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{{Level infobox | {{Level infobox | ||
|nameBG=#6b7277 | |nameBG=#6b7277 | ||
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|prev= [[Ghosts of the Deep]] | |prev= [[Ghosts of the Deep]] | ||
|next= | |next= TBA | ||
|game= [[Season of the Wish]] | |game= [[Season of the Wish]] | ||
|name= Warlord's Ruin | |name= Warlord's Ruin | ||
|image= [[File:Warlord'sRuinPromo.jpg| | |image= [[File:Warlord'sRuinPromo.jpg|300px]] | ||
|player= 1-3 | |player= 1-3 | ||
|light= 1790 | |light= 1790 | ||
|place= [[Windswept Crag]], [[European Dead Zone]] | |place= [[Windswept Crag]], [[European Dead Zone]] | ||
|objective= | |objective= | ||
|nowalk= | |||
|nowalk= | |||
}} | }} | ||
{{ | {{quote|Nestled deep in the mountains of the EDZ, Scorn lay claim to a Dark Age Castle containing dangerous relics, and a blighted vengeance festers in the dirt.}} | ||
'''Warlord's Ruin''' is a [[Dungeon]] that was added to ''[[Destiny 2]]'' in the ''[[Season of the Wish]]'' | '''Warlord's Ruin''' is a [[Dungeon]] that was added to ''[[Destiny 2]]'' in the ''[[Season of the Wish]]''. | ||
== | ==Transcript== | ||
==Walkthrough== | ==Walkthrough== | ||
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===Imprisoned!=== | ===Imprisoned!=== | ||
After being teleported to a prison cell, Guardians will have to shoot specific nodes throughout the prison to release the lock and open the doors. These nodes are circular in shape and stand out from the rusted objects in the room. When shot, the nodes will | After being teleported to a prison cell, Guardians will have to shoot specific nodes throughout the prison to release the lock and open the doors. These nodes are circular in shape and stand out from the rusted objects in the room. When shot, the nodes will start spinning counterclockwise and when shot again twice, will start spinning clockwise. | ||
Around corners of each cell, a set of tally marks can be seen with a number of tallies as well as a direction they face. Guardians will need to read the number of tallies and their direction and correspond that information with the nodes they need to shoot. After setting the nodes going in a certain direction, a glowing switch can be seen at the lock of one of the cells. This needs to be shot to trigger the mechanism that unlocks the cell doors. When a guardian is solo, they will have access to all prison cells and will be able to likewise access all nodes throughout the prison. | |||
After setting the nodes going in a certain direction, a glowing switch can be seen at the lock of one of the cells. This needs to be shot to trigger the mechanism that unlocks the cell doors. When a guardian is solo, they will have access to all prison cells and will be able to likewise access all nodes throughout the prison. | |||
After opening the doors, Guardians will grab their loot from the previous encounter and will continue on through the ancient castle. | After opening the doors, Guardians will grab their loot from the previous encounter and will continue on through the ancient castle. | ||
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The Locus will start by summoning a set of Blighted Eyes, shielding it and attacking players. Guardians will need to shoot these eyes to trigger Imminent Wish, which causes Broken Knights to spawn on each end of the arena. Upon death, Broken Knights will drop corrupted Ether Totems, which need to be cleansed with Imminent Wish. Broken Knights will occasionally also spawn ether totems through their attacks, so it is best to wait for Broken Knights to summon their totem before killing them. | The Locus will start by summoning a set of Blighted Eyes, shielding it and attacking players. Guardians will need to shoot these eyes to trigger Imminent Wish, which causes Broken Knights to spawn on each end of the arena. Upon death, Broken Knights will drop corrupted Ether Totems, which need to be cleansed with Imminent Wish. Broken Knights will occasionally also spawn ether totems through their attacks, so it is best to wait for Broken Knights to summon their totem before killing them. | ||
Upon attempting to cleanse totems, a howling snowstorm will occur, giving players the Biting Cold debuff. Upon reaching ten stacks, players with the debuff will be frozen and killed. Around | Upon attempting to cleanse totems, a howling snowstorm will occur, giving players the Biting Cold debuff. Upon reaching ten stacks, players with the debuff will be frozen and killed. Around the map are torches that provide the Shelter From The Storm buff, which if activated, will remove all stacks of Biting Cold. Guardians will need to continue to use Imminent Wish to cleanse the totems, while also looking out for Biting Cold and using Shelter from the storm to remove Biting Cold. | ||
After Imminent Wish ends, [[Solar]] charges will spawn in the center of the arena. These charges must be transported to any one of the four pillars in the center of the arena and lit to bring Guardians one step closer to a damage phase. Guardians should keep in mind that the amount of solar charges that spawn are influenced by however many totems are cleansed. | After Imminent Wish ends, [[Solar]] charges will spawn in the center of the arena. These charges must be transported to any one of the four pillars in the center of the arena and lit to bring Guardians one step closer to a damage phase. Guardians should keep in mind that the amount of solar charges that spawn are influenced by however many totems are cleansed. | ||
After all four pillars have been lit, damage can begin. Guardians should stand in the vicinity of the pillar that was activated last to receive Shelter From the Storm, as well as Naeem’s Wish Empowerment to wound the Locus. After Naeem’s Wish Empowerment runs out, Shelter From The Storm will | |||
run out, and Guardians will have to run to another pillar and activate it to receive Naeem’s Wish Empowerment. | run out, and Guardians will have to run to another pillar and activate it to receive Naeem’s Wish Empowerment. It is recommended that Guardians move together to maximize their DPS and prevent any other pillars from activating. | ||
After the Locus is banished, the taken barrier at the back of the arena | After the Locus is banished, the taken barrier at the back of the arena will dissipate. Guardians should grab their loot and continue on their way to the mountain summit and the top of the castle. | ||
===Vengeful Peak=== | ===Vengeful Peak=== | ||
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After the Chimaera is banished, Guardians should collect their loot and also collect the Ahamkara Bone to officially complete the dungeon. | After the Chimaera is banished, Guardians should collect their loot and also collect the Ahamkara Bone to officially complete the dungeon. | ||
==Heed The Whispers, O Vengeance Mine== | |||
Scattered throughout the dungeon are eleven Ahamkara Bones, that tell the story of [[Hefnd]] and [[Naeem]] through the perspective of [[The Crow]] and [[Petra Venj]]. The first bone is acquired through Guardians’s first completion of the dungeon, and the last bone is found after all previous bones have been collected. Other bones can found in later clears of the dungeon after the first. Each bone is acquired through different levels of dispel, so each set of dispelled bones must be found before going back into the dungeon to collect the next tier of bones. The first and last bone do not require Dispel. | Scattered throughout the dungeon are eleven Ahamkara Bones, that tell the story of [[Hefnd]] and [[Naeem]] through the perspective of [[The Crow]] and [[Petra Venj]]. The first bone is acquired through Guardians’s first completion of the dungeon, and the last bone is found after all previous bones have been collected. Other bones can found in later clears of the dungeon after the first. Each bone is acquired through different levels of dispel, so each set of dispelled bones must be found before going back into the dungeon to collect the next tier of bones. The first and last bone do not require Dispel. | ||
===Bone 1 (First Completion)=== | |||
*'''Petra Venj:''' This is all that remains of the Ahamkara, then. Even like this, in its silence, it could move worlds. The damage the Scorn could have caused had one of them realized what they possessed… We’ll secure the bones and make sure this can’t happen again. | *'''Petra Venj:''' This is all that remains of the Ahamkara, then. Even like this, in its silence, it could move worlds. The damage the Scorn could have caused had one of them realized what they possessed… We’ll secure the bones and make sure this can’t happen again. | ||
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*'''Petra Venj:''' No. You’re helping break the cycle; that should be more than enough. | *'''Petra Venj:''' No. You’re helping break the cycle; that should be more than enough. | ||
===Bone 2 (Dispel 1)=== | |||
*'''The Crow:''' Is this bone all that’s left? Not much of a territorial claim. | *'''The Crow:''' Is this bone all that’s left? Not much of a territorial claim. | ||
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*'''Petra Venj:''' Yes, like poison in the marrow... but I don't understand how. | *'''Petra Venj:''' Yes, like poison in the marrow... but I don't understand how. | ||
===Bone 3 (Dispel 1)=== | |||
*'''Petra Venj:''' It's like the Ahamkara here was... feeding off the [[Taken]], preying on their desire to fulfill a purpose. We understand what that's like. | *'''Petra Venj:''' It's like the Ahamkara here was... feeding off the [[Taken]], preying on their desire to fulfill a purpose. We understand what that's like. | ||
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*'''Petra Venj:''' Any Scorn making a wish probably doesn't realize they're doing it. At least, let's hope not... | *'''Petra Venj:''' Any Scorn making a wish probably doesn't realize they're doing it. At least, let's hope not... | ||
===Bone 4 (Dispel 1)=== | |||
*'''The Crow:''' The [[Great Ahamkara Hunt|"Great Hunt"]] doesn't seem to have stopped the Ahamkara from granting wishes. It's a shame... to shed so much blood for so little return. | *'''The Crow:''' The [[Great Ahamkara Hunt|"Great Hunt"]] doesn't seem to have stopped the Ahamkara from granting wishes. It's a shame... to shed so much blood for so little return. | ||
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*'''The Crow:''' Like I said... a shame. Ahamkara were all across Sol. Maybe they're not all dead. I wonder who this one was. | *'''The Crow:''' Like I said... a shame. Ahamkara were all across Sol. Maybe they're not all dead. I wonder who this one was. | ||
===Bone 5 (Dispel 2)=== | |||
*'''The Crow:''' You know... you sit around enough campfires with [[Lord Saladin|Saladin]], and you hear about castles like this. There was this Warlord in the [[Dark Age]] named, um, um... | *'''The Crow:''' You know... you sit around enough campfires with [[Lord Saladin|Saladin]], and you hear about castles like this. There was this Warlord in the [[Dark Age]] named, um, um... | ||
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*'''Petra Venj:''' You found your people; Guardians do love their myths and stories. | *'''Petra Venj:''' You found your people; Guardians do love their myths and stories. | ||
===Bone 6 (Dispel 2)=== | |||
*'''The Crow:''' Wait. Guardian... the Knights you've fought are marked. Something we did with the Barons. | *'''The Crow:''' Wait. Guardian... the Knights you've fought are marked. Something we did with the Barons. | ||
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*'''Petra Venj:''' [[Fikrul, the Fanatic|Fikrul]] has been missing from the [[Tangled Shore|Shore]] for some time. You can let this go. | *'''Petra Venj:''' [[Fikrul, the Fanatic|Fikrul]] has been missing from the [[Tangled Shore|Shore]] for some time. You can let this go. | ||
===Bone 7 (Dispel 2)=== | |||
*'''The Crow:''' Naeem and Hefnd - that's the Ahamkara's name - they'd become friends. Pretty tragic, actually. Saladin said their bond was "like a mutual domestication." But it wasn't long before the [[House of Kings]] stormed the castle. | *'''The Crow:''' Naeem and Hefnd - that's the Ahamkara's name - they'd become friends. Pretty tragic, actually. Saladin said their bond was "like a mutual domestication." But it wasn't long before the [[House of Kings]] stormed the castle. | ||
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*'''The Crow:''' No. And in her final breath, she wished ruin on their House, that "her vengeance follow them into the [[Scorn|grave]]." Very particular wording. | *'''The Crow:''' No. And in her final breath, she wished ruin on their House, that "her vengeance follow them into the [[Scorn|grave]]." Very particular wording. | ||
===Bone 8 (Dispel 3)=== | |||
*'''The Crow:''' [[Uldren Sov|Uldren]] had a history with the House of Kings. That's what led to the Scorn in the first place. | *'''The Crow:''' [[Uldren Sov|Uldren]] had a history with the House of Kings. That's what led to the Scorn in the first place. | ||
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*'''Petra Venj:''' She drew attention from the House of Kings, who coveted this power. | *'''Petra Venj:''' She drew attention from the House of Kings, who coveted this power. | ||
===Bone 9 (Dispel 3)=== | |||
*'''The Crow:''' This all feels... personal. Uldren links to the Kings, both link to Fikrul. My one dangling thread. | *'''The Crow:''' This all feels... personal. Uldren links to the Kings, both link to Fikrul. My one dangling thread. | ||
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*'''Petra Venj:''' Then maybe you can still get through to him. | *'''Petra Venj:''' Then maybe you can still get through to him. | ||
===Bone 10 (Dispel 3)=== | |||
*'''The Crow:''' This has to be the castle from Saladin's story. The Scorn have to be Kings. It's the only thing that makes sense. Hefnd was buried here since the Dark Age, but the instant he could, he lured the Taken in... Poisoned himself, feeding off their ties to the [[Darkness]], their want. He found a loophole to raise the Kings into Scorn and enact his friend's dying wish for revenge. | *'''The Crow:''' This has to be the castle from Saladin's story. The Scorn have to be Kings. It's the only thing that makes sense. Hefnd was buried here since the Dark Age, but the instant he could, he lured the Taken in... Poisoned himself, feeding off their ties to the [[Darkness]], their want. He found a loophole to raise the Kings into Scorn and enact his friend's dying wish for revenge. | ||
*'''Petra Venj:''' Holding onto that anger for what... centuries? Just to destroy itself with Taken corruption - of course. Vengeance is an ouroboros. And everything cyclical is doomed to destroy itself, eventually. | *'''Petra Venj:''' Holding onto that anger for what... centuries? Just to destroy itself with Taken corruption - of course. Vengeance is an ouroboros. And everything cyclical is doomed to destroy itself, eventually. | ||
===Bone 11 (Final Bone)=== | |||
*'''Petra Venj:''' Something is different about this one… | *'''Petra Venj:''' Something is different about this one… | ||
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*'''The Crow:''' Well, Hefnd, I’m sure the Guardian found you a worthy opponent to. We were glad to hear your story. Who wants to ask Shaxx about this? | *'''The Crow:''' Well, Hefnd, I’m sure the Guardian found you a worthy opponent to. We were glad to hear your story. Who wants to ask Shaxx about this? | ||
==Bosses== | ==Bosses== | ||
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==Unique Enemies== | ==Unique Enemies== | ||
*[[Blighted Eye]] | *[[Blighted Eye]] | ||
*[[Corrupted | *[[Corrupted Hexdrinker]] | ||
*[[Thieving Wretch]] | *[[Thieving Wretch]] | ||
*[[Tarnished Ravager]] | *[[Tarnished Ravager]] | ||
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==Rewards== | ==Rewards== | ||
===Weapons=== | ===Weapons=== | ||
*'''[[Buried Bloodline]]''' - | *'''[[Buried Bloodline]]''' - Exotic {{Icon|Void}} [[Sidearm]] | ||
*[[Dragoncult Sickle]] - | *[[Dragoncult Sickle]] - Legendary {{Icon|Strand}} [[Sword]] | ||
*[[Naeem's Lance]] - Legendary {{Icon|Strand}} [[Sniper Rifle]] | *[[Naeem's Lance]] - Legendary {{Icon|Strand}} [[Sniper Rifle]] | ||
*[[Indebted Kindness]] - Legendary {{Icon|Arc}} Sidearm | *[[Indebted Kindness]] - Legendary {{Icon|Arc}} Sidearm | ||
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==Gallery== | ==Gallery== | ||
==Trivia== | ==Trivia== | ||
*Warlord's Ruin is the first dungeon to feature [[Scorn]]. | *Warlord's Ruin is the first dungeon to feature [[Scorn]]. | ||
*Warlord's Ruin is the third dungeon to feature [[Taken]], after [[The Shattered Throne]] and [[Prophecy]]. | *Warlord's Ruin is the third dungeon to feature [[Taken]], after [[The Shattered Throne]] and [[Prophecy]]. | ||
* | *Warlord's Ruin is the third dungeon to contain two different enemy types, after [[The Shattered Throne]] and [[Grasp of Avarice]]. | ||
*At the beginning of the dungeon, players can find an alcove with three different skeletons representing different classes from a traditional RPG game. | *At the beginning of the dungeon, players can find an alcove with three different skeletons representing different classes from a traditional RPG game. | ||
==Appearance== | ==Appearance== | ||
*''[[Destiny 2]]'': ''[[Season of the Wish]]'' {{1st}} | *''[[Destiny 2]]'': ''[[Season of the Wish]]'' {{1st}} | ||
[[Category:Dungeons]] | [[Category:Dungeons]] |