arc weapon !! Void weapon !! Stasis weapon !! Kinetic Weapon | ||
|- | |- | ||
| Fallen || [[Shrapnel Launcher]], [[Fallen Walker]]'s main cannon, [[Molten Welder]], [[Scorch Cannon]], [[Exploder Shank]] explosion || [[Shock Pistol]], [[Shock Rifle]], [[Wire Rifle]], [[Shock Grenade]], [[Shock Dagger]], [[Shock Blade]], [[Pike]], [[Skiff]], Fallen Walker's secondary armaments, [[Arc Spear]] | | Fallen || [[Shrapnel Launcher]], [[Fallen Walker]]'s main cannon, [[Molten Welder]], [[Scorch Cannon]], [[Exploder Shank]] explosion, [[Trip Mine]] || [[Shock Pistol]], [[Shock Rifle]], [[Wire Rifle]], [[Shock Grenade]], [[Shock Dagger]], [[Shock Blade]], [[Pike]], [[Skiff]], Fallen Walker's secondary armaments, [[Arc Spear]] || [[Heavy Shank]]'s turrets, [[Servitor]]'s blasts || || Melee | ||
|- | |- | ||
| Hive || [[Acolyte Grenade]], [[Splinter]] || [[Boomer]], [[Thrall]]'s melee attack, [[Cursed Thrall]] explosion, [[Wizard]]'s | | Hive || [[Acolyte Grenade]], [[Splinter]] || [[Boomer]], [[Thrall]]'s melee attack, [[Cursed Thrall]] explosion, [[Wizard]]'s Darkness Blast || [[Shredder]], [[Ogre]]'s Eye Beam attack, [[Shrieker]], [[Tombship]] || || [[Cleaver]], Wizard's Poison Cloud, Melee | ||
|- | |- | ||
| Vex || [[Slap Rifle]], [[Line Rifle]], [[Hobgoblin]]'s Shield, [[Hydra]] explosion || [[Hydra]]'s Shield, [[Fanatic]] explosion, [[Radiolaria]] pools || [[Torch Hammer]], [[Slap Grenade]], [[Goblin]]'s melee attack, [[Aeon Maul]], [[Cyclops]], [[Vex Laser Rifle]] || || | | Vex || [[Slap Rifle]], [[Line Rifle]], [[Hobgoblin]]'s Shield, [[Hydra]] explosion || [[Hydra]]'s Shield, [[Fanatic]] explosion, [[Radiolaria]] pools || [[Torch Hammer]], [[Slap Grenade]], [[Goblin]]'s melee attack, [[Aeon Maul]], [[Cyclops]] Blast, [[Vex Laser Rifle]], [[Warp Lance]] || || Melee | ||
|- | |- | ||
| Cabal || [[Slug Rifle]], [[Projection Rifle]], [[Heavy Slug Thrower]], [[Cabal Headhunter]], [[Cabal Severus]], [[Cabal Magma Launcher]], [[Cabal warship]] Missile Fire, [[Harvester]] Missile Fire, [[Interceptor]], [[Goliath Tank]], [[ | | Cabal || [[Slug Rifle]], [[Projection Rifle]], [[Heavy Slug Thrower]], [[Cabal Headhunter]], [[Cabal Severus]], [[Cabal Magma Launcher]], [[Cabal warship]] Missile Fire, [[Harvester]] Missile Fire, [[Interceptor]]'s weapons, [[Goliath Tank]]'s weapons, [[Legionary]] Melee, [[Incendior]] Malfunction|| [[Psion]] Psychic Melee, Psionic Blast, [[Thresher]] Missile Fire, [[Cabal Slug Launcher]], [[Cabal Slug Shotgun]] || [[Psion]] Melee, Void Gravitic Rupture, [[Cabal Bronto Cannon]], [[Centurion]] Melee || || [[War Beast]] Claws, [[Phalanx]] Energy Shield, Melee | ||
|- | |- | ||
| Splicers || | | Splicers || [[SIVA]]-infused ranged weapons, [[SIVA Charge]], [[Splicer Walker]] weapons (except Shock Grenades) || [[Shock Cannon]] || [[Null Cannon]], [[Wretched Gaze]] || || Melee | ||
|- | |- | ||
| Taken || [[Taken Acolyte]] melee | | Taken || [[Taken Acolyte]] melee, [[Taken Thrall]] melee, [[Taken Wizard]] Necromantic Gaze, [[Taken Knight]] Flame Bolts, Torch Hammer, Wire Rifle, Heavy Slug Thrower, [[Taken Incendior]] Magma Flame || Shredder, [[Acolyte's Eye]], Shrapnel Launcher, Slug Rifle, [[Taken Ogre]] Eye Blast, [[Taken Phalanx]] Shield Blast, [[Taken Captain]] Darkness Bolt, Shock Blade|| Boomer, Line Rifle, Slap Rifle, Projection Rifle, Aeon Maul, [[Taken Hobgoblin]] Retaliation Swarm, [[Taken Centurion]] Axion Dart, Taken Incendior Void Fireball || [[Stasis Boomer]] || Melee, [[Blight]], [[Defensive Ward]] | ||
|- | |- | ||
| Scorn || [[Chieftain]]'s | | Scorn || [[Chieftain]]'s [[Ether Totem|Ether Torch]], [[Lurker]]'s [[Scorn Pistol]], [[Scorn Walker]]'s Armaments, [[Wraith]]'s [[Flame Torch]]es, [[Ravager]]'s [[Flame Cauldron]], [[Scorn Cannon]], [[Scorn Blaster]] || [[Chieftain]]'s [[Ether Totem|Ether Bind]], [[Fanatic's Staff]], [[Scorn Mine Launcher]], [[Abomination]] Overcharged Ether, [[Screeb]] explosion || [[Scorn Rifle]], [[Scorn Repeater Pistol]], [[Chieftain]]'s Void totem, [[Scorn Crossbow]], [[Stalker]]'s [[Scorn Grenade]] || [[Ravager]]'s [[Stasis Censer]] || Stalker's [[Fallen Mace]], Melee | ||
|} | |} | ||
Revision as of 04:37, August 29, 2022
Elemental damage is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of Light and Darkness, and can be used to a player's advantage to make their attacks more effective. It comes into play for both Guardians and enemies.
Elemental types
- "A spark can give life...or take it."
- — Grimoire Arc text.
- "Sometimes the only answer is to burn it all away."
- — Grimoire Solar text.
- "It's fitting, then, that we have weaponized the unknown."
- — Grimoire Void text.
- "Darkness resides within, beckoning you. This is a truth we cannot hide from, so we must embrace it."
- — The Stranger
There are six types of damage types:
- Kinetic—White—the default damage type on most weapons. Will cause basic damage to any enemy.
- Solar—Orange—causes Solar damage.
- Arc—Light Blue—causes Arc damage.
- Void—Purple—causes Void damage.[1]
- Stasis—Dark Blue—causes Stasis damage.
- Strand—Green—causes Strand damage.
Weapons
Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the common level, only Fusion Rifles deal elemental damage, but at higher levels nearly all special and heavy weapons deal elemental damage. Only a handful of primary weapons deal elemental damage, and most of those weapons are typically acquired in Raids.[1]
The damage type on most weapons is random, though some weapons such as Exotics or Legendary Raid weapons have a set damage type.
In Destiny 2, all Energy slot weapons do Arc, Solar or Void damage, Kinetic slot weapons do Kinetic or Stasis damage and Power weapons do all damage types except Kinetic. The perk Osmosis on a kinetic weapon turns weapon damage into the same as your subclass when a grenade is used, until the weapon is swapped.
† Murmur is capable of switching between Arc and Solar damage whereas Hard Light and Borealis can switch between Arc, Solar, and Void
‡ Two-Tailed Fox fires a Solar Rocket and a Void Rocket, but its in-game element is void.
Subclass elements in Destiny
Each Guardian subclass focuses on one type of elemental damage. This extends to melee attacks, grenades, and Supers.
Class | Solar | Arc | Void |
---|---|---|---|
Hunter | Gunslinger | Bladedancer | Nightstalker |
Titan | Sunbreaker | Striker | Defender |
Warlock | Sunsinger | Stormcaller | Voidwalker |
Subclass elements in Destiny 2
Class | Solar | Arc | Void | Stasis | Strand |
---|---|---|---|---|---|
Hunter | Gunslinger | Arcstrider | Nightstalker | Revenant[2] | Threadrunner |
Titan | Sunbreaker | Striker | Sentinel | Behemoth[2] | Tyrant |
Warlock | Dawnblade | Stormcaller | Voidwalker | Shadebinder[2] | Architect |
Enemies
Elemental damage will do bonus damage against certain types of enemies. The most obvious way to tell if an enemy is weak to a certain damage type is to see what color shield they have; for example, Fallen Captains with blue Absorption shields are weak to Arc attacks. Every race has at least one type of enemy shielded by default but will also have another type of enemy that's shielded whenever the Epic modifier is active (or during certain public events). [1] In addition to the below list, Nightmare Hunts will also frequently spawn large groups of enemies (typically the lowest class associated with the Nightmare's original race, which normally should not be able to be shielded) with Solar shields that are unusually resistant to even matching elemental damage. Nightmare Breaker mods, obtained from the gamemode, are required to effectively penetrate these shields.
Race | Solar Shield | Arc Shield | Void Shield |
---|---|---|---|
Fallen | Shank¥, Heavy Shank¥, Scorch Captain, Brutal Shank, Kell's Scourge† | Captain, Shock Captain, Brutal Shank, Kell's Scourge† | Servitor¥ (Only in Destiny 2), Null Captain, Brutal Shank, Kell's Scourge†, Dark Council Guard |
Hive | Wizard | Knight¥ (Anointed variant in Destiny), Omnigul | Savathûn's Handmaiden |
Vex | Hobgoblin¥ | Harpy¥ | Minotaur |
Cabal | Centurion | Bloodguard Legionary, Colossus¥ | Blood Guard Incendior, Interceptor Pilot¥, Incendior¥ |
Taken | Taken Captain, Taken Knight¥ | Taken Centurion | Taken Wizard, Taken Acolyte¥ |
Scorn | Chieftain† | Chieftain† | Chieftain†, Raider¥ |
Bosses | Kolar, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind†, Navôta, Eir Spawn | Omnigul, Will of Crota, Vatch, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind† | Numoc, Psion Flayer, Valus Trau'ug† , Protheon, Modular Mind† |
† Indicates enemies that alternate between different shield types.
¥ Indicates that the enemy gains shields in high difficulty activities or in otherwise special circumstances.
Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a Nightfall mission with a 300% boost to Arc damage applies to both Guardians and enemies, so enemies that do Arc damage are especially dangerous.
Most Taken versions of weapons will do a different type of elemental damage than the original, and the Devil Splicers' common ranged weapons inflict Solar damage, while their melee weapons are still Arc. Some powerful enemies may have unique weapons that do different damage than their common versions.
Trivia
- It is unclear whether there is necessarily a distinction between the elemental damage done by weapons and the corresponding manifestation of the Light or Darkness associated with a given element; for example, a weapon which does Arc damage may not necessarily be imbued with the power of Arc Light, but rather merely fire electrified ammunition. In contrast, some weapons clearly do derive their power from the Light or Darkness, such as Salvation's Grip (which fires Stasis projectiles).
- Osiris states that the Elements are a means to communicate with the Light, but recently, now with the Darkness.[5]
- There are several types of planetary materials that responds to the Elements, Relic Crystals inside Relic Iron for Void on Mars, Zeptocyte Cores inside Spinmetal Leaves for Arc in the Cosmodrome, and Soliton Flares inside Helium Filaments for Solar on the Moon.[6][7][8][9]
Gallery
List of appearances
- Destiny (First appearance)
- Destiny 2
- Beyond Light (Stasis)
References
- ^ a b c Bungie (2014-6-12), Destiny: Alpha PlayStation 4, Activision Blizzard.
- ^ a b c Twitter: @DestinyTheGame ("Command a new source of power. Are you ready to wield Stasis?")
- ^ Primordial Competitor
- ^ Refining the Recaster
- ^ Elemental Competitor
- ^ Withstand the Elements
- ^ Essential Elements (Void)
- ^ Essential Elements (Arc)
- ^ Essential Elements (Solar)