Defensive Ward: Difference between revisions
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Defensive Wards are small spheres of Taken energy that float stationary in the air. When players get too close, it will start to emit pulses before exploding, not only damaging the player but also causing their screen to briefly but violently shake. | Defensive Wards are small spheres of Taken energy that float stationary in the air. When players get too close, it will start to emit pulses before exploding, not only damaging the player but also causing their screen to briefly but violently shake. | ||
== | ==List of appearances== | ||
*''[[Destiny]]'' | *''[[Destiny]]'' | ||
**''[[The Taken King]]'' {{c|First appearance}} | **''[[The Taken King]]'' {{c|First appearance}} |
Revision as of 15:13, May 27, 2021
Defensive Wards are proximity-trigged concussion mines employed by the Taken.
Gameplay
Defensive Wards are small spheres of Taken energy that float stationary in the air. When players get too close, it will start to emit pulses before exploding, not only damaging the player but also causing their screen to briefly but violently shake.
List of appearances
- Destiny
- The Taken King (First appearance)
- Destiny 2