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Armed with twin rapid-fire rotary machine guns and protected by a frontal energy screen, the Turret is a powerful anti-vehicle weapon. | Armed with twin rapid-fire rotary machine guns and protected by a frontal energy screen, the Turret is a powerful anti-vehicle weapon. | ||
Turrets wreck other vehicles, and while they are vulnerable to the [[Interceptor]] | Turrets wreck other vehicles, and while they are vulnerable to the [[Interceptor]]’s rocket fire (or the usual anti-vehicle tools), they can destroy [[Sparrow]]s, [[Pike]]s, and Interceptors extremely quickly. The turret’s machine guns overheat if fired continuously for too long. Ideally, Turrets should be fired in bursts, or the player can expect a lengthy delay while the barrels cool off. A small energy screen protects the turret’s operator. The turret’s screen can be destroyed, but it regenerates after fifteen seconds or so.<ref> '''[[Destiny Strategy Guide]]''' (Collector’s Edition), page 60 </ref> | ||
A Turret is available in the beginning of [[The Archon-Slayer]], in two areas of the [[Dust Palace (strike)]], the [[Sepiks Perfected (strike)|Sepiks Perfected]] strike, and [[Winter's Run]] strike by the [[Ketch]]. These are the only times a Turret is usable outside the Crucible. It is also available as a defensive item throughout [[Onslaught: Salvation]] and when upgraded with Scrap earned from the activity, will fire Solar rounds capable of scorching targets. | A Turret is available in the beginning of [[The Archon-Slayer]], in two areas of the [[Dust Palace (strike)]], the [[Sepiks Perfected (strike)|Sepiks Perfected]] strike, and [[Winter's Run]] strike by the [[Ketch]]. These are the only times a Turret is usable outside the Crucible. It is also available as a defensive item throughout [[Onslaught: Salvation]] and when upgraded with Scrap earned from the activity, will fire Solar rounds capable of scorching targets. |