Editing Valus Ta'aurc

From Destinypedia, the Destiny wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Image|New image for Aspect Ta'aurc needed now that Whisper is back}}
{{Quote|The last sounds to reach their ears were the creak of tank tread and the battle-cry of Ta'aurc.|Grimoire description}}
{{about|the [[Cabal]] [[Colossus]]|the Royal Beast of the same name|Ta'aurc (Royal Beast)}}
{{Tabbed infobox
|title1= Valus
|content1=
{{Boss infobox
{{Boss infobox
|nameBG=#4E5A3D
|nameBG=#e69500
|BG=#4E5A3D
|BG=#e69500
|sectionBG=#4E5A3D
|sectionBG=#e69500
|lineBG=#4E5A3D
|lineBG=#e69500
|name= Valus Ta'aurc
|name= Valus Ta'aurc
|image= [[File:Ta'aurcGrimoire.jpg|300px]]
|image= [[File:Destiny-ValusTaaurc.jpg|300px]]
|othernames= 
|species= [[Cabal]]
|species= [[Cabal]]
|faction= [[Sand Eaters]] {{C|formerly}} <br> [[Siege Dancers]] {{c|commander}} <br> [[Dust Giants]]
|faction=[[Sand Eaters]] (inferred, formerly) <br> [[Siege Dancers]] (commander) <br> [[Dust Giants]] (potentially)
|rank= [[Valus]]
|rank= [[Ultra]]
|class= [[Ultra]] [[Colossus]]
|class= [[Colossus]]
|mission= [[Cerberus Vae III (strike)|Cerberus Vae III]]  
|mission= [[Cerberus Vae III (strike)|Cerberus Vae III]]  
|gender= Male
|gender= Male
|weapon= {{icon|Solar}} [[Heavy Slug Thrower]] <br> {{icon|Solar}} Cabal Cluster Missiles
|height=
|ability= Summon Cabal <br> High Durability <br> Initial Immunity <br> {{Icon|Kinetic}} Quake
|mass=
}}
|weapon= [[Heavy Slug Thrower]] <br> Missile Swarms
|title2= Aspect
|ability= Quake Attack <br> Initial Immunity <br> High Durability <br> Summon Cabal
|content2=
{{Boss infobox
|nameBG=Black
|BG=Black
|sectionBG=Black
|lineBG=Black
|name= Ta'aurc, Aspect of War
|image= [[File:TakenTa'aurc.jpg|300px]]
|species= [[Taken]]
|faction= [[Xol, Will of the Thousands|Xol]]'s Taken
|rank= [[Ultra]]
|class= [[Taken Centurion]]
|mission= [[The Whisper]]
|gender= Male
|weapon= {{icon|Void}} [[Projection Rifle]]
|ability= Summon Taken <br> High Durability <br> Teleportation <br> {{icon|Void}} Axion Dart <br> {{icon|Kinetic}} Quake
}}
}}
|title3= Dares Champion
'''Valus Ta'aurc''' is a [[Cabal]] [[Colossus]] boss in [[Cerberus Vae III (strike)|Cerberus Vae III]] [[strike]] mission.<ref>[http://www.youtube.com/watch?v=LIxxsw7TNd4 '''YouTube''': ''Destiny: Official E3 Gameplay Experience Trailer'']</ref> Ta'aurc is the commander of the [[Siege Dancers]], though he is a member of the [[Dust Giants]], and is infamous for conquering more land on Mars than any other Cabal commander.
|content3=
{{Boss infobox
|nameBG=#4E5A3D
|BG=#4E5A3D
|sectionBG=#4E5A3D
|lineBG=#4E5A3D
|name= Valus Ta'aurc, Dares Champion
|image= [[File:DaresTa'aurc0.jpg|300px]]
|species= [[Cabal]]
|rank= [[Valus]]
|class= [[Ultra]] [[Colossus]]
|mission= [[Dares of Eternity]]
|gender= Male
|weapon= {{icon|Solar}} [[Heavy Slug Thrower]] <br> {{icon|Arc}} Cabal Cluster Missiles
|ability= Summon Cabal <br> High Durability <br> Immunity Shield <br> Limited Flight <br> Blinding Effect <br> Slowness Debuff <br> {{icon|Kinetic}} Quake <br> {{icon|Solar}} Burn
}}
}}
{{Quote|The last sounds to reach their ears were the creak of tank tread and the battle-cry of Ta'aurc.|Grimoire description}}


'''Valus Ta'aurc''' was the Fleet Commander of the [[Siege Dancers]], although he remained a member of the [[Dust Giants]]. From his [[Imperial Land Tank]], the ''[[Cerberus Vae III]]'', Ta'aurc was infamous for conquering more land than any other commander in the Cabal [[Exclusion Zone]] on [[Mars]], which encompasses the entire city of [[Freehold]] in their territory.
==Biography==
==Biography==
{{Quote|Find the source! Rouse the [[Psion Flayer|Flayers]] and find the source!|Valus Ta'aurc after Rasputin's orbital bombardment}}
{{Quote|Find the source! Rouse the [[Psion Flayer|Flayers]] and find the source!|Valus Ta'aurc after Rasputin's orbital bombardment}}
 
Ta'aurc led his forces in attempting to secure [[Meridian Bay]] against the [[Vex]]. During a pitched battle against the machines, both sides suffered heavy casualties when a orbital bombardment directed by the [[Warmind]] [[Rasputin]] struck the battlefield. Outraged by the unexpected assault, Ta'aurc roared orders to his soldiers to have the [[Psion]] [[Psion Flayer|Flayers]] locate the entity behind the orbital strike.<ref>'''Bungie (2014/12/9)''', ''[[Destiny]]: [[The Dark Below]] Playstation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Allies/Rasputin#Ghost_Fragment:_Rasputin_2|Ghost Fragment: Rasputin 2]]''</ref>
After the death of their former unnamed [[Primus]], Ta'aurc became the acting commander of the Siege Dancers.<ref name="Dunemarchers">'''Bungie (2017/8/9)''', ''[[Destiny 2]] - Item Description: [[Dunemarchers#Lore|Dunemarchers]]''</ref> Under his authority, Ta'aurc led the Cabal in on-going attrition to secure [[Meridian Bay]] against the [[Virgo Prohibition]] [[Vex]]. During a pitched battle against the machines, both sides suffered heavy casualties when an orbital bombardment directed by the [[Warmind]] [[Rasputin]] struck the battlefield. Outraged by the unexpected assault, Ta'aurc roared orders to his soldiers to have the [[Ice Reapers]] deployed and locate the entity behind the orbital strike.<ref>'''Bungie (2014/12/9)''', ''[[Destiny]]: [[The Dark Below]] - [[Grimoire]]:[[Grimoire:Allies/Rasputin#Ghost_Fragment:_Rasputin_2|Ghost Fragment: Rasputin 2]]''</ref>
 
Having entered a war with the local Cabal, [[Commander Zavala]] issued a [[Fireteam]] of [[Guardian]]s to eliminate the [[Valus]] and break the Siege Dancers' grip on Freehold; After ambushing several lieutenants, the Guardians pressed upon the Siege Dancers' mobile headquarters stationed at the [[Valley of the Kings]]. After pushing through their forces, Ta'aurc engaged the invaders inside. Despite his efforts and Cabal reinforcements to fend off their assault, however, the Land Tank fell to the Lightbearers and Ta'aurc was killed in action; Rendering the Siege Dancers leaderless and the scout Legions on Mars having lost a major chain in their command.<ref>'''Bungie (2014/9/9)''', ''[[Destiny]] - [[Cerberus Vae III (strike)|Cerberus Vae III]]''</ref>


===Resurrection===
===Resurrection===
Five years after his death at the hands of the Guardians, Valus Ta'aurc was risen by the necromantic powers of the [[Worm God]] [[Xol, Will of the Thousands]], whose lingering will persisted amongst the [[Taken]] on [[Io]] following his own death. Ta'aurc was then Taken by Xol, and became '''Ta'aurc, Aspect of War'''. He would be seen occasionally on patrol of the [[Echo Mesa]] and later engaged [[The Guardian]] alongside [[Drevis, Aspect of Darkness]] and [[Urzok, Aspect of Hate]] in battle during their quest for the [[Whisper of the Worm]].<ref>'''Bungie (2018/5/8)''', ''[[Destiny 2]]: [[Warmind (expansion)|Warmind]] - [[The Whisper]]''</ref>
Years after his death at the hands of the Guardian, Ta'aurc was brought back to life by the power of [[Xol, Will of the Thousands]], who had established himself among the [[Taken]] on [[Io]] following his own death. Ta'aurc was then Taken, and became [[Ta'aurc, Aspect of War]].


==Gameplay==
==Gameplay==
{{quote|Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.|Commander Zavala}}
{{quote|Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on [[Freehold]].|Commander Zavala}}


===Cerberus Vae III===
He is the final boss for the Cerberus Vae III Strike, where the Guardians battle against him within his base of operations, an [[Imperial Land Tank]]. He is armed with a Heavy Slug Thrower and Rocket Pods, and is supported by [[Skyburners]] Legionaries, Phalanxes and Psions. <ref>[http://www.destinydb.com/activities/1700321981-cerberus-vae-iii '''Destinydb''': ''Cerberus Vae III'']</ref> His Heavy Slug Thrower fires faster and has higher accuracy than those of standard Colossi, allowing him to suppress Guardians with ease, even at long range. He will continuously fire this weapon to prevent them from moving out of cover. On top of that, he can launch bigger barrages of missiles than a normal Colossus can (up to eleven), and is thus capable of swiftly destroying his targets. Getting too close to Valus Ta'aurc will trigger his "Quake" ability, where he performs a ground stomp that creates a massive shockwave, which is, more often than not, an instant kill.
He is the final boss for the [[Cerberus Vae III (strike)|Cerberus Vae III]] [[Strike]], where the Guardians battle against him within his base of operations, an [[Imperial Land Tank]]. He is armed with a [[Heavy Slug Thrower]] and Rocket Pods, and is supported by [[Skyburners]] [[Legionary|Legionaries]], [[Phalanx]]es and [[Psion]]s. His weapon fires faster and has higher accuracy than those of standard Colossi, allowing him to suppress Guardians with ease, even at long range. He will continuously fire this weapon to prevent them from moving out of cover. On top of that, he can launch bigger barrages of missiles than a normal Colossus can (up to eleven), and is thus capable of swiftly destroying his targets. Getting too close to Ta'aurc will trigger his "Quake" ability, where he performs a ground stomp that creates a massive shockwave, which is, more often than not, an instant kill.


When fighting Valus Ta'aurc, it's in the best interest to stay on the high ground as much as possible, that way you have easy access to cover and you have to force Ta'aurc and his legion to come to you and have no chance to use his ground slam. Valus Ta'aurc is stubborn and tends to keep his fire on a target even if they're behind cover. If someone wants to remove his lock on their teammate, a headshot with a sniper is the best, most reliable way to draw his attention. If Ta'aurc roars, get behind cover as that is his call for his missile barrage and it will guarantee a death if it's not blocked with cover, however, be aware that he can do up to three barrages in a row. A missile barrage is often also his announcement that he is moving to a new location. Valus Ta'aurc tends to have five locations. Back middle where he arrives, top right and left which is where the team should be stationed most of the fight unless he moves there, directly in the middle of the room, and front middle where the fireteam arrived in the room. Valus Ta'aurc moves often and tends to reach a spot only to instantly move to another unless he locks onto a Guardian.
==Trivia==
 
*Valus Ta'aurc is infamous among the Destiny community, being referred to as a "bullet sponge" able to absorb unrealistically enormous amounts of punishment. Zavala's introduction to the Strike mission where Ta'aurc is fought, "Whether we wanted it or not, we've stepped into a war with the [[Cabal]] on [[Mars]]," has also become a popular meme.
Valus Ta'aurc is infamous for his high health pool, making him a damage-sponge even after his health nerf in ''[[The Taken King]]''. It's best to take the fight slow and clear out the ads that spawn on the higher levels from behind cover from the Valus to make sure that there is as little of a threat while fighting him as possible. If Valus Ta'aurc is nearing death, he will almost perpetually be using his missile barrage, however due to his stubbornness this can be used against him by drawing his attention, then hiding behind cover while the missiles hit the terrain while the other teammates finish him off, however be aware he can often change targets mid missile barrage so be near cover just in case along with the fact that the missiles do splash damage, so being right next to the terrain the missiles are hitting is ill-advised. It's best to stay behind it, but a fair distance away just in case.
*Upon entering the room, Valus Ta'aurc is fully immune to all damage until the doors behind him are fully closed.
 
*Until the [[Rise of Iron]] expansion was released, Valus Ta'aurc was immune even after the doors behind him were completely closed. This was fixed in Rise of Iron but he still can occasionally be invulnerable for longer periods of time than usual even after the door is closed.
===The Whisper===
He appeared on [[Io]] during the Taken Blight [[Public Event]], together with [[Urzok, the Hated|Urzok, Aspect of Hate]] and [[Drevis, Wolf Baroness|Drevis, Aspect of Darkness]], and needed to be killed to start the quest for the [[Whisper of the Worm]]. He also returned as one of the final bosses of the quest, and killing him and all other enemies in the room rewarded the player with the [[Whisper of the Worm]].
 
===Dares of Eternity===
Valus Ta'aurc appears as one of the three final bosses in Dares of Eternity. He is in a shorefront arena, similar to the arena where [[Dominus Ghaul]] was originally fought, fused with the region of The Silent Cartographer from Halo: Combat Evolved on the far left side of the arena. After Valus Ta'aurc appears, he will fight with his normal abilities, moving up and down the upper section of the arena, until a third of his health is depleted. At that point, he will activate an immunity shield powered by Cabal generators, and summon 12 of [[Xûr's Siegebringer]]s. Once all the glowing enemies are defeated, a [[Thresher]] will appear to bombard the players. Destroying the gunship will make it drop a Dares Core, which must be thrown at the generators to call an orbital bombardment upon them, destroying them. With his shield deactivated, the Dares Champion will resume combat as normal, summoning [[Commander of Eternity]] [[Colossus|Colossi]] and [[Gladiator]]s in addition to his normal reinforcements, and moving around the arena more. Defeating Valus Ta'urc will complete the encounter and possibly the session of Dares.


==Gallery==
==Gallery==
'''''Destiny'''''
<gallery>
<gallery perrow=3>
Valus Ta'aurc Concept.png|Concept art of Valus Ta'aurc.
Destiny-ValusTaaurc.jpg|Valus Ta'aurc on a white background
File:Mars battle-cabal.jpg|
Valus Ta'aurc Concept.png|Concept art of Valus Ta'aurc
File:Mars-valus-taaurc.jpg|
Mars battle-cabal.jpg|Conceopt art of Valus Ta'aurc and his legions fighting a fireteam of Guardians
File:Valustauurc2.jpg|
 
File:Valus Ta`aurc.jpg|
Valustauurc2.jpg|Valus Ta'aurc emerges
File:Gladiator screenshot 3.jpg|
Mars-valus-taaurc.jpg
File:Valus battle.jpg|
Valus Ta`aurc.jpg
 
Gladiator screenshot 3.jpg|Valus Ta'aurc's ground slam attack
Valus battle.jpg
</gallery>
</gallery>
'''''Destiny 2'''''
<gallery perrow=3>
DaresTa'aurc1.jpg
DaresTa'aurc2.jpg
DaresTa'aurc3.jpg
DaresTa'aurc4.jpg
DaresTa'aurc5.jpg
DaresTa'aurc8.jpg
DaresTa'aurc7.jpg
DaresTa'aurc6.jpg
DaresTa'aurc9.jpg
</gallery>
==Trivia==
*Zavala's introduction to the Strike mission where Ta'aurc is fought,  "Whether we wanted it or not, we've stepped into a war with the [[Cabal]] on [[Mars]]," has also become a popular meme within the community as a copypasta.
**In [[Dares of Eternity]], [[Xur]] repeats this line (though slightly altered) during the intro to the Ta'aurc boss fight.{{Citation needed}}
*Upon entering the room, Valus Ta'aurc is fully immune to all damage until the doors behind him are fully closed.
**This was fixed in [[Rise of Iron]], but he still can occasionally be invulnerable for longer periods of time than usual even after the door is closed.
*When he returned in [[Destiny 2]] as a [[Taken]] on [[Io]], he appeared as a [[Centurion]] rather than a [[Colossus]].  This was most likely intentional as there are currently no Taken [[Colossus|Colossi]] in the game.
*Ta'aurc, [[Dominus Ghaul]] and [[Val Ca'uor]] are the only known Cabal to be resurrected.
*Valus Ta'aurc's cluster missiles and his ground slam are both named ''Quake'' in his kill cam. It is unknown if this was intended, a bug or an oversight that was never patched.


==List of appearances==
==List of appearances==
*''[[Destiny]]'' {{1st}}
*''[[Destiny]]'' {{1st}}
**''[[The Dark Below]]'' {{Mo}}
**''[[The Dark Below]]'' {{Mo}}
**''[[The Taken King]]'' {{Mo}}
*''[[Destiny 2]]''
*''[[Destiny 2]]: [[Warmind (expansion)|Warmind]]'' {{c|Aspect}}
**''[[Warmind (expansion) | Warmind]]''
**''[[30th Anniversary Pack]]'' {{C|Dares Champion}}
**''[[Into the Light]]'' {{Nc}}


==References==
==References==
<references/>
<references/>


{{Bosses}}
{{BossD1}}


[[Category:Characters]]
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Cabal]]
[[Category:Cabal]]
[[Category:Taken]]
[[Category:Characters]]

Please note that all contributions to Destinypedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Destinypedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.