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{{References}}
{{New content}}
{{Level infobox
{{Level infobox
|nameBG=#6b7277
|nameBG=#6b7277
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|lineBG=#6b7277
|lineBG=#6b7277
|prev= [[Ghosts of the Deep]]
|prev= [[Ghosts of the Deep]]
|next= [[Vesper's Host]]
|next= TBA
|game= [[Season of the Wish]]
|game= [[Season of the Wish]]
|name= Warlord's Ruin
|name= Warlord's Ruin
|image= [[File:Warlord'sRuinPromo.jpg|360px]]
|image= [[File:Warlord'sRuinPromo.jpg|300px]]
|player= 1-3
|player= 1-3
|light= 1790
|light= 1790
|place= [[Windswept Crag]], [[European Dead Zone]]
|place= [[Windswept Crag]], [[European Dead Zone]]
|objective= Investigate [[Scorn]] activity at a [[Warlord]] stronghold and stop a [[Taken]] corruption infesting within.
|objective=  
|races= [[Scorn]]<br>[[Taken]]
|nowalk=  
|nowalk=Yes
}}
}}
{{article quote|Nestled deep in the mountains of the EDZ, Scorn lay claim to a Dark Age Castle containing dangerous relics, and a blighted vengeance festers in the dirt.}}
{{quote|Nestled deep in the mountains of the EDZ, Scorn lay claim to a Dark Age Castle containing dangerous relics, and a blighted vengeance festers in the dirt.}}


'''Warlord's Ruin''' is a [[Dungeon]] that was added to ''[[Destiny 2]]'' in the ''[[Season of the Wish]]''. Among the misty mountains of the [[European Dead Zone]], Guardians must venture into an ancient [[Dark Age]] castle festering with [[Scorn]] and a [[Taken]] corruption beckoning them within.
'''Warlord's Ruin''' is a [[Dungeon]] that was added to ''[[Destiny 2]]'' in the ''[[Season of the Wish]]''.


==Objectives==
==Transcript==
*'''The Climb'''
:''You've arrived at the end of a trail of Dark Ether. Press foward, climb the ridgeline path, and discover what remains hidden in stormy peaks.''
 
*'''Mysterious Challenger'''
:''A corrupted Knight stands between you and answers. Meet their challenge, leave them broken, but beware latent curses.''
 
*'''Imprisoned!'''
:''A dying wish has imprisoned you within a ruined cell. Use your wits, and find a method of escape.''
 
*'''Buried Ruins'''
:''Navigate the ruined undercroft of the castle, and mind your footing.''
 
*'''Outward'''
:''Find a path outside; search for and uncover a long-defunct entrance to the main castle grounds.''
 
*'''Wailing Tempest'''
:''Wish for warmth, brave the frigid winds, and silence the Locus of Wailing Grief that sustains them.''
 
*'''Follow the Whispers'''
:''The whispers grow stronger. Their grief quelled, their vengeance almost sated. All that remains is to end the source of this corruption.''
 
*'''Vengeful Peak'''
:''Discover the source of the Scorn, the whispers, and clense the Keep of corruption.''
 
*'''Quell the Corruption'''
:''"You have taken my vengeance. My task is done, Naeem's wish fulfilled. Come then, slay me. Let it end." -Hefnd''


==Walkthrough==
==Walkthrough==
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===Imprisoned!===
===Imprisoned!===


After being teleported to a prison cell, Guardians will have to shoot specific nodes throughout the prison to release the lock and open the doors. These nodes are circular in shape and stand out from the rusted objects in the room. When shot, the nodes will make a squeaking noise, and start spinning counterclockwise. When shot again twice, will start spinning clockwise. Weapons with thermal sights also help highlight where the gears are located, such as [[CALUS Mini-Tool]].
After being teleported to a prison cell, Guardians will have to shoot specific nodes throughout the prison to release the lock and open the doors. These nodes are circular in shape and stand out from the rusted objects in the room. When shot, the nodes will start spinning counterclockwise and when shot again twice, will start spinning clockwise.  


In two of the cells, skeletons can be found on the floor. The directions of gears must spin will be determined by which hand the tally marks are next to. For example, if a player finds that one skeleton's right hand has 4 tally marks next to it, that means 4 of the wheels/gears must be spinning to he right (clockwise), and the other two must be spinning to the left (counter-clockwise). All of the gears must be spinning in order to open the prison cells.
Around corners of each cell, a set of tally marks can be seen with a number of tallies as well as a direction they face. Guardians will need to read the number of tallies and their direction and correspond that information with the nodes they need to shoot. After setting the nodes going in a certain direction, a glowing switch can be seen at the lock of one of the cells. This needs to be shot to trigger the mechanism that unlocks the cell doors. When a guardian is solo, they will have access to all prison cells and will be able to likewise access all nodes throughout the prison.  
 
After setting the nodes going in a certain direction, a glowing switch can be seen at the lock of one of the cells. This needs to be shot to trigger the mechanism that unlocks the cell doors. When a guardian is solo, they will have access to all prison cells and will be able to likewise access all nodes throughout the prison.  


After opening the doors, Guardians will grab their loot from the previous encounter and will continue on through the ancient castle.
After opening the doors, Guardians will grab their loot from the previous encounter and will continue on through the ancient castle.
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The Locus will start by summoning a set of Blighted Eyes, shielding it and attacking players. Guardians will need to shoot these eyes to trigger Imminent Wish, which causes Broken Knights to spawn on each end of the arena. Upon death, Broken Knights will drop corrupted Ether Totems, which need to be cleansed with Imminent Wish. Broken Knights will occasionally also spawn ether totems through their attacks, so it is best to wait for Broken Knights to summon their totem before killing them.
The Locus will start by summoning a set of Blighted Eyes, shielding it and attacking players. Guardians will need to shoot these eyes to trigger Imminent Wish, which causes Broken Knights to spawn on each end of the arena. Upon death, Broken Knights will drop corrupted Ether Totems, which need to be cleansed with Imminent Wish. Broken Knights will occasionally also spawn ether totems through their attacks, so it is best to wait for Broken Knights to summon their totem before killing them.


Upon attempting to cleanse totems, a howling snowstorm will occur, giving players the Biting Cold debuff. Upon reaching ten stacks, players with the debuff will be frozen and killed. Around the back of the map are torches that provide the "Shelter From The Storm" buff, which, if activated, will remove all stacks of Biting Cold within 5 seconds. Guardians will need to continue to use Imminent Wish to cleanse the totems, while also looking out for Biting Cold and using Shelter from the storm to remove Biting Cold.
Upon attempting to cleanse totems, a howling snowstorm will occur, giving players the Biting Cold debuff. Upon reaching ten stacks, players with the debuff will be frozen and killed. Around the map are torches that provide the Shelter From The Storm buff, which if activated, will remove all stacks of Biting Cold. Guardians will need to continue to use Imminent Wish to cleanse the totems, while also looking out for Biting Cold and using Shelter from the storm to remove Biting Cold.


After Imminent Wish ends, [[Solar]] charges will spawn in the center of the arena. These charges must be transported to any one of the four pillars in the center of the arena and lit to bring Guardians one step closer to a damage phase. Guardians should keep in mind that the amount of solar charges that spawn are influenced by however many totems are cleansed.
After Imminent Wish ends, [[Solar]] charges will spawn in the center of the arena. These charges must be transported to any one of the four pillars in the center of the arena and lit to bring Guardians one step closer to a damage phase. Guardians should keep in mind that the amount of solar charges that spawn are influenced by however many totems are cleansed.


Immediately after the fourth pillar has been lit, the damage phase begins.. Guardians should stand in the vicinity of the pillar that was activated last to receive Shelter From the Storm, as well as Naeem’s Wish Empowerment to wound the Locus. After Naeem’s Wish Empowerment runs out, Shelter From The Storm will  
After all four pillars have been lit, damage can begin. Guardians should stand in the vicinity of the pillar that was activated last to receive Shelter From the Storm, as well as Naeem’s Wish Empowerment to wound the Locus. After Naeem’s Wish Empowerment runs out, Shelter From The Storm will  
run out, and Guardians will have to run to another pillar and activate it to receive Naeem’s Wish Empowerment. Once a player stands near one of the 4 pillars during damage phase, they will have used up that pillar, even if they step into it by accident. Sticking together as a group is recommended while doing damage, so as not to waste any valuable time before the damage phase ends.
run out, and Guardians will have to run to another pillar and activate it to receive Naeem’s Wish Empowerment. It is recommended that Guardians move together to maximize their DPS and prevent any other pillars from activating.


After the Locus is banished, the taken barrier at the back of the arena, behind the Ogre, will dissipate. Guardians should grab their loot and continue on their way to the mountain summit and the top of the castle.
After the Locus is banished, the taken barrier at the back of the arena will dissipate. Guardians should grab their loot and continue on their way to the mountain summit and the top of the castle.


===Vengeful Peak===
===Vengeful Peak===
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After the Chimaera is banished, Guardians should collect their loot and also collect the Ahamkara Bone to officially complete the dungeon.
After the Chimaera is banished, Guardians should collect their loot and also collect the Ahamkara Bone to officially complete the dungeon.


==Trancript==
==Heed The Whispers, O Vengeance Mine==
{{verbatim}}
 
'''{Mission begins}'''
 
::''[[The Guardian]] transmats onto the base of [[Windswept Crag]] and scales along the ridgeline path.''
 
*'''[[Uldren Sov|Crow]]''': Guardian! Good running tactical for you again. This is where the [[Dark Ether]] trail went cold. I—oh, Petra's calling. I'll patch her into the feed. Petra, did you lose some Scorn on [[Earth]]?
 
*'''[[Petra Venj]]''': Not exactly. [[Riven]] tells us an [[Ahamkara]] claims territory in this region.
 
*'''Crow''': I've patrolled this range dozens of times. I'd have noticed a dragon.
 
*'''Petra Venj''': They have a history of eluding you, but we'll get to the bottom of this.
 
::''The Guardian encounters [[Rathil, First Broken Knight of Fikrul]].''
 
*'''Petra Venj''': A minion of the Ahamkara here, I'd guess. Approach with caution.
 
::''After killing Rathil, the Knight makes a dying wish and [[Hefnd's Vengeance, Blighted Chimaera]] appears. The Guardian and their fireteam are immediately teleported into cells at the undercroft.'' 
 
*'''Crow''': What was that? I just got a spike of weird Taken energy.
 
*'''Petra Venj''': That was a [[Chimera]]; it must be the Ahamkara's avatar.
 
::''After escaping their cells, the Guardian exits the maze of the undercroft and continues their ascent of the ruined castle; while Hefnd's Vengeance appears to shoot at them.''
 
::''Reaching the castle grounds, the Guardian and their team confronts the [[Locus of Wailing Grief]]; engaging in Hefnd's wish magic to shield themselves from the frigid cold. They continue their ascent after defeating the massive [[Taken Ogre]] where the whispers beckon them to end the corruption.''
 
::''At the summit of the peak, the fireteam engages in a final encounter with the Taken Chimera and puts an end of Hefnd's Vengeance. After being laid to rest, an Ahamkara bone is found lying at the Guardian's feet that they collect.''
 
*'''Petra Venj''': This is all that remains of the Ahamkara, then. Even like this, in its silence, it could move worlds. The damage the Scorn could have caused had one of them realized what they possessed... We'll secure the bones and make sure this can't happen again.
 
*'''Crow''': Yeah. This makes me a little worried about the hidden cost of our deal with Riven.
 
*'''Petra Venj''': That thought has crossed my mind.
 
*'''Crow''': Petra, I've... never apologized to you. For what you're still going through.
 
*'''Petra Venj''': There's no need. It wasn't you.
 
*'''Crow''': I'm sorry. He is too. Completely. If I could wish it away...
 
*'''Petra Venj''': No. You're helping break the cycle; that should be more than enough.
 
'''{Mission ends}'''
 
===Heed The Whispers, O Vengeance Mine===
Scattered throughout the dungeon are eleven Ahamkara Bones, that tell the story of [[Hefnd]] and [[Naeem]] through the perspective of [[The Crow]] and [[Petra Venj]]. The first bone is acquired through Guardians’s first completion of the dungeon, and the last bone is found after all previous bones have been collected. Other bones can found in later clears of the dungeon after the first. Each bone is acquired through different levels of dispel, so each set of dispelled bones must be found before going back into the dungeon to collect the next tier of bones. The first and last bone do not require Dispel.
Scattered throughout the dungeon are eleven Ahamkara Bones, that tell the story of [[Hefnd]] and [[Naeem]] through the perspective of [[The Crow]] and [[Petra Venj]]. The first bone is acquired through Guardians’s first completion of the dungeon, and the last bone is found after all previous bones have been collected. Other bones can found in later clears of the dungeon after the first. Each bone is acquired through different levels of dispel, so each set of dispelled bones must be found before going back into the dungeon to collect the next tier of bones. The first and last bone do not require Dispel.


{{Tabcontainer
===Bone 1 (First Completion)===
|title1=Bone 1 (First Completion)
|content1=
*'''Petra Venj:''' This is all that remains of the Ahamkara, then. Even like this, in its silence, it could move worlds. The damage the Scorn could have caused had one of them realized what they possessed… We’ll secure the bones and make sure this can’t happen again.  
*'''Petra Venj:''' This is all that remains of the Ahamkara, then. Even like this, in its silence, it could move worlds. The damage the Scorn could have caused had one of them realized what they possessed… We’ll secure the bones and make sure this can’t happen again.  


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*'''Petra Venj:''' No. You’re helping break the cycle; that should be more than enough.
*'''Petra Venj:''' No. You’re helping break the cycle; that should be more than enough.


|title2=Bone 2 (Dispel 1)
===Bone 2 (Dispel 1)===
|content2=
*'''The Crow:''' Is this bone all that’s left? Not much of a territorial claim.
*'''The Crow:''' Is this bone all that’s left? Not much of a territorial claim.


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*'''Petra Venj:''' Yes, like poison in the marrow... but I don't understand how.  
*'''Petra Venj:''' Yes, like poison in the marrow... but I don't understand how.  


|title3=Bone 3 (Dispel 1)
===Bone 3 (Dispel 1)===
|content3=
*'''Petra Venj:''' It's like the Ahamkara here was... feeding off the [[Taken]], preying on their desire to fulfill a purpose. We understand what that's like.  
*'''Petra Venj:''' It's like the Ahamkara here was... feeding off the [[Taken]], preying on their desire to fulfill a purpose. We understand what that's like.  


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*'''Petra Venj:''' Any Scorn making a wish probably doesn't realize they're doing it. At least, let's hope not...
*'''Petra Venj:''' Any Scorn making a wish probably doesn't realize they're doing it. At least, let's hope not...


|title4=Bone 4 (Dispel 1)
===Bone 4 (Dispel 1)===
|content4=
*'''The Crow:''' The [[Great Ahamkara Hunt|"Great Hunt"]] doesn't seem to have stopped the Ahamkara from granting wishes. It's a shame... to shed so much blood for so little return.  
*'''The Crow:''' The [[Great Ahamkara Hunt|"Great Hunt"]] doesn't seem to have stopped the Ahamkara from granting wishes. It's a shame... to shed so much blood for so little return.  


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*'''The Crow:''' Like I said... a shame. Ahamkara were all across Sol. Maybe they're not all dead. I wonder who this one was.  
*'''The Crow:''' Like I said... a shame. Ahamkara were all across Sol. Maybe they're not all dead. I wonder who this one was.  


|title5=Bone 5 (Dispel 2)
===Bone 5 (Dispel 2)===
|content5=
*'''The Crow:''' You know... you sit around enough campfires with [[Lord Saladin|Saladin]], and you hear about castles like this. There was this Warlord in the [[Dark Age]] named, um, um...
*'''The Crow:''' You know... you sit around enough campfires with [[Lord Saladin|Saladin]], and you hear about castles like this. There was this Warlord in the [[Dark Age]] named, um, um...


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*'''Petra Venj:''' You found your people; Guardians do love their myths and stories.
*'''Petra Venj:''' You found your people; Guardians do love their myths and stories.


|title6=Bone 6 (Dispel 2)
===Bone 6 (Dispel 2)===  
|content6=
*'''The Crow:''' Wait. Guardian... the Knights you've fought are marked. Something we did with the Barons.  
*'''The Crow:''' Wait. Guardian... the Knights you've fought are marked. Something we did with the Barons.  


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*'''Petra Venj:''' [[Fikrul, the Fanatic|Fikrul]] has been missing from the [[Tangled Shore|Shore]] for some time. You can let this go.
*'''Petra Venj:''' [[Fikrul, the Fanatic|Fikrul]] has been missing from the [[Tangled Shore|Shore]] for some time. You can let this go.


|title7=Bone 7 (Dispel 2)
===Bone 7 (Dispel 2)===
|content7=
*'''The Crow:''' Naeem and Hefnd - that's the Ahamkara's name - they'd become friends. Pretty tragic, actually. Saladin said their bond was "like a mutual domestication." But it wasn't long before the [[House of Kings]] stormed the castle.  
*'''The Crow:''' Naeem and Hefnd - that's the Ahamkara's name - they'd become friends. Pretty tragic, actually. Saladin said their bond was "like a mutual domestication." But it wasn't long before the [[House of Kings]] stormed the castle.  


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*'''The Crow:''' No. And in her final breath, she wished ruin on their House, that "her vengeance follow them into the [[Scorn|grave]]." Very particular wording.  
*'''The Crow:''' No. And in her final breath, she wished ruin on their House, that "her vengeance follow them into the [[Scorn|grave]]." Very particular wording.  


|title8=Bone 8 (Dispel 3)
===Bone 8 (Dispel 3)===
|content8=
*'''The Crow:''' [[Uldren Sov|Uldren]] had a history with the House of Kings. That's what led to the Scorn in the first place.  
*'''The Crow:''' [[Uldren Sov|Uldren]] had a history with the House of Kings. That's what led to the Scorn in the first place.  


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*'''Petra Venj:''' She drew attention from the House of Kings, who coveted this power.  
*'''Petra Venj:''' She drew attention from the House of Kings, who coveted this power.  


|title9=Bone 9 (Dispel 3)
===Bone 9 (Dispel 3)===
|content9=
*'''The Crow:''' This all feels... personal. Uldren links to the Kings, both link to Fikrul. My one dangling thread.  
*'''The Crow:''' This all feels... personal. Uldren links to the Kings, both link to Fikrul. My one dangling thread.  


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*'''Petra Venj:''' Then maybe you can still get through to him.  
*'''Petra Venj:''' Then maybe you can still get through to him.  


|title10=Bone 10 (Dispel 3)
===Bone 10 (Dispel 3)===
|content10=
*'''The Crow:''' This has to be the castle from Saladin's story. The Scorn have to be Kings. It's the only thing that makes sense. Hefnd was buried here since the Dark Age, but the instant he could, he lured the Taken in... Poisoned himself, feeding off their ties to the [[Darkness]], their want. He found a loophole to raise the Kings into Scorn and enact his friend's dying wish for revenge.  
*'''The Crow:''' This has to be the castle from Saladin's story. The Scorn have to be Kings. It's the only thing that makes sense. Hefnd was buried here since the Dark Age, but the instant he could, he lured the Taken in... Poisoned himself, feeding off their ties to the [[Darkness]], their want. He found a loophole to raise the Kings into Scorn and enact his friend's dying wish for revenge.  


*'''Petra Venj:''' Holding onto that anger for what... centuries? Just to destroy itself with Taken corruption - of course. Vengeance is an ouroboros. And everything cyclical is doomed to destroy itself, eventually.
*'''Petra Venj:''' Holding onto that anger for what... centuries? Just to destroy itself with Taken corruption - of course. Vengeance is an ouroboros. And everything cyclical is doomed to destroy itself, eventually.


|title11=Bone 11 (Final Bone)
===Bone 11 (Final Bone)===
|content11=
*'''Petra Venj:''' Something is different about this one…
*'''Petra Venj:''' Something is different about this one…


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*'''The Crow:''' Well, Hefnd, I’m sure the Guardian found you a worthy opponent to. We were glad to hear your story. Who wants to ask Shaxx about this?
*'''The Crow:''' Well, Hefnd, I’m sure the Guardian found you a worthy opponent to. We were glad to hear your story. Who wants to ask Shaxx about this?
}}


==Bosses==
==Bosses==
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==Unique Enemies==
==Unique Enemies==
*[[Blighted Eye]]
*[[Blighted Eye]]
*[[Corrupted Hex-Drinker]]
*[[Corrupted Hexdrinker]]
*[[Thieving Wretch]]
*[[Thieving Wretch]]
*[[Tarnished Ravager]]
*[[Tarnished Ravager]]
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==Rewards==
==Rewards==
===Weapons===
===Weapons===
*'''[[Buried Bloodline]]''' - [[Exotic]] {{Icon|Void}} [[Sidearm]]
*'''[[Buried Bloodline]]''' - Exotic {{Icon|Void}} [[Sidearm]]
*[[Dragoncult Sickle]] - [[Legendary]] {{Icon|Strand}} [[Sword]]
*[[Dragoncult Sickle]] - Legendary {{Icon|Strand}} [[Sword]]
*[[Naeem's Lance]] - Legendary {{Icon|Strand}} [[Sniper Rifle]]
*[[Naeem's Lance]] - Legendary {{Icon|Strand}} [[Sniper Rifle]]
*[[Indebted Kindness]] - Legendary {{Icon|Arc}} Sidearm
*[[Indebted Kindness]] - Legendary {{Icon|Arc}} Sidearm
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==Gallery==
==Gallery==
{{Expand-section}}


==Trivia==
==Trivia==
*Warlord's Ruin is the first dungeon to feature [[Scorn]].
*Warlord's Ruin is the first dungeon to feature [[Scorn]].
*Warlord's Ruin is the third dungeon to feature [[Taken]], after [[The Shattered Throne]] and [[Prophecy]].
*Warlord's Ruin is the third dungeon to feature [[Taken]], after [[The Shattered Throne]] and [[Prophecy]].
**It is also the third dungeon to contain two different enemy types, after [[The Shattered Throne]] and [[Grasp of Avarice]].  
*Warlord's Ruin is the third dungeon to contain two different enemy types, after [[The Shattered Throne]] and [[Grasp of Avarice]].  
*At the beginning of the dungeon, players can find an alcove with three different skeletons representing different classes from a traditional RPG game.
*At the beginning of the dungeon, players can find an alcove with three different skeletons representing different classes from a traditional RPG game.


==Appearance==
==Appearance==
*''[[Destiny 2]]'': ''[[Season of the Wish]]'' {{1st}}
*''[[Destiny 2]]'': ''[[Season of the Wish]]'' {{1st}}
==References==
<references/>


[[Category:Dungeons]]
[[Category:Dungeons]]

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