Abomination: Difference between revisions
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(Rewrote lines for clarity, fixed "Abomaniation" typo, changed "lightning" to Arc, reworded "large bulk" to "sheer mass" as large bulk is redundant and mass better implies the immovability of something. As a side note, can someone cite the Mongrel thing?) |
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'''Abominations''' are large, monstrous Scorn | '''Abominations''' are large, monstrous Scorn that have been mutated beyond recognition as a result of excessive resurrections. | ||
==Overview== | ==Overview== | ||
Abominations are among the most heavily corrupted Scorn, having been resurrected many times through the use of [[Dark Ether]]. | Abominations are among the most heavily corrupted Scorn, having been resurrected many times through the use of [[Dark Ether]]. Similar to [[Screeb|Screebs]], they are a distorted, mindless shell of their former selves, due to an apparent physical and psychological toll of which reanimation takes on them. Abominations, much like [[Ravager|Ravagers]], are entirely headless—a large metal cap is affixed to the stump of their neck. As former [[Dreg|Dregs]], they have two stumps below their intact arms, unchanged by their transformation into Scorn. | ||
They bear a disturbing resemblance to [[Ogre|Hive Ogres]], both in terms of gameplay mechanics and how they both are a distinct class of mutant entities within their species. | |||
==Gameplay== | ==Gameplay== | ||
Abominations attack from | Abominations attack from a distance by firing powerful, charged [[Arc]] bolts of overcharged [[Ether]]. They can break a [[Guardian]]'s shield in an instant, and are capable of killing exposed targets within seconds due to their high damage output. To engage closer-range targets, they slam the ground with arc energy, causing a shockwave that both knocks back and deals massive damage to enemies within its range. These devastating attacks are enforced by the Abomination's sheer mass, providing it with a large pool of health—thus, range and heavy firepower are recommended for engaging with Abominations. | ||
===Variants=== | ===Variants=== | ||
*[[Corrupted | *[[Corrupted Abomination]] | ||
*[[Deranged Abomination]] | *[[Deranged Abomination]] | ||
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File:Abe-abomination.jpg|An Abomination. | File:Abe-abomination.jpg|An Abomination. | ||
File:Abomination.jpg | File:Abomination.jpg | ||
File:Mongrel.jpg|An Abomination firing | File:Mongrel.jpg|An Abomination firing Arc energy at Guardians. | ||
File:Abraham-valdez-mongrel-fullbody-front.jpg|Render. | File:Abraham-valdez-mongrel-fullbody-front.jpg|Render. | ||
File:Abraham-valdez-mongrel-fullbody-backside.jpg|Render. | File:Abraham-valdez-mongrel-fullbody-backside.jpg|Render. |
Revision as of 22:58, April 12, 2020
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Abomination | |
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Biographical information | |
Species: |
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Type: |
Heavy Infantry |
House: |
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Gender: |
N/A |
Rank: |
Mobile Siege Engine |
Mission: |
Varying |
Combat information | |
Abilities: |
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Abominations are large, monstrous Scorn that have been mutated beyond recognition as a result of excessive resurrections.
Overview
Abominations are among the most heavily corrupted Scorn, having been resurrected many times through the use of Dark Ether. Similar to Screebs, they are a distorted, mindless shell of their former selves, due to an apparent physical and psychological toll of which reanimation takes on them. Abominations, much like Ravagers, are entirely headless—a large metal cap is affixed to the stump of their neck. As former Dregs, they have two stumps below their intact arms, unchanged by their transformation into Scorn.
They bear a disturbing resemblance to Hive Ogres, both in terms of gameplay mechanics and how they both are a distinct class of mutant entities within their species.
Gameplay
Abominations attack from a distance by firing powerful, charged Arc bolts of overcharged Ether. They can break a Guardian's shield in an instant, and are capable of killing exposed targets within seconds due to their high damage output. To engage closer-range targets, they slam the ground with arc energy, causing a shockwave that both knocks back and deals massive damage to enemies within its range. These devastating attacks are enforced by the Abomination's sheer mass, providing it with a large pool of health—thus, range and heavy firepower are recommended for engaging with Abominations.
Variants
Known Abominations
- Demented Abomination
- Ether Abomination
- Itzlii, Herald of the Plague
- Macuii, Herald of the Plague
- Parad, the Vigilant
- Tezcaa, Herald of the Plague
- The Vengeful Hand
- Tortured Abomination
- Visiraa
Trivia
- Abominations were known as Mongrels during development.
Gallery
List of appearances
References
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