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{{Quote|What [the Queen] wants, the Techeun move worlds to obtain. And so the Witches devise an impossible machine that speaks a visual language with very few spaces between its words. This machine speaks [wishes]. Makes [bargains].|Riven}} | {{Quote|What [the Queen] wants, the Techeun move worlds to obtain. And so the Witches devise an impossible machine that speaks a visual language with very few spaces between its words. This machine speaks [wishes]. Makes [bargains].|Riven}} | ||
The '''Wall of Wishes''' is a device located within the [[Tower of Opened Eyes]] in the [[Dreaming City]]. It was designed by [[Mara Sov]] and her [[Techeun]]s as a means of making safe bargains with the [[Ahamkara]] [[Riven]], who would otherwise seek to take advantage of her petitioners by exploiting loopholes in their requests.<ref | The '''Wall of Wishes''' is a device located within the [[Tower of Opened Eyes]] in the [[Dreaming City]]. It was designed by [[Mara Sov]] and her [[Techeun]]s as a means of making safe bargains with the [[Ahamkara]] [[Riven]], who would otherwise seek to take advantage of her petitioners by exploiting loopholes in their requests.<ref>'''Bungie (2018/9/4)''', ''[[Destiny 2]]: [[Forsaken]], [[Armor of the Great Hunt (Titan)#Helm of the Great Hunt|Helm of the Great Hunt]]''</ref> | ||
==Design and Function== | ==Design and Function== | ||
{{Quote|If the Techeun's design proves correct, it will be difficult for me to interpret the [wishes] made at the Wall to my advantage. But challenges entice me. I look upon the Wall. Upon the Witches' visual language for [bargains]. For me, it is a menu of delights to feast upon.|Riven.}} | {{Quote|If the Techeun's design proves correct, it will be difficult for me to interpret the [wishes] made at the Wall to my advantage. But challenges entice me. I look upon the Wall. Upon the Witches' visual language for [bargains]. For me, it is a menu of delights to feast upon.|Riven.}} | ||
The Wall consists of a four-by-five grid of circular panels suspended above a pool of water. When one of these panels is struck by a projectile, it will illuminate and display one of sixteen images, which it will cycle through upon repeated impacts. These images display stylized fish, snakes, dragons, and hawks in various poses. When arranged in various patterns on the Wall, the images form the basis of a symbolic language that can be interpreted by Riven; this language was designed by the Techeuns to be difficult for Riven to willfully misinterpret. | The Wall consists of a four-by-five grid of circular panels suspended above a pool of water. When one of these panels is struck by a projectile, it will illuminate and display one of sixteen images, which it will cycle through upon repeated impacts. These images display stylized fish, snakes, dragons, and hawks in various poses. When arranged in various patterns on the Wall, the images form the basis of a symbolic language that can be interpreted by Riven; this language was designed by the Techeuns to be difficult for Riven to willfully misinterpret. When the wish-maker stands upon a circle on the floor in front of the Wall, the pattern of images will be transmitted to Riven, who will grant the wish specified by the pattern. | ||
==Wishes== | ==Wishes== | ||
During the [[Last Wish]] [[raid]], Guardians can make a total of 14 wishes that can aid them during the raid, do trivial effects, or lead to disaster. The 15th wish was uncovered in ''[[Season of the Wish]]''. | During the course of the [[Last Wish]] [[raid]], Guardians can make a total of 14 wishes that can aid them during the raid, do trivial effects, or lead to disaster. The 15th wish was uncovered in ''[[Season of the Wish]]''. | ||
#''1st Wish: Wish to feed an addiction'' — Grants an Ethereal Key. | #''1st Wish: Wish to feed an addiction'' — Grants an Ethereal Key. | ||
#''2nd Wish: A wish for material validation'' — Causes a chest to spawn between the [[Morgeth, the Spirekeeper|Morgeth]] encounter and the Vault encounter that can only be opened with a Glittering Key. | #''2nd Wish: A wish for material validation'' — Causes a chest to spawn between the [[Morgeth, the Spirekeeper|Morgeth]] encounter and the Vault encounter that can only be opened with a Glittering Key. |